This commit is contained in:
232
node_modules/ol/layer/VectorTile.js
generated
vendored
Normal file
232
node_modules/ol/layer/VectorTile.js
generated
vendored
Normal file
@@ -0,0 +1,232 @@
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
if (typeof b !== "function" && b !== null)
|
||||
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
};
|
||||
})();
|
||||
/**
|
||||
* @module ol/layer/VectorTile
|
||||
*/
|
||||
import BaseVectorLayer from './BaseVector.js';
|
||||
import CanvasVectorTileLayerRenderer from '../renderer/canvas/VectorTileLayer.js';
|
||||
import TileProperty from './TileProperty.js';
|
||||
import VectorTileRenderType from './VectorTileRenderType.js';
|
||||
import { assert } from '../asserts.js';
|
||||
import { assign } from '../obj.js';
|
||||
/***
|
||||
* @template Return
|
||||
* @typedef {import("../Observable").OnSignature<import("../Observable").EventTypes, import("../events/Event.js").default, Return> &
|
||||
* import("../Observable").OnSignature<import("./Base").BaseLayerObjectEventTypes|
|
||||
* 'change:source'|'change:preload'|'change:useInterimTilesOnError', import("../Object").ObjectEvent, Return> &
|
||||
* import("../Observable").OnSignature<import("../render/EventType").LayerRenderEventTypes, import("../render/Event").default, Return> &
|
||||
* import("../Observable").CombinedOnSignature<import("../Observable").EventTypes|import("./Base").BaseLayerObjectEventTypes|
|
||||
* 'change:source'|'change:preload'|'change:useInterimTilesOnError'|import("../render/EventType").LayerRenderEventTypes, Return>} VectorTileLayerOnSignature
|
||||
*/
|
||||
/**
|
||||
* @typedef {Object} Options
|
||||
* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
|
||||
* @property {number} [opacity=1] Opacity (0, 1).
|
||||
* @property {boolean} [visible=true] Visibility.
|
||||
* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
|
||||
* rendered outside of this extent.
|
||||
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
|
||||
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
|
||||
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
|
||||
* method was used.
|
||||
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
|
||||
* visible.
|
||||
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
|
||||
* be visible.
|
||||
* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
|
||||
* visible.
|
||||
* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
|
||||
* be visible.
|
||||
* @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
|
||||
* features before rendering. By default features are drawn in the order that they are created. Use
|
||||
* `null` to avoid the sort, but get an undefined draw order.
|
||||
* @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the
|
||||
* renderer when getting features from the vector tile for the rendering or hit-detection.
|
||||
* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
|
||||
* the largest possible buffer of the used tiles. It should be at least the size of the largest
|
||||
* point symbol or line width.
|
||||
* @property {import("./VectorTileRenderType.js").default|string} [renderMode='hybrid'] Render mode for vector tiles:
|
||||
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
|
||||
* animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
|
||||
* rotated views.
|
||||
* * `'vector'`: Everything is rendered as vectors. Use this mode for improved performance on vector
|
||||
* tile layers with only a few rendered features (e.g. for highlighting a subset of features of
|
||||
* another layer with the same source).
|
||||
* @property {import("../source/VectorTile.js").default} [source] Source.
|
||||
* @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage
|
||||
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
|
||||
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
|
||||
* use {@link import("../PluggableMap.js").default#addLayer map.addLayer()}.
|
||||
* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
|
||||
* image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority
|
||||
* is defined by the z-index of the layer, the `zIndex` of the style and the render order of features.
|
||||
* Higher z-index means higher priority. Within the same z-index, a feature rendered before another has
|
||||
* higher priority.
|
||||
*
|
||||
* As an optimization decluttered features from layers with the same `className` are rendered above
|
||||
* the fill and stroke styles of all of those layers regardless of z-index. To opt out of this
|
||||
* behavior and place declutterd features with their own layer configure the layer with a `className`
|
||||
* other than `ol-layer`.
|
||||
* @property {import("../style/Style.js").StyleLike|null} [style] Layer style. When set to `null`, only
|
||||
* features that have their own style will be rendered. See {@link module:ol/style/Style~Style} for the default style
|
||||
* which will be used if this is not set.
|
||||
* @property {import("./Base.js").BackgroundColor|false} [background] Background color for the layer. If not specified, no
|
||||
* background will be rendered.
|
||||
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
|
||||
* recreated during animations. This means that no vectors will be shown clipped, but the setting
|
||||
* will have a performance impact for large amounts of vector data. When set to `false`, batches
|
||||
* will be recreated when no animation is active.
|
||||
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
|
||||
* recreated during interactions. See also `updateWhileAnimating`.
|
||||
* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
|
||||
* means no preloading.
|
||||
* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
|
||||
* @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
|
||||
*/
|
||||
/**
|
||||
* @classdesc
|
||||
* Layer for vector tile data that is rendered client-side.
|
||||
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject BaseObject}
|
||||
* property on the layer object; for example, setting `title: 'My Title'` in the
|
||||
* options means that `title` is observable, and has get/set accessors.
|
||||
*
|
||||
* @param {Options} [opt_options] Options.
|
||||
* @extends {BaseVectorLayer<import("../source/VectorTile.js").default, CanvasVectorTileLayerRenderer>}
|
||||
* @api
|
||||
*/
|
||||
var VectorTileLayer = /** @class */ (function (_super) {
|
||||
__extends(VectorTileLayer, _super);
|
||||
/**
|
||||
* @param {Options} [opt_options] Options.
|
||||
*/
|
||||
function VectorTileLayer(opt_options) {
|
||||
var _this = this;
|
||||
var options = opt_options ? opt_options : {};
|
||||
var baseOptions = /** @type {Object} */ (assign({}, options));
|
||||
delete baseOptions.preload;
|
||||
delete baseOptions.useInterimTilesOnError;
|
||||
_this = _super.call(this,
|
||||
/** @type {import("./BaseVector.js").Options<import("../source/VectorTile.js").default>} */ (baseOptions)) || this;
|
||||
/***
|
||||
* @type {VectorTileLayerOnSignature<import("../events").EventsKey>}
|
||||
*/
|
||||
_this.on;
|
||||
/***
|
||||
* @type {VectorTileLayerOnSignature<import("../events").EventsKey>}
|
||||
*/
|
||||
_this.once;
|
||||
/***
|
||||
* @type {VectorTileLayerOnSignature<void>}
|
||||
*/
|
||||
_this.un;
|
||||
if (options.renderMode === VectorTileRenderType.IMAGE) {
|
||||
//FIXME deprecated - remove this check in v7.
|
||||
//eslint-disable-next-line
|
||||
console.warn('renderMode: "image" is deprecated. Option ignored.');
|
||||
options.renderMode = undefined;
|
||||
}
|
||||
var renderMode = options.renderMode || VectorTileRenderType.HYBRID;
|
||||
assert(renderMode == VectorTileRenderType.HYBRID ||
|
||||
renderMode == VectorTileRenderType.VECTOR, 28); // `renderMode` must be `'hybrid'` or `'vector'`.
|
||||
/**
|
||||
* @private
|
||||
* @type {import("./VectorTileRenderType.js").default}
|
||||
*/
|
||||
_this.renderMode_ = renderMode;
|
||||
_this.setPreload(options.preload ? options.preload : 0);
|
||||
_this.setUseInterimTilesOnError(options.useInterimTilesOnError !== undefined
|
||||
? options.useInterimTilesOnError
|
||||
: true);
|
||||
/**
|
||||
* @return {import("./Base.js").BackgroundColor} Background color.
|
||||
* @function
|
||||
* @api
|
||||
*/
|
||||
_this.getBackground;
|
||||
/**
|
||||
* @param {import("./Base.js").BackgroundColor} background Background color.
|
||||
* @function
|
||||
* @api
|
||||
*/
|
||||
_this.setBackground;
|
||||
return _this;
|
||||
}
|
||||
VectorTileLayer.prototype.createRenderer = function () {
|
||||
return new CanvasVectorTileLayerRenderer(this);
|
||||
};
|
||||
/**
|
||||
* Get the topmost feature that intersects the given pixel on the viewport. Returns a promise
|
||||
* that resolves with an array of features. The array will either contain the topmost feature
|
||||
* when a hit was detected, or it will be empty.
|
||||
*
|
||||
* The hit detection algorithm used for this method is optimized for performance, but is less
|
||||
* accurate than the one used in {@link import("../PluggableMap.js").default#getFeaturesAtPixel map.getFeaturesAtPixel()}: Text
|
||||
* is not considered, and icons are only represented by their bounding box instead of the exact
|
||||
* image.
|
||||
*
|
||||
* @param {import("../pixel.js").Pixel} pixel Pixel.
|
||||
* @return {Promise<Array<import("../Feature").default>>} Promise that resolves with an array of features.
|
||||
* @api
|
||||
*/
|
||||
VectorTileLayer.prototype.getFeatures = function (pixel) {
|
||||
return _super.prototype.getFeatures.call(this, pixel);
|
||||
};
|
||||
/**
|
||||
* @return {import("./VectorTileRenderType.js").default} The render mode.
|
||||
*/
|
||||
VectorTileLayer.prototype.getRenderMode = function () {
|
||||
return this.renderMode_;
|
||||
};
|
||||
/**
|
||||
* Return the level as number to which we will preload tiles up to.
|
||||
* @return {number} The level to preload tiles up to.
|
||||
* @observable
|
||||
* @api
|
||||
*/
|
||||
VectorTileLayer.prototype.getPreload = function () {
|
||||
return /** @type {number} */ (this.get(TileProperty.PRELOAD));
|
||||
};
|
||||
/**
|
||||
* Whether we use interim tiles on error.
|
||||
* @return {boolean} Use interim tiles on error.
|
||||
* @observable
|
||||
* @api
|
||||
*/
|
||||
VectorTileLayer.prototype.getUseInterimTilesOnError = function () {
|
||||
return /** @type {boolean} */ (this.get(TileProperty.USE_INTERIM_TILES_ON_ERROR));
|
||||
};
|
||||
/**
|
||||
* Set the level as number to which we will preload tiles up to.
|
||||
* @param {number} preload The level to preload tiles up to.
|
||||
* @observable
|
||||
* @api
|
||||
*/
|
||||
VectorTileLayer.prototype.setPreload = function (preload) {
|
||||
this.set(TileProperty.PRELOAD, preload);
|
||||
};
|
||||
/**
|
||||
* Set whether we use interim tiles on error.
|
||||
* @param {boolean} useInterimTilesOnError Use interim tiles on error.
|
||||
* @observable
|
||||
* @api
|
||||
*/
|
||||
VectorTileLayer.prototype.setUseInterimTilesOnError = function (useInterimTilesOnError) {
|
||||
this.set(TileProperty.USE_INTERIM_TILES_ON_ERROR, useInterimTilesOnError);
|
||||
};
|
||||
return VectorTileLayer;
|
||||
}(BaseVectorLayer));
|
||||
export default VectorTileLayer;
|
||||
//# sourceMappingURL=VectorTile.js.map
|
||||
Reference in New Issue
Block a user