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node_modules/ol/source/TileImage.d.ts
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node_modules/ol/source/TileImage.d.ts
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export default TileImage;
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export type Options = {
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/**
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* Attributions.
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*/
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attributions?: import("./Source.js").AttributionLike | undefined;
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/**
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* Attributions are collapsible.
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*/
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attributionsCollapsible?: boolean | undefined;
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/**
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* Initial tile cache size. Will auto-grow to hold at least the number of tiles in the viewport.
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*/
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cacheSize?: number | undefined;
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/**
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* The `crossOrigin` attribute for loaded images. Note that
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* you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
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* See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
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*/
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crossOrigin?: string | null | undefined;
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/**
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* Deprecated. Use the `interpolate` option instead.
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*/
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imageSmoothing?: boolean | undefined;
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/**
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* Use interpolated values when resampling. By default,
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* linear interpolation is used when resampling. Set to false to use the nearest neighbor instead.
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*/
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interpolate?: boolean | undefined;
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/**
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* Whether the layer is opaque.
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*/
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opaque?: boolean | undefined;
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/**
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* Projection. Default is the view projection.
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*/
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projection?: import("../proj.js").ProjectionLike;
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/**
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* Maximum allowed reprojection error (in pixels).
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* Higher values can increase reprojection performance, but decrease precision.
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*/
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reprojectionErrorThreshold?: number | undefined;
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/**
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* Source state.
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*/
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state?: import("./Source.js").State | undefined;
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/**
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* Class used to instantiate image tiles.
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* Default is {@link module :ol/ImageTile~ImageTile}.
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*/
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tileClass?: typeof ImageTile | undefined;
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/**
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* Tile grid.
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*/
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tileGrid?: import("../tilegrid/TileGrid.js").default | undefined;
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/**
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* Optional function to load a tile given a URL. The default is
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* ```js
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* function(imageTile, src) {
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* imageTile.getImage().src = src;
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* };
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* ```
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*/
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tileLoadFunction?: import("../Tile.js").LoadFunction | undefined;
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/**
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* The pixel ratio used by the tile service. For example, if the tile
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* service advertizes 256px by 256px tiles but actually sends 512px
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* by 512px images (for retina/hidpi devices) then `tilePixelRatio`
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* should be set to `2`.
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*/
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tilePixelRatio?: number | undefined;
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/**
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* Optional function to get tile URL given a tile coordinate and the projection.
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*/
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tileUrlFunction?: import("../Tile.js").UrlFunction | undefined;
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/**
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* URL template. Must include `{x}`, `{y}` or `{-y}`, and `{z}` placeholders.
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* A `{?-?}` template pattern, for example `subdomain{a-f}.domain.com`, may be
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* used instead of defining each one separately in the `urls` option.
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*/
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url?: string | undefined;
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/**
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* An array of URL templates.
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*/
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urls?: string[] | undefined;
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/**
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* Whether to wrap the world horizontally. The default, is to
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* request out-of-bounds tiles from the server. When set to `false`, only one
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* world will be rendered. When set to `true`, tiles will be requested for one
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* world only, but they will be wrapped horizontally to render multiple worlds.
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*/
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wrapX?: boolean | undefined;
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/**
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* Duration of the opacity transition for rendering.
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* To disable the opacity transition, pass `transition: 0`.
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*/
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transition?: number | undefined;
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/**
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* Optional tile key for proper cache fetching
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*/
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key?: string | undefined;
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/**
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* Choose whether to use tiles with a higher or lower zoom level when between integer
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* zoom levels. See {@link module :ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
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*/
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zDirection?: number | import("../array.js").NearestDirectionFunction | undefined;
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};
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/**
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* @typedef {Object} Options
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* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
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* @property {boolean} [attributionsCollapsible=true] Attributions are collapsible.
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* @property {number} [cacheSize] Initial tile cache size. Will auto-grow to hold at least the number of tiles in the viewport.
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* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
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* you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
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* See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
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* @property {boolean} [imageSmoothing=true] Deprecated. Use the `interpolate` option instead.
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* @property {boolean} [interpolate=true] Use interpolated values when resampling. By default,
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* linear interpolation is used when resampling. Set to false to use the nearest neighbor instead.
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* @property {boolean} [opaque=false] Whether the layer is opaque.
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* @property {import("../proj.js").ProjectionLike} [projection] Projection. Default is the view projection.
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* @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels).
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* Higher values can increase reprojection performance, but decrease precision.
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* @property {import("./Source.js").State} [state] Source state.
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* @property {typeof import("../ImageTile.js").default} [tileClass] Class used to instantiate image tiles.
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* Default is {@link module:ol/ImageTile~ImageTile}.
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* @property {import("../tilegrid/TileGrid.js").default} [tileGrid] Tile grid.
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* @property {import("../Tile.js").LoadFunction} [tileLoadFunction] Optional function to load a tile given a URL. The default is
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* ```js
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* function(imageTile, src) {
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* imageTile.getImage().src = src;
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* };
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* ```
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* @property {number} [tilePixelRatio=1] The pixel ratio used by the tile service. For example, if the tile
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* service advertizes 256px by 256px tiles but actually sends 512px
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* by 512px images (for retina/hidpi devices) then `tilePixelRatio`
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* should be set to `2`.
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* @property {import("../Tile.js").UrlFunction} [tileUrlFunction] Optional function to get tile URL given a tile coordinate and the projection.
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* @property {string} [url] URL template. Must include `{x}`, `{y}` or `{-y}`, and `{z}` placeholders.
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* A `{?-?}` template pattern, for example `subdomain{a-f}.domain.com`, may be
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* used instead of defining each one separately in the `urls` option.
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* @property {Array<string>} [urls] An array of URL templates.
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* @property {boolean} [wrapX] Whether to wrap the world horizontally. The default, is to
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* request out-of-bounds tiles from the server. When set to `false`, only one
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* world will be rendered. When set to `true`, tiles will be requested for one
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* world only, but they will be wrapped horizontally to render multiple worlds.
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* @property {number} [transition] Duration of the opacity transition for rendering.
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* To disable the opacity transition, pass `transition: 0`.
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* @property {string} [key] Optional tile key for proper cache fetching
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* @property {number|import("../array.js").NearestDirectionFunction} [zDirection=0]
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* Choose whether to use tiles with a higher or lower zoom level when between integer
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* zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
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*/
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/**
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* @classdesc
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* Base class for sources providing images divided into a tile grid.
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*
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* @fires import("./Tile.js").TileSourceEvent
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* @api
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*/
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declare class TileImage extends UrlTile {
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/**
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* @param {!Options} options Image tile options.
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*/
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constructor(options: Options);
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/**
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* @protected
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* @type {?string}
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*/
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protected crossOrigin: string | null;
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/**
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* @protected
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* @type {typeof ImageTile}
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*/
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protected tileClass: typeof ImageTile;
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/**
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* @protected
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* @type {!Object<string, TileCache>}
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*/
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protected tileCacheForProjection: {
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[x: string]: TileCache;
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};
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/**
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* @protected
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* @type {!Object<string, import("../tilegrid/TileGrid.js").default>}
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*/
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protected tileGridForProjection: {
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[x: string]: import("../tilegrid/TileGrid.js").default;
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};
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/**
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* @private
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* @type {number|undefined}
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*/
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private reprojectionErrorThreshold_;
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/**
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* @private
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* @type {boolean}
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*/
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private renderReprojectionEdges_;
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/**
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* @return {number} Gutter.
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*/
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getGutter(): number;
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/**
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* @param {number} z Tile coordinate z.
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* @param {number} x Tile coordinate x.
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* @param {number} y Tile coordinate y.
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* @param {number} pixelRatio Pixel ratio.
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* @param {import("../proj/Projection.js").default} projection Projection.
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* @param {string} key The key set on the tile.
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* @return {!ImageTile} Tile.
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* @private
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*/
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private createTile_;
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/**
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* @param {number} z Tile coordinate z.
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* @param {number} x Tile coordinate x.
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* @param {number} y Tile coordinate y.
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* @param {number} pixelRatio Pixel ratio.
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* @param {import("../proj/Projection.js").default} projection Projection.
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* @return {!(ImageTile|ReprojTile)} Tile.
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*/
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getTile(z: number, x: number, y: number, pixelRatio: number, projection: import("../proj/Projection.js").default): (ImageTile | ReprojTile);
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/**
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* @param {number} z Tile coordinate z.
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* @param {number} x Tile coordinate x.
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* @param {number} y Tile coordinate y.
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* @param {number} pixelRatio Pixel ratio.
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* @param {!import("../proj/Projection.js").default} projection Projection.
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* @return {!(ImageTile|ReprojTile)} Tile.
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* @protected
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*/
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protected getTileInternal(z: number, x: number, y: number, pixelRatio: number, projection: import("../proj/Projection.js").default): (ImageTile | ReprojTile);
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/**
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* Sets whether to render reprojection edges or not (usually for debugging).
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* @param {boolean} render Render the edges.
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* @api
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*/
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setRenderReprojectionEdges(render: boolean): void;
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/**
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* Sets the tile grid to use when reprojecting the tiles to the given
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* projection instead of the default tile grid for the projection.
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*
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* This can be useful when the default tile grid cannot be created
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* (e.g. projection has no extent defined) or
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* for optimization reasons (custom tile size, resolutions, ...).
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*
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* @param {import("../proj.js").ProjectionLike} projection Projection.
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* @param {import("../tilegrid/TileGrid.js").default} tilegrid Tile grid to use for the projection.
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* @api
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*/
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setTileGridForProjection(projection: import("../proj.js").ProjectionLike, tilegrid: import("../tilegrid/TileGrid.js").default): void;
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}
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import ImageTile from "../ImageTile.js";
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import UrlTile from "./UrlTile.js";
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import TileCache from "../TileCache.js";
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import ReprojTile from "../reproj/Tile.js";
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//# sourceMappingURL=TileImage.d.ts.map
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