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57
node_modules/ol/render/Event.js
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57
node_modules/ol/render/Event.js
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/**
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* @module ol/render/Event
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*/
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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import Event from '../events/Event.js';
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var RenderEvent = /** @class */ (function (_super) {
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__extends(RenderEvent, _super);
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/**
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* @param {import("./EventType.js").default} type Type.
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* @param {import("../transform.js").Transform} [opt_inversePixelTransform] Transform for
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* CSS pixels to rendered pixels.
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* @param {import("../PluggableMap.js").FrameState} [opt_frameState] Frame state.
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* @param {?(CanvasRenderingContext2D|WebGLRenderingContext)} [opt_context] Context.
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*/
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function RenderEvent(type, opt_inversePixelTransform, opt_frameState, opt_context) {
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var _this = _super.call(this, type) || this;
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/**
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* Transform from CSS pixels (relative to the top-left corner of the map viewport)
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* to rendered pixels on this event's `context`. Only available when a Canvas renderer is used, null otherwise.
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* @type {import("../transform.js").Transform|undefined}
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* @api
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*/
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_this.inversePixelTransform = opt_inversePixelTransform;
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/**
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* An object representing the current render frame state.
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* @type {import("../PluggableMap.js").FrameState|undefined}
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* @api
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*/
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_this.frameState = opt_frameState;
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/**
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* Canvas context. Not available when the event is dispatched by the map. For Canvas 2D layers,
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* the context will be the 2D rendering context. For WebGL layers, the context will be the WebGL
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* context.
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* @type {CanvasRenderingContext2D|WebGLRenderingContext|undefined}
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* @api
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*/
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_this.context = opt_context;
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return _this;
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}
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return RenderEvent;
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}(Event));
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export default RenderEvent;
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//# sourceMappingURL=Event.js.map
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