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node_modules/ol/math.d.ts
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node_modules/ol/math.d.ts
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/**
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* @module ol/math
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*/
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/**
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* Takes a number and clamps it to within the provided bounds.
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* @param {number} value The input number.
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* @param {number} min The minimum value to return.
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* @param {number} max The maximum value to return.
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* @return {number} The input number if it is within bounds, or the nearest
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* number within the bounds.
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*/
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export function clamp(value: number, min: number, max: number): number;
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/**
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* Returns the square of the closest distance between the point (x, y) and the
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* line segment (x1, y1) to (x2, y2).
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* @param {number} x X.
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* @param {number} y Y.
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* @param {number} x1 X1.
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* @param {number} y1 Y1.
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* @param {number} x2 X2.
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* @param {number} y2 Y2.
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* @return {number} Squared distance.
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*/
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export function squaredSegmentDistance(x: number, y: number, x1: number, y1: number, x2: number, y2: number): number;
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/**
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* Returns the square of the distance between the points (x1, y1) and (x2, y2).
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* @param {number} x1 X1.
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* @param {number} y1 Y1.
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* @param {number} x2 X2.
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* @param {number} y2 Y2.
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* @return {number} Squared distance.
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*/
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export function squaredDistance(x1: number, y1: number, x2: number, y2: number): number;
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/**
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* Solves system of linear equations using Gaussian elimination method.
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*
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* @param {Array<Array<number>>} mat Augmented matrix (n x n + 1 column)
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* in row-major order.
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* @return {Array<number>} The resulting vector.
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*/
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export function solveLinearSystem(mat: Array<Array<number>>): Array<number>;
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/**
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* Converts radians to to degrees.
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*
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* @param {number} angleInRadians Angle in radians.
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* @return {number} Angle in degrees.
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*/
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export function toDegrees(angleInRadians: number): number;
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/**
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* Converts degrees to radians.
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*
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* @param {number} angleInDegrees Angle in degrees.
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* @return {number} Angle in radians.
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*/
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export function toRadians(angleInDegrees: number): number;
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/**
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* Returns the modulo of a / b, depending on the sign of b.
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*
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* @param {number} a Dividend.
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* @param {number} b Divisor.
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* @return {number} Modulo.
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*/
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export function modulo(a: number, b: number): number;
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/**
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* Calculates the linearly interpolated value of x between a and b.
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*
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* @param {number} a Number
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* @param {number} b Number
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* @param {number} x Value to be interpolated.
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* @return {number} Interpolated value.
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*/
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export function lerp(a: number, b: number, x: number): number;
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/**
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* Returns a number with a limited number of decimal digits.
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* @param {number} n The input number.
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* @param {number} decimals The maximum number of decimal digits.
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* @return {number} The input number with a limited number of decimal digits.
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*/
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export function toFixed(n: number, decimals: number): number;
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/**
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* Rounds a number to the nearest integer value considering only the given number
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* of decimal digits (with rounding on the final digit).
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* @param {number} n The input number.
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* @param {number} decimals The maximum number of decimal digits.
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* @return {number} The nearest integer.
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*/
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export function round(n: number, decimals: number): number;
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/**
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* Rounds a number to the next smaller integer considering only the given number
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* of decimal digits (with rounding on the final digit).
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* @param {number} n The input number.
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* @param {number} decimals The maximum number of decimal digits.
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* @return {number} The next smaller integer.
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*/
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export function floor(n: number, decimals: number): number;
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/**
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* Rounds a number to the next bigger integer considering only the given number
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* of decimal digits (with rounding on the final digit).
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* @param {number} n The input number.
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* @param {number} decimals The maximum number of decimal digits.
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* @return {number} The next bigger integer.
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*/
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export function ceil(n: number, decimals: number): number;
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/**
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* Return the hyperbolic cosine of a given number. The method will use the
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* native `Math.cosh` function if it is available, otherwise the hyperbolic
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* cosine will be calculated via the reference implementation of the Mozilla
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* developer network.
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*
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* @param {number} x X.
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* @return {number} Hyperbolic cosine of x.
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*/
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export const cosh: (x: number) => number;
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/**
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* Return the base 2 logarithm of a given number. The method will use the
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* native `Math.log2` function if it is available, otherwise the base 2
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* logarithm will be calculated via the reference implementation of the
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* Mozilla developer network.
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*
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* @param {number} x X.
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* @return {number} Base 2 logarithm of x.
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*/
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export const log2: (x: number) => number;
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//# sourceMappingURL=math.d.ts.map
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