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node_modules/ol/layer/VectorImage.js
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109
node_modules/ol/layer/VectorImage.js
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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/**
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* @module ol/layer/VectorImage
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*/
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import BaseVectorLayer from './BaseVector.js';
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import CanvasVectorImageLayerRenderer from '../renderer/canvas/VectorImageLayer.js';
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import { assign } from '../obj.js';
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/**
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* @template {import("../source/Vector.js").default} VectorSourceType
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* @typedef {Object} Options
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* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
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* @property {number} [opacity=1] Opacity (0, 1).
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* @property {boolean} [visible=true] Visibility.
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* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
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* rendered outside of this extent.
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* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
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* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
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* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
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* method was used.
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* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
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* visible.
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* be visible.
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* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
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* visible.
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* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
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* be visible.
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* @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
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* features before rendering. By default features are drawn in the order that they are created. Use
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* `null` to avoid the sort, but get an undefined draw order.
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* @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the
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* renderer when getting features from the vector source for the rendering or hit-detection.
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* Recommended value: the size of the largest symbol, line width or label.
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* @property {VectorSourceType} [source] Source.
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* @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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* use {@link import("../PluggableMap.js").default#addLayer map.addLayer()}.
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* @property {boolean} [declutter=false] Declutter images and text on this layer. The priority is defined
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* by the `zIndex` of the style and the render order of features. Higher z-index means higher priority.
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* Within the same z-index, a feature rendered before another has higher priority.
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* @property {import("../style/Style.js").StyleLike|null} [style] Layer style. When set to `null`, only
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* features that have their own style will be rendered. See {@link module:ol/style/Style~Style} for the default style
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* which will be used if this is not set.
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* @property {number} [imageRatio=1] Ratio by which the rendered extent should be larger than the
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* viewport extent. A larger ratio avoids cut images during panning, but will cause a decrease in performance.
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* @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
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*/
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/**
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* @classdesc
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* Vector data is rendered client-side, to an image. This layer type provides great performance
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* during panning and zooming, but point symbols and texts are always rotated with the view and
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* pixels are scaled during zoom animations. For more accurate rendering of vector data, use
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* {@link module:ol/layer/Vector~VectorLayer} instead.
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*
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* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
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* property on the layer object; for example, setting `title: 'My Title'` in the
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* options means that `title` is observable, and has get/set accessors.
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*
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* @template {import("../source/Vector.js").default} VectorSourceType
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* @extends {BaseVectorLayer<VectorSourceType, CanvasVectorImageLayerRenderer>}
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* @api
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*/
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var VectorImageLayer = /** @class */ (function (_super) {
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__extends(VectorImageLayer, _super);
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/**
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* @param {Options<VectorSourceType>} [opt_options] Options.
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*/
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function VectorImageLayer(opt_options) {
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var _this = this;
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var options = opt_options ? opt_options : {};
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var baseOptions = assign({}, options);
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delete baseOptions.imageRatio;
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_this = _super.call(this, baseOptions) || this;
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/**
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* @type {number}
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* @private
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*/
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_this.imageRatio_ =
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options.imageRatio !== undefined ? options.imageRatio : 1;
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return _this;
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}
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/**
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* @return {number} Ratio between rendered extent size and viewport extent size.
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*/
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VectorImageLayer.prototype.getImageRatio = function () {
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return this.imageRatio_;
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};
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VectorImageLayer.prototype.createRenderer = function () {
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return new CanvasVectorImageLayerRenderer(this);
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};
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return VectorImageLayer;
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}(BaseVectorLayer));
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export default VectorImageLayer;
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//# sourceMappingURL=VectorImage.js.map
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