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node_modules/ol/style/RegularShape.d.ts
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290
node_modules/ol/style/RegularShape.d.ts
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export default RegularShape;
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/**
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* Specify radius for regular polygons, or radius1 and radius2 for stars.
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*/
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export type Options = {
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/**
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* Fill style.
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*/
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fill?: import("./Fill.js").default | undefined;
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/**
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* Number of points for stars and regular polygons. In case of a polygon, the number of points
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* is the number of sides.
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*/
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points: number;
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/**
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* Radius of a regular polygon.
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*/
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radius?: number | undefined;
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/**
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* First radius of a star. Ignored if radius is set.
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*/
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radius1?: number | undefined;
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/**
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* Second radius of a star.
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*/
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radius2?: number | undefined;
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/**
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* Shape's angle in radians. A value of 0 will have one of the shape's point facing up.
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*/
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angle?: number | undefined;
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/**
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* Displacement of the shape
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*/
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displacement?: number[] | undefined;
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/**
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* Stroke style.
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*/
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stroke?: import("./Stroke.js").default | undefined;
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/**
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* Rotation in radians (positive rotation clockwise).
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*/
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rotation?: number | undefined;
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/**
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* Whether to rotate the shape with the view.
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*/
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rotateWithView?: boolean | undefined;
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/**
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* Scale. Unless two dimensional scaling is required a better
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* result may be obtained with appropriate settings for `radius`, `radius1` and `radius2`.
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*/
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scale?: number | import("../size.js").Size | undefined;
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/**
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* Declutter mode
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*/
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declutterMode?: "declutter" | "obstacle" | "none" | undefined;
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};
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export type RenderOptions = {
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/**
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* StrokeStyle.
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*/
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strokeStyle?: import("../colorlike.js").ColorLike | undefined;
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/**
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* StrokeWidth.
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*/
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strokeWidth: number;
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/**
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* Size.
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*/
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size: number;
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/**
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* LineDash.
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*/
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lineDash: Array<number>;
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/**
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* LineDashOffset.
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*/
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lineDashOffset: number;
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/**
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* LineJoin.
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*/
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lineJoin: CanvasLineJoin;
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/**
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* MiterLimit.
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*/
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miterLimit: number;
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};
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/**
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* Specify radius for regular polygons, or radius1 and radius2 for stars.
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* @typedef {Object} Options
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* @property {import("./Fill.js").default} [fill] Fill style.
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* @property {number} points Number of points for stars and regular polygons. In case of a polygon, the number of points
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* is the number of sides.
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* @property {number} [radius] Radius of a regular polygon.
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* @property {number} [radius1] First radius of a star. Ignored if radius is set.
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* @property {number} [radius2] Second radius of a star.
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* @property {number} [angle=0] Shape's angle in radians. A value of 0 will have one of the shape's point facing up.
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* @property {Array<number>} [displacement=[0,0]] Displacement of the shape
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* @property {import("./Stroke.js").default} [stroke] Stroke style.
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* @property {number} [rotation=0] Rotation in radians (positive rotation clockwise).
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* @property {boolean} [rotateWithView=false] Whether to rotate the shape with the view.
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* @property {number|import("../size.js").Size} [scale=1] Scale. Unless two dimensional scaling is required a better
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* result may be obtained with appropriate settings for `radius`, `radius1` and `radius2`.
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* @property {"declutter"|"obstacle"|"none"|undefined} [declutterMode] Declutter mode
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*/
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/**
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* @typedef {Object} RenderOptions
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* @property {import("../colorlike.js").ColorLike} [strokeStyle] StrokeStyle.
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* @property {number} strokeWidth StrokeWidth.
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* @property {number} size Size.
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* @property {Array<number>} lineDash LineDash.
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* @property {number} lineDashOffset LineDashOffset.
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* @property {CanvasLineJoin} lineJoin LineJoin.
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* @property {number} miterLimit MiterLimit.
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*/
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/**
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* @classdesc
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* Set regular shape style for vector features. The resulting shape will be
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* a regular polygon when `radius` is provided, or a star when `radius1` and
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* `radius2` are provided.
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* @api
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*/
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declare class RegularShape extends ImageStyle {
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/**
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* @param {Options} options Options.
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*/
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constructor(options: Options);
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/**
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* @private
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* @type {Object<number, HTMLCanvasElement>}
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*/
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private canvas_;
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/**
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* @private
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* @type {HTMLCanvasElement}
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*/
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private hitDetectionCanvas_;
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/**
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* @private
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* @type {import("./Fill.js").default}
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*/
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private fill_;
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/**
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* @private
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* @type {Array<number>}
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*/
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private origin_;
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/**
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* @private
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* @type {number}
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*/
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private points_;
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/**
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* @protected
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* @type {number}
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*/
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protected radius_: number;
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/**
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* @private
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* @type {number|undefined}
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*/
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private radius2_;
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/**
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* @private
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* @type {number}
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*/
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private angle_;
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/**
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* @private
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* @type {import("./Stroke.js").default}
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*/
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private stroke_;
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/**
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* @private
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* @type {import("../size.js").Size}
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*/
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private size_;
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/**
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* @private
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* @type {RenderOptions}
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*/
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private renderOptions_;
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/**
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* Clones the style.
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* @return {RegularShape} The cloned style.
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* @api
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*/
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clone(): RegularShape;
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/**
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* Get the angle used in generating the shape.
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* @return {number} Shape's rotation in radians.
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* @api
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*/
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getAngle(): number;
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/**
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* Get the fill style for the shape.
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* @return {import("./Fill.js").default} Fill style.
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* @api
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*/
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getFill(): import("./Fill.js").default;
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/**
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* Set the fill style.
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* @param {import("./Fill.js").default} fill Fill style.
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* @api
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*/
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setFill(fill: import("./Fill.js").default): void;
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/**
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* @return {HTMLCanvasElement} Image element.
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*/
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getHitDetectionImage(): HTMLCanvasElement;
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/**
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* Get the image icon.
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* @param {number} pixelRatio Pixel ratio.
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* @return {HTMLCanvasElement} Image or Canvas element.
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* @api
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*/
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getImage(pixelRatio: number): HTMLCanvasElement;
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/**
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* Get the number of points for generating the shape.
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* @return {number} Number of points for stars and regular polygons.
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* @api
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*/
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getPoints(): number;
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/**
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* Get the (primary) radius for the shape.
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* @return {number} Radius.
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* @api
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*/
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getRadius(): number;
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/**
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* Get the secondary radius for the shape.
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* @return {number|undefined} Radius2.
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* @api
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*/
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getRadius2(): number | undefined;
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/**
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* Get the stroke style for the shape.
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* @return {import("./Stroke.js").default} Stroke style.
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* @api
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*/
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getStroke(): import("./Stroke.js").default;
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/**
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* Set the stroke style.
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* @param {import("./Stroke.js").default} stroke Stroke style.
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* @api
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*/
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setStroke(stroke: import("./Stroke.js").default): void;
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/**
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* Calculate additional canvas size needed for the miter.
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* @param {string} lineJoin Line join
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* @param {number} strokeWidth Stroke width
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* @param {number} miterLimit Miter limit
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* @return {number} Additional canvas size needed
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* @private
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*/
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private calculateLineJoinSize_;
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/**
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* @return {RenderOptions} The render options
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* @protected
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*/
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protected createRenderOptions(): RenderOptions;
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/**
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* @protected
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*/
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protected render(): void;
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/**
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* @private
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* @param {RenderOptions} renderOptions Render options.
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* @param {CanvasRenderingContext2D} context The rendering context.
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* @param {number} pixelRatio The pixel ratio.
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*/
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private draw_;
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/**
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* @private
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* @param {RenderOptions} renderOptions Render options.
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*/
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private createHitDetectionCanvas_;
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/**
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* @private
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* @param {CanvasRenderingContext2D} context The context to draw in.
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*/
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private createPath_;
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/**
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* @private
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* @param {RenderOptions} renderOptions Render options.
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* @param {CanvasRenderingContext2D} context The context.
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*/
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private drawHitDetectionCanvas_;
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}
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import ImageStyle from "./Image.js";
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//# sourceMappingURL=RegularShape.d.ts.map
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