259 lines
7.2 KiB
Go
259 lines
7.2 KiB
Go
package valhalla
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// #cgo LDFLAGS: -L/usr/local/lib/ -lvalhalla-go
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// #include <stdio.h>
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// #include <stdlib.h>
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// #include "./bindings/valhalla_go.h"
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import "C"
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import (
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"errors"
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"unsafe"
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"github.com/rs/zerolog/log"
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)
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type Actor struct {
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ptr unsafe.Pointer
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}
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func NewActorFromFile(configPath string) (*Actor, error) {
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var isError uint8 = 0
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cs := C.CString(configPath)
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resp := C.actor_init_from_file(cs, (*C.char)(unsafe.Pointer(&isError)))
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C.free(unsafe.Pointer(cs))
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switch isError {
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case 0:
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return &Actor{ptr: unsafe.Pointer(resp)}, nil
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case 1:
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err := C.GoString((*C.char)(resp))
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C.free(unsafe.Pointer(resp))
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return nil, errors.New(err)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return nil, errors.New("Invalid error code from valhalla C binding")
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}
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}
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func NewActorFromConfig(config *Config) (*Actor, error) {
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var isError uint8 = 0
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cs := C.CString(config.String())
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resp := C.actor_init_from_config(cs, (*C.char)(unsafe.Pointer(&isError)))
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C.free(unsafe.Pointer(cs))
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switch isError {
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case 0:
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return &Actor{ptr: unsafe.Pointer(resp)}, nil
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case 1:
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err := C.GoString((*C.char)(resp))
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C.free(unsafe.Pointer(resp))
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return nil, errors.New(err)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return nil, errors.New("Invalid error code from valhalla C binding")
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}
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}
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func (actor *Actor) Centroid(request string) (string, error) {
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var isError uint8 = 0
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cs := C.CString(request)
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cresp := C.actor_centroid((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
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resp := C.GoString(cresp)
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C.free(unsafe.Pointer(cresp))
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switch isError {
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case 0:
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return resp, nil
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case 1:
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return "", errors.New(resp)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return "", errors.New("Invalid error code from valhalla C binding")
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}
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}
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func (actor *Actor) Expansion(request string) (string, error) {
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var isError uint8 = 0
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cs := C.CString(request)
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cresp := C.actor_expansion((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
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resp := C.GoString(cresp)
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C.free(unsafe.Pointer(cresp))
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switch isError {
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case 0:
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return resp, nil
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case 1:
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return "", errors.New(resp)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return "", errors.New("Invalid error code from valhalla C binding")
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}
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}
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func (actor *Actor) Height(request string) (string, error) {
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var isError uint8 = 0
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cs := C.CString(request)
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cresp := C.actor_height((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
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resp := C.GoString(cresp)
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C.free(unsafe.Pointer(cresp))
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switch isError {
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case 0:
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return resp, nil
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case 1:
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return "", errors.New(resp)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return "", errors.New("Invalid error code from valhalla C binding")
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}
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}
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func (actor *Actor) Isochrone(request string) (string, error) {
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var isError uint8 = 0
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cs := C.CString(request)
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cresp := C.actor_isochrone((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
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resp := C.GoString(cresp)
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C.free(unsafe.Pointer(cresp))
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switch isError {
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case 0:
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return resp, nil
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case 1:
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return "", errors.New(resp)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return "", errors.New("Invalid error code from valhalla C binding")
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}
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}
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func (actor *Actor) Locate(request string) (string, error) {
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var isError uint8 = 0
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cs := C.CString(request)
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cresp := C.actor_locate((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
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resp := C.GoString(cresp)
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C.free(unsafe.Pointer(cresp))
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switch isError {
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case 0:
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return resp, nil
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case 1:
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return "", errors.New(resp)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return "", errors.New("Invalid error code from valhalla C binding")
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}
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}
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func (actor *Actor) Matrix(request string) (string, error) {
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var isError uint8 = 0
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cs := C.CString(request)
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cresp := C.actor_matrix((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
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resp := C.GoString(cresp)
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C.free(unsafe.Pointer(cresp))
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switch isError {
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case 0:
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return resp, nil
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case 1:
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return "", errors.New(resp)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return "", errors.New("Invalid error code from valhalla C binding")
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}
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}
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func (actor *Actor) OptimizedRoute(request string) (string, error) {
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var isError uint8 = 0
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cs := C.CString(request)
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cresp := C.actor_optimized_route((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
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resp := C.GoString(cresp)
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C.free(unsafe.Pointer(cresp))
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switch isError {
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case 0:
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return resp, nil
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case 1:
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return "", errors.New(resp)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return "", errors.New("Invalid error code from valhalla C binding")
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}
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}
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func (actor *Actor) Route(request string) (string, error) {
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var isError uint8 = 0
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cs := C.CString(request)
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cresp := C.actor_route((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
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resp := C.GoString(cresp)
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C.free(unsafe.Pointer(cresp))
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switch isError {
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case 0:
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return resp, nil
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case 1:
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return "", errors.New(resp)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return "", errors.New("Invalid error code from valhalla C binding")
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}
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}
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func (actor *Actor) Status(request string) (string, error) {
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var isError uint8 = 0
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cs := C.CString(request)
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cresp := C.actor_status((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
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resp := C.GoString(cresp)
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C.free(unsafe.Pointer(cresp))
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switch isError {
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case 0:
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return resp, nil
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case 1:
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return "", errors.New(resp)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return "", errors.New("Invalid error code from valhalla C binding")
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}
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}
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func (actor *Actor) TraceAttributes(request string) (string, error) {
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var isError uint8 = 0
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cs := C.CString(request)
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cresp := C.actor_trace_attributes((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
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resp := C.GoString(cresp)
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C.free(unsafe.Pointer(cresp))
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switch isError {
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case 0:
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return resp, nil
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case 1:
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return "", errors.New(resp)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return "", errors.New("Invalid error code from valhalla C binding")
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}
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}
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func (actor *Actor) TraceRoute(request string) (string, error) {
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var isError uint8 = 0
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cs := C.CString(request)
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cresp := C.actor_trace_route((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
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resp := C.GoString(cresp)
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C.free(unsafe.Pointer(cresp))
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switch isError {
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case 0:
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return resp, nil
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case 1:
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return "", errors.New(resp)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return "", errors.New("Invalid error code from valhalla C binding")
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}
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}
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func (actor *Actor) TransitAvailable(request string) (string, error) {
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var isError uint8 = 0
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cs := C.CString(request)
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cresp := C.actor_transit_available((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
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resp := C.GoString(cresp)
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C.free(unsafe.Pointer(cresp))
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switch isError {
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case 0:
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return resp, nil
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case 1:
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return "", errors.New(resp)
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default:
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log.Panic().Msg("Invalid error code from valhalla C binding")
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return "", errors.New("Invalid error code from valhalla C binding")
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}
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}
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