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157
node_modules/ol/interaction/PinchRotate.js
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157
node_modules/ol/interaction/PinchRotate.js
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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/**
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* @module ol/interaction/PinchRotate
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*/
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import PointerInteraction, { centroid as centroidFromPointers, } from './Pointer.js';
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import { FALSE } from '../functions.js';
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import { disable } from '../rotationconstraint.js';
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/**
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* @typedef {Object} Options
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* @property {number} [duration=250] The duration of the animation in
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* milliseconds.
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* @property {number} [threshold=0.3] Minimal angle in radians to start a rotation.
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*/
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/**
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* @classdesc
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* Allows the user to rotate the map by twisting with two fingers
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* on a touch screen.
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* @api
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*/
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var PinchRotate = /** @class */ (function (_super) {
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__extends(PinchRotate, _super);
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/**
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* @param {Options} [opt_options] Options.
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*/
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function PinchRotate(opt_options) {
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var _this = this;
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var options = opt_options ? opt_options : {};
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var pointerOptions = /** @type {import("./Pointer.js").Options} */ (options);
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if (!pointerOptions.stopDown) {
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pointerOptions.stopDown = FALSE;
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}
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_this = _super.call(this, pointerOptions) || this;
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/**
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* @private
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* @type {import("../coordinate.js").Coordinate}
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*/
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_this.anchor_ = null;
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/**
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* @private
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* @type {number|undefined}
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*/
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_this.lastAngle_ = undefined;
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/**
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* @private
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* @type {boolean}
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*/
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_this.rotating_ = false;
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/**
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* @private
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* @type {number}
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*/
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_this.rotationDelta_ = 0.0;
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/**
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* @private
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* @type {number}
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*/
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_this.threshold_ = options.threshold !== undefined ? options.threshold : 0.3;
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/**
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* @private
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* @type {number}
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*/
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_this.duration_ = options.duration !== undefined ? options.duration : 250;
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return _this;
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}
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/**
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* Handle pointer drag events.
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* @param {import("../MapBrowserEvent.js").default} mapBrowserEvent Event.
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*/
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PinchRotate.prototype.handleDragEvent = function (mapBrowserEvent) {
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var rotationDelta = 0.0;
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var touch0 = this.targetPointers[0];
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var touch1 = this.targetPointers[1];
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// angle between touches
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var angle = Math.atan2(touch1.clientY - touch0.clientY, touch1.clientX - touch0.clientX);
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if (this.lastAngle_ !== undefined) {
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var delta = angle - this.lastAngle_;
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this.rotationDelta_ += delta;
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if (!this.rotating_ && Math.abs(this.rotationDelta_) > this.threshold_) {
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this.rotating_ = true;
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}
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rotationDelta = delta;
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}
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this.lastAngle_ = angle;
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var map = mapBrowserEvent.map;
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var view = map.getView();
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if (view.getConstraints().rotation === disable) {
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return;
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}
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// rotate anchor point.
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// FIXME: should be the intersection point between the lines:
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// touch0,touch1 and previousTouch0,previousTouch1
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var viewportPosition = map.getViewport().getBoundingClientRect();
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var centroid = centroidFromPointers(this.targetPointers);
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centroid[0] -= viewportPosition.left;
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centroid[1] -= viewportPosition.top;
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this.anchor_ = map.getCoordinateFromPixelInternal(centroid);
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// rotate
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if (this.rotating_) {
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map.render();
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view.adjustRotationInternal(rotationDelta, this.anchor_);
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}
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};
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/**
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* Handle pointer up events.
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* @param {import("../MapBrowserEvent.js").default} mapBrowserEvent Event.
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* @return {boolean} If the event was consumed.
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*/
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PinchRotate.prototype.handleUpEvent = function (mapBrowserEvent) {
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if (this.targetPointers.length < 2) {
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var map = mapBrowserEvent.map;
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var view = map.getView();
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view.endInteraction(this.duration_);
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return false;
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}
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else {
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return true;
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}
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};
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/**
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* Handle pointer down events.
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* @param {import("../MapBrowserEvent.js").default} mapBrowserEvent Event.
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* @return {boolean} If the event was consumed.
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*/
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PinchRotate.prototype.handleDownEvent = function (mapBrowserEvent) {
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if (this.targetPointers.length >= 2) {
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var map = mapBrowserEvent.map;
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this.anchor_ = null;
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this.lastAngle_ = undefined;
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this.rotating_ = false;
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this.rotationDelta_ = 0.0;
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if (!this.handlingDownUpSequence) {
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map.getView().beginInteraction();
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}
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return true;
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}
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else {
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return false;
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}
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};
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return PinchRotate;
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}(PointerInteraction));
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export default PinchRotate;
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//# sourceMappingURL=PinchRotate.js.map
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