var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); /** * @module ol/VectorRenderTile */ import Tile from './Tile.js'; import { createCanvasContext2D, releaseCanvas } from './dom.js'; import { getUid } from './util.js'; /** * @typedef {Object} ReplayState * @property {boolean} dirty Dirty. * @property {null|import("./render.js").OrderFunction} renderedRenderOrder RenderedRenderOrder. * @property {number} renderedTileRevision RenderedTileRevision. * @property {number} renderedResolution RenderedResolution. * @property {number} renderedRevision RenderedRevision. * @property {number} renderedTileResolution RenderedTileResolution. * @property {number} renderedTileZ RenderedTileZ. */ /** * @type {Array} */ var canvasPool = []; var VectorRenderTile = /** @class */ (function (_super) { __extends(VectorRenderTile, _super); /** * @param {import("./tilecoord.js").TileCoord} tileCoord Tile coordinate. * @param {import("./TileState.js").default} state State. * @param {import("./tilecoord.js").TileCoord} urlTileCoord Wrapped tile coordinate for source urls. * @param {function(VectorRenderTile):Array} getSourceTiles Function * to get source tiles for this tile. */ function VectorRenderTile(tileCoord, state, urlTileCoord, getSourceTiles) { var _this = _super.call(this, tileCoord, state, { transition: 0 }) || this; /** * @private * @type {!Object} */ _this.context_ = {}; /** * Executor groups by layer uid. Entries are read/written by the renderer. * @type {Object>} */ _this.executorGroups = {}; /** * Executor groups for decluttering, by layer uid. Entries are read/written by the renderer. * @type {Object>} */ _this.declutterExecutorGroups = {}; /** * Number of loading source tiles. Read/written by the source. * @type {number} */ _this.loadingSourceTiles = 0; /** * @type {Object} */ _this.hitDetectionImageData = {}; /** * @private * @type {!Object} */ _this.replayState_ = {}; /** * @type {Array} */ _this.sourceTiles = []; /** * @type {Object} */ _this.errorTileKeys = {}; /** * @type {number} */ _this.wantedResolution; /** * @type {!function():Array} */ _this.getSourceTiles = getSourceTiles.bind(undefined, _this); /** * @type {import("./tilecoord.js").TileCoord} */ _this.wrappedTileCoord = urlTileCoord; return _this; } /** * @param {import("./layer/Layer.js").default} layer Layer. * @return {CanvasRenderingContext2D} The rendering context. */ VectorRenderTile.prototype.getContext = function (layer) { var key = getUid(layer); if (!(key in this.context_)) { this.context_[key] = createCanvasContext2D(1, 1, canvasPool); } return this.context_[key]; }; /** * @param {import("./layer/Layer.js").default} layer Layer. * @return {boolean} Tile has a rendering context for the given layer. */ VectorRenderTile.prototype.hasContext = function (layer) { return getUid(layer) in this.context_; }; /** * Get the Canvas for this tile. * @param {import("./layer/Layer.js").default} layer Layer. * @return {HTMLCanvasElement} Canvas. */ VectorRenderTile.prototype.getImage = function (layer) { return this.hasContext(layer) ? this.getContext(layer).canvas : null; }; /** * @param {import("./layer/Layer.js").default} layer Layer. * @return {ReplayState} The replay state. */ VectorRenderTile.prototype.getReplayState = function (layer) { var key = getUid(layer); if (!(key in this.replayState_)) { this.replayState_[key] = { dirty: false, renderedRenderOrder: null, renderedResolution: NaN, renderedRevision: -1, renderedTileResolution: NaN, renderedTileRevision: -1, renderedTileZ: -1, }; } return this.replayState_[key]; }; /** * Load the tile. */ VectorRenderTile.prototype.load = function () { this.getSourceTiles(); }; /** * Remove from the cache due to expiry */ VectorRenderTile.prototype.release = function () { for (var key in this.context_) { var context = this.context_[key]; releaseCanvas(context); canvasPool.push(context.canvas); delete this.context_[key]; } _super.prototype.release.call(this); }; return VectorRenderTile; }(Tile)); export default VectorRenderTile; //# sourceMappingURL=VectorRenderTile.js.map