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72
node_modules/codemirror/src/util/operation_group.js
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72
node_modules/codemirror/src/util/operation_group.js
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import { getHandlers } from "./event.js"
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let operationGroup = null
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export function pushOperation(op) {
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if (operationGroup) {
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operationGroup.ops.push(op)
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} else {
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op.ownsGroup = operationGroup = {
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ops: [op],
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delayedCallbacks: []
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}
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}
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}
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function fireCallbacksForOps(group) {
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// Calls delayed callbacks and cursorActivity handlers until no
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// new ones appear
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let callbacks = group.delayedCallbacks, i = 0
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do {
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for (; i < callbacks.length; i++)
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callbacks[i].call(null)
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for (let j = 0; j < group.ops.length; j++) {
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let op = group.ops[j]
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if (op.cursorActivityHandlers)
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while (op.cursorActivityCalled < op.cursorActivityHandlers.length)
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op.cursorActivityHandlers[op.cursorActivityCalled++].call(null, op.cm)
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}
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} while (i < callbacks.length)
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}
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export function finishOperation(op, endCb) {
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let group = op.ownsGroup
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if (!group) return
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try { fireCallbacksForOps(group) }
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finally {
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operationGroup = null
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endCb(group)
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}
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}
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let orphanDelayedCallbacks = null
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// Often, we want to signal events at a point where we are in the
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// middle of some work, but don't want the handler to start calling
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// other methods on the editor, which might be in an inconsistent
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// state or simply not expect any other events to happen.
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// signalLater looks whether there are any handlers, and schedules
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// them to be executed when the last operation ends, or, if no
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// operation is active, when a timeout fires.
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export function signalLater(emitter, type /*, values...*/) {
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let arr = getHandlers(emitter, type)
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if (!arr.length) return
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let args = Array.prototype.slice.call(arguments, 2), list
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if (operationGroup) {
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list = operationGroup.delayedCallbacks
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} else if (orphanDelayedCallbacks) {
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list = orphanDelayedCallbacks
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} else {
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list = orphanDelayedCallbacks = []
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setTimeout(fireOrphanDelayed, 0)
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}
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for (let i = 0; i < arr.length; ++i)
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list.push(() => arr[i].apply(null, args))
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}
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function fireOrphanDelayed() {
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let delayed = orphanDelayedCallbacks
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orphanDelayedCallbacks = null
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for (let i = 0; i < delayed.length; ++i) delayed[i]()
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}
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