var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); /** * @module ol/renderer/canvas/VectorTileLayer */ import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js'; import CanvasExecutorGroup from '../../render/canvas/ExecutorGroup.js'; import CanvasTileLayerRenderer from './TileLayer.js'; import TileState from '../../TileState.js'; import VectorTileRenderType from '../../layer/VectorTileRenderType.js'; import ViewHint from '../../ViewHint.js'; import { HIT_DETECT_RESOLUTION, createHitDetectionImageData, hitDetect, } from '../../render/canvas/hitdetect.js'; import { apply as applyTransform, create as createTransform, multiply, reset as resetTransform, scale, scale as scaleTransform, translate as translateTransform, } from '../../transform.js'; import { boundingExtent, buffer, containsExtent, equals, getIntersection, getTopLeft, intersects, } from '../../extent.js'; import { getSquaredTolerance as getSquaredRenderTolerance, renderFeature, } from '../vector.js'; import { getUid } from '../../util.js'; import { toSize } from '../../size.js'; import { wrapX } from '../../coordinate.js'; /** * @type {!Object>} */ var IMAGE_REPLAYS = { 'image': ['Polygon', 'Circle', 'LineString', 'Image', 'Text'], 'hybrid': ['Polygon', 'LineString'], 'vector': [], }; /** * @type {!Object>} */ var VECTOR_REPLAYS = { 'hybrid': ['Image', 'Text', 'Default'], 'vector': ['Polygon', 'Circle', 'LineString', 'Image', 'Text', 'Default'], }; /** * @classdesc * Canvas renderer for vector tile layers. * @api * @extends {CanvasTileLayerRenderer} */ var CanvasVectorTileLayerRenderer = /** @class */ (function (_super) { __extends(CanvasVectorTileLayerRenderer, _super); /** * @param {import("../../layer/VectorTile.js").default} layer VectorTile layer. */ function CanvasVectorTileLayerRenderer(layer) { var _this = _super.call(this, layer) || this; /** @private */ _this.boundHandleStyleImageChange_ = _this.handleStyleImageChange_.bind(_this); /** * @private * @type {number} */ _this.renderedLayerRevision_; /** * @private * @type {import("../../transform").Transform} */ _this.renderedPixelToCoordinateTransform_ = null; /** * @private * @type {number} */ _this.renderedRotation_; /** * @private * @type {import("../../transform.js").Transform} */ _this.tmpTransform_ = createTransform(); return _this; } /** * @param {import("../../VectorRenderTile.js").default} tile Tile. * @param {number} pixelRatio Pixel ratio. * @param {import("../../proj/Projection").default} projection Projection. * @return {boolean|undefined} Tile needs to be rendered. */ CanvasVectorTileLayerRenderer.prototype.prepareTile = function (tile, pixelRatio, projection) { var render; var state = tile.getState(); if (state === TileState.LOADED || state === TileState.ERROR) { this.updateExecutorGroup_(tile, pixelRatio, projection); if (this.tileImageNeedsRender_(tile)) { render = true; } } return render; }; /** * @param {number} z Tile coordinate z. * @param {number} x Tile coordinate x. * @param {number} y Tile coordinate y. * @param {import("../../PluggableMap.js").FrameState} frameState Frame state. * @return {!import("../../Tile.js").default} Tile. */ CanvasVectorTileLayerRenderer.prototype.getTile = function (z, x, y, frameState) { var pixelRatio = frameState.pixelRatio; var viewState = frameState.viewState; var resolution = viewState.resolution; var projection = viewState.projection; var layer = this.getLayer(); var tile = layer.getSource().getTile(z, x, y, pixelRatio, projection); var viewHints = frameState.viewHints; var hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]); if (hifi || !tile.wantedResolution) { tile.wantedResolution = resolution; } var render = this.prepareTile(tile, pixelRatio, projection); if (render && (hifi || Date.now() - frameState.time < 8) && layer.getRenderMode() !== VectorTileRenderType.VECTOR) { this.renderTileImage_(tile, frameState); } return _super.prototype.getTile.call(this, z, x, y, frameState); }; /** * @param {import("../../VectorRenderTile.js").default} tile Tile. * @return {boolean} Tile is drawable. */ CanvasVectorTileLayerRenderer.prototype.isDrawableTile = function (tile) { var layer = this.getLayer(); return (_super.prototype.isDrawableTile.call(this, tile) && (layer.getRenderMode() === VectorTileRenderType.VECTOR ? getUid(layer) in tile.executorGroups : tile.hasContext(layer))); }; /** * @inheritDoc */ CanvasVectorTileLayerRenderer.prototype.getTileImage = function (tile) { return tile.getImage(this.getLayer()); }; /** * Determine whether render should be called. * @param {import("../../PluggableMap.js").FrameState} frameState Frame state. * @return {boolean} Layer is ready to be rendered. */ CanvasVectorTileLayerRenderer.prototype.prepareFrame = function (frameState) { var layerRevision = this.getLayer().getRevision(); if (this.renderedLayerRevision_ !== layerRevision) { this.renderedLayerRevision_ = layerRevision; this.renderedTiles.length = 0; } return _super.prototype.prepareFrame.call(this, frameState); }; /** * @param {import("../../VectorRenderTile.js").default} tile Tile. * @param {number} pixelRatio Pixel ratio. * @param {import("../../proj/Projection.js").default} projection Projection. * @private */ CanvasVectorTileLayerRenderer.prototype.updateExecutorGroup_ = function (tile, pixelRatio, projection) { var layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer()); var revision = layer.getRevision(); var renderOrder = layer.getRenderOrder() || null; var resolution = tile.wantedResolution; var builderState = tile.getReplayState(layer); if (!builderState.dirty && builderState.renderedResolution === resolution && builderState.renderedRevision == revision && builderState.renderedRenderOrder == renderOrder) { return; } var source = layer.getSource(); var declutter = layer.getDeclutter(); var sourceTileGrid = source.getTileGrid(); var tileGrid = source.getTileGridForProjection(projection); var tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord); var sourceTiles = source.getSourceTiles(pixelRatio, projection, tile); var layerUid = getUid(layer); delete tile.hitDetectionImageData[layerUid]; tile.executorGroups[layerUid] = []; if (declutter) { tile.declutterExecutorGroups[layerUid] = []; } builderState.dirty = false; var _loop_1 = function (t, tt) { var sourceTile = sourceTiles[t]; if (sourceTile.getState() != TileState.LOADED) { return "continue"; } var sourceTileCoord = sourceTile.tileCoord; var sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord); var sharedExtent = getIntersection(tileExtent, sourceTileExtent); var builderExtent = buffer(sharedExtent, layer.getRenderBuffer() * resolution, this_1.tmpExtent); var bufferedExtent = equals(sourceTileExtent, sharedExtent) ? null : builderExtent; var builderGroup = new CanvasBuilderGroup(0, builderExtent, resolution, pixelRatio); var declutterBuilderGroup = declutter ? new CanvasBuilderGroup(0, sharedExtent, resolution, pixelRatio) : undefined; var squaredTolerance = getSquaredRenderTolerance(resolution, pixelRatio); /** * @param {import("../../Feature.js").FeatureLike} feature Feature. * @this {CanvasVectorTileLayerRenderer} */ var render = function (feature) { var styles; var styleFunction = feature.getStyleFunction() || layer.getStyleFunction(); if (styleFunction) { styles = styleFunction(feature, resolution); } if (styles) { var dirty = this.renderFeature(feature, squaredTolerance, styles, builderGroup, declutterBuilderGroup); builderState.dirty = builderState.dirty || dirty; } }; var features = sourceTile.getFeatures(); if (renderOrder && renderOrder !== builderState.renderedRenderOrder) { features.sort(renderOrder); } for (var i = 0, ii = features.length; i < ii; ++i) { var feature = features[i]; if (!bufferedExtent || intersects(bufferedExtent, feature.getGeometry().getExtent())) { render.call(this_1, feature); } } var executorGroupInstructions = builderGroup.finish(); // no need to clip when the render tile is covered by a single source tile var replayExtent = layer.getRenderMode() !== VectorTileRenderType.VECTOR && declutter && sourceTiles.length === 1 ? null : sharedExtent; var renderingReplayGroup = new CanvasExecutorGroup(replayExtent, resolution, pixelRatio, source.getOverlaps(), executorGroupInstructions, layer.getRenderBuffer()); tile.executorGroups[layerUid].push(renderingReplayGroup); if (declutterBuilderGroup) { var declutterExecutorGroup = new CanvasExecutorGroup(null, resolution, pixelRatio, source.getOverlaps(), declutterBuilderGroup.finish(), layer.getRenderBuffer()); tile.declutterExecutorGroups[layerUid].push(declutterExecutorGroup); } }; var this_1 = this; for (var t = 0, tt = sourceTiles.length; t < tt; ++t) { _loop_1(t, tt); } builderState.renderedRevision = revision; builderState.renderedRenderOrder = renderOrder; builderState.renderedResolution = resolution; }; /** * @param {import("../../coordinate.js").Coordinate} coordinate Coordinate. * @param {import("../../PluggableMap.js").FrameState} frameState Frame state. * @param {number} hitTolerance Hit tolerance in pixels. * @param {import("../vector.js").FeatureCallback} callback Feature callback. * @param {Array>} matches The hit detected matches with tolerance. * @return {T|undefined} Callback result. * @template T */ CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function (coordinate, frameState, hitTolerance, callback, matches) { var resolution = frameState.viewState.resolution; var rotation = frameState.viewState.rotation; hitTolerance = hitTolerance == undefined ? 0 : hitTolerance; var layer = this.getLayer(); var source = layer.getSource(); var tileGrid = source.getTileGridForProjection(frameState.viewState.projection); var hitExtent = boundingExtent([coordinate]); buffer(hitExtent, resolution * hitTolerance, hitExtent); /** @type {!Object|true>} */ var features = {}; /** * @param {import("../../Feature.js").FeatureLike} feature Feature. * @param {import("../../geom/SimpleGeometry.js").default} geometry Geometry. * @param {number} distanceSq The squared distance to the click position. * @return {T|undefined} Callback result. */ var featureCallback = function (feature, geometry, distanceSq) { var key = feature.getId(); if (key === undefined) { key = getUid(feature); } var match = features[key]; if (!match) { if (distanceSq === 0) { features[key] = true; return callback(feature, layer, geometry); } matches.push((features[key] = { feature: feature, layer: layer, geometry: geometry, distanceSq: distanceSq, callback: callback, })); } else if (match !== true && distanceSq < match.distanceSq) { if (distanceSq === 0) { features[key] = true; matches.splice(matches.lastIndexOf(match), 1); return callback(feature, layer, geometry); } match.geometry = geometry; match.distanceSq = distanceSq; } return undefined; }; var renderedTiles = /** @type {Array} */ (this.renderedTiles); var found; var _loop_2 = function (i, ii) { var tile = renderedTiles[i]; var tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord); if (!intersects(tileExtent, hitExtent)) { return "continue"; } var layerUid = getUid(layer); var executorGroups = [tile.executorGroups[layerUid]]; var declutterExecutorGroups = tile.declutterExecutorGroups[layerUid]; if (declutterExecutorGroups) { executorGroups.push(declutterExecutorGroups); } executorGroups.some(function (executorGroups) { var declutteredFeatures = executorGroups === declutterExecutorGroups ? frameState.declutterTree.all().map(function (item) { return item.value; }) : null; for (var t = 0, tt = executorGroups.length; t < tt; ++t) { var executorGroup = executorGroups[t]; found = executorGroup.forEachFeatureAtCoordinate(coordinate, resolution, rotation, hitTolerance, featureCallback, declutteredFeatures); if (found) { return true; } } }); }; for (var i = 0, ii = renderedTiles.length; !found && i < ii; ++i) { _loop_2(i, ii); } return found; }; /** * Asynchronous layer level hit detection. * @param {import("../../pixel.js").Pixel} pixel Pixel. * @return {Promise>} Promise that resolves with an array of features. */ CanvasVectorTileLayerRenderer.prototype.getFeatures = function (pixel) { return new Promise(function (resolve, reject) { var layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer()); var layerUid = getUid(layer); var source = layer.getSource(); var projection = this.renderedProjection; var projectionExtent = projection.getExtent(); var resolution = this.renderedResolution; var tileGrid = source.getTileGridForProjection(projection); var coordinate = applyTransform(this.renderedPixelToCoordinateTransform_, pixel.slice()); var tileCoord = tileGrid.getTileCoordForCoordAndResolution(coordinate, resolution); var tile; for (var i = 0, ii = this.renderedTiles.length; i < ii; ++i) { if (tileCoord.toString() === this.renderedTiles[i].tileCoord.toString()) { tile = this.renderedTiles[i]; if (tile.getState() === TileState.LOADED) { var extent_1 = tileGrid.getTileCoordExtent(tile.tileCoord); if (source.getWrapX() && projection.canWrapX() && !containsExtent(projectionExtent, extent_1)) { wrapX(coordinate, projection); } break; } tile = undefined; } } if (!tile || tile.loadingSourceTiles > 0) { resolve([]); return; } var extent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord); var corner = getTopLeft(extent); var tilePixel = [ (coordinate[0] - corner[0]) / resolution, (corner[1] - coordinate[1]) / resolution, ]; var features = tile .getSourceTiles() .reduce(function (accumulator, sourceTile) { return accumulator.concat(sourceTile.getFeatures()); }, []); var hitDetectionImageData = tile.hitDetectionImageData[layerUid]; if (!hitDetectionImageData && !this.animatingOrInteracting_) { var tileSize = toSize(tileGrid.getTileSize(tileGrid.getZForResolution(resolution, source.zDirection))); var rotation = this.renderedRotation_; var transforms = [ this.getRenderTransform(tileGrid.getTileCoordCenter(tile.wrappedTileCoord), resolution, 0, HIT_DETECT_RESOLUTION, tileSize[0] * HIT_DETECT_RESOLUTION, tileSize[1] * HIT_DETECT_RESOLUTION, 0), ]; hitDetectionImageData = createHitDetectionImageData(tileSize, transforms, features, layer.getStyleFunction(), tileGrid.getTileCoordExtent(tile.wrappedTileCoord), tile.getReplayState(layer).renderedResolution, rotation); tile.hitDetectionImageData[layerUid] = hitDetectionImageData; } resolve(hitDetect(tilePixel, features, hitDetectionImageData)); }.bind(this)); }; /** * Perform action necessary to get the layer rendered after new fonts have loaded */ CanvasVectorTileLayerRenderer.prototype.handleFontsChanged = function () { var layer = this.getLayer(); if (layer.getVisible() && this.renderedLayerRevision_ !== undefined) { layer.changed(); } }; /** * Handle changes in image style state. * @param {import("../../events/Event.js").default} event Image style change event. * @private */ CanvasVectorTileLayerRenderer.prototype.handleStyleImageChange_ = function (event) { this.renderIfReadyAndVisible(); }; /** * Render declutter items for this layer * @param {import("../../PluggableMap.js").FrameState} frameState Frame state. */ CanvasVectorTileLayerRenderer.prototype.renderDeclutter = function (frameState) { var context = this.context; var alpha = context.globalAlpha; context.globalAlpha = this.getLayer().getOpacity(); var viewHints = frameState.viewHints; var hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]); var tiles = /** @type {Array} */ (this.renderedTiles); for (var i = 0, ii = tiles.length; i < ii; ++i) { var tile = tiles[i]; var declutterExecutorGroups = tile.declutterExecutorGroups[getUid(this.getLayer())]; if (declutterExecutorGroups) { for (var j = declutterExecutorGroups.length - 1; j >= 0; --j) { declutterExecutorGroups[j].execute(this.context, 1, this.getTileRenderTransform(tile, frameState), frameState.viewState.rotation, hifi, undefined, frameState.declutterTree); } } } context.globalAlpha = alpha; }; CanvasVectorTileLayerRenderer.prototype.getTileRenderTransform = function (tile, frameState) { var pixelRatio = frameState.pixelRatio; var viewState = frameState.viewState; var center = viewState.center; var resolution = viewState.resolution; var rotation = viewState.rotation; var size = frameState.size; var width = Math.round(size[0] * pixelRatio); var height = Math.round(size[1] * pixelRatio); var source = this.getLayer().getSource(); var tileGrid = source.getTileGridForProjection(frameState.viewState.projection); var tileCoord = tile.tileCoord; var tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord); var worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tileExtent[0]; var transform = multiply(scale(this.inversePixelTransform.slice(), 1 / pixelRatio, 1 / pixelRatio), this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, worldOffset)); return transform; }; /** * Render the layer. * @param {import("../../PluggableMap.js").FrameState} frameState Frame state. * @param {HTMLElement} target Target that may be used to render content to. * @return {HTMLElement} The rendered element. */ CanvasVectorTileLayerRenderer.prototype.renderFrame = function (frameState, target) { var viewHints = frameState.viewHints; var hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]); _super.prototype.renderFrame.call(this, frameState, target); this.renderedPixelToCoordinateTransform_ = frameState.pixelToCoordinateTransform.slice(); this.renderedRotation_ = frameState.viewState.rotation; var layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer()); var renderMode = layer.getRenderMode(); var context = this.context; var alpha = context.globalAlpha; context.globalAlpha = layer.getOpacity(); var replayTypes = VECTOR_REPLAYS[renderMode]; var viewState = frameState.viewState; var rotation = viewState.rotation; var tileSource = layer.getSource(); var tileGrid = tileSource.getTileGridForProjection(viewState.projection); var z = tileGrid.getZForResolution(viewState.resolution, tileSource.zDirection); var tiles = this.renderedTiles; var clips = []; var clipZs = []; var ready = true; for (var i = tiles.length - 1; i >= 0; --i) { var tile = /** @type {import("../../VectorRenderTile.js").default} */ (tiles[i]); ready = ready && !tile.getReplayState(layer).dirty; var executorGroups = tile.executorGroups[getUid(layer)].filter(function (group) { return group.hasExecutors(replayTypes); }); if (executorGroups.length === 0) { continue; } var transform = this.getTileRenderTransform(tile, frameState); var currentZ = tile.tileCoord[0]; var contextSaved = false; // Clip mask for regions in this tile that already filled by a higher z tile var currentClip = executorGroups[0].getClipCoords(transform); if (currentClip) { for (var j = 0, jj = clips.length; j < jj; ++j) { if (z !== currentZ && currentZ < clipZs[j]) { var clip = clips[j]; if (intersects([ currentClip[0], currentClip[3], currentClip[4], currentClip[7], ], [clip[0], clip[3], clip[4], clip[7]])) { if (!contextSaved) { context.save(); contextSaved = true; } context.beginPath(); // counter-clockwise (outer ring) for current tile context.moveTo(currentClip[0], currentClip[1]); context.lineTo(currentClip[2], currentClip[3]); context.lineTo(currentClip[4], currentClip[5]); context.lineTo(currentClip[6], currentClip[7]); // clockwise (inner ring) for higher z tile context.moveTo(clip[6], clip[7]); context.lineTo(clip[4], clip[5]); context.lineTo(clip[2], clip[3]); context.lineTo(clip[0], clip[1]); context.clip(); } } } clips.push(currentClip); clipZs.push(currentZ); } for (var t = 0, tt = executorGroups.length; t < tt; ++t) { var executorGroup = executorGroups[t]; executorGroup.execute(context, 1, transform, rotation, hifi, replayTypes); } if (contextSaved) { context.restore(); } } context.globalAlpha = alpha; this.ready = ready; return this.container; }; /** * @param {import("../../Feature.js").FeatureLike} feature Feature. * @param {number} squaredTolerance Squared tolerance. * @param {import("../../style/Style.js").default|Array} styles The style or array of styles. * @param {import("../../render/canvas/BuilderGroup.js").default} builderGroup Replay group. * @param {import("../../render/canvas/BuilderGroup.js").default} [opt_declutterBuilderGroup] Builder group for decluttering. * @return {boolean} `true` if an image is loading. */ CanvasVectorTileLayerRenderer.prototype.renderFeature = function (feature, squaredTolerance, styles, builderGroup, opt_declutterBuilderGroup) { if (!styles) { return false; } var loading = false; if (Array.isArray(styles)) { for (var i = 0, ii = styles.length; i < ii; ++i) { loading = renderFeature(builderGroup, feature, styles[i], squaredTolerance, this.boundHandleStyleImageChange_, undefined, opt_declutterBuilderGroup) || loading; } } else { loading = renderFeature(builderGroup, feature, styles, squaredTolerance, this.boundHandleStyleImageChange_, undefined, opt_declutterBuilderGroup); } return loading; }; /** * @param {import("../../VectorRenderTile.js").default} tile Tile. * @return {boolean} A new tile image was rendered. * @private */ CanvasVectorTileLayerRenderer.prototype.tileImageNeedsRender_ = function (tile) { var layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer()); if (layer.getRenderMode() === VectorTileRenderType.VECTOR) { return false; } var replayState = tile.getReplayState(layer); var revision = layer.getRevision(); var resolution = tile.wantedResolution; return (replayState.renderedTileResolution !== resolution || replayState.renderedTileRevision !== revision); }; /** * @param {import("../../VectorRenderTile.js").default} tile Tile. * @param {import("../../PluggableMap").FrameState} frameState Frame state. * @private */ CanvasVectorTileLayerRenderer.prototype.renderTileImage_ = function (tile, frameState) { var layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer()); var replayState = tile.getReplayState(layer); var revision = layer.getRevision(); var executorGroups = tile.executorGroups[getUid(layer)]; replayState.renderedTileRevision = revision; var tileCoord = tile.wrappedTileCoord; var z = tileCoord[0]; var source = layer.getSource(); var pixelRatio = frameState.pixelRatio; var viewState = frameState.viewState; var projection = viewState.projection; var tileGrid = source.getTileGridForProjection(projection); var tileResolution = tileGrid.getResolution(tile.tileCoord[0]); var renderPixelRatio = (frameState.pixelRatio / tile.wantedResolution) * tileResolution; var resolution = tileGrid.getResolution(z); var context = tile.getContext(layer); // Increase tile size when overzooming for low pixel ratio, to avoid blurry tiles pixelRatio = Math.round(Math.max(pixelRatio, renderPixelRatio / pixelRatio)); var size = source.getTilePixelSize(z, pixelRatio, projection); context.canvas.width = size[0]; context.canvas.height = size[1]; var renderScale = pixelRatio / renderPixelRatio; if (renderScale !== 1) { var canvasTransform = resetTransform(this.tmpTransform_); scaleTransform(canvasTransform, renderScale, renderScale); context.setTransform.apply(context, canvasTransform); } var tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent); var pixelScale = renderPixelRatio / resolution; var transform = resetTransform(this.tmpTransform_); scaleTransform(transform, pixelScale, -pixelScale); translateTransform(transform, -tileExtent[0], -tileExtent[3]); for (var i = 0, ii = executorGroups.length; i < ii; ++i) { var executorGroup = executorGroups[i]; executorGroup.execute(context, renderScale, transform, 0, true, IMAGE_REPLAYS[layer.getRenderMode()]); } replayState.renderedTileResolution = tile.wantedResolution; }; return CanvasVectorTileLayerRenderer; }(CanvasTileLayerRenderer)); export default CanvasVectorTileLayerRenderer; //# sourceMappingURL=VectorTileLayer.js.map