var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); /** * @module ol/layer/Vector */ import BaseVectorLayer from './BaseVector.js'; import CanvasVectorLayerRenderer from '../renderer/canvas/VectorLayer.js'; /** * @classdesc * Vector data is rendered client-side, as vectors. This layer type provides most accurate rendering * even during animations. Points and labels stay upright on rotated views. For very large * amounts of vector data, performance may suffer during pan and zoom animations. In this case, * try {@link module:ol/layer/VectorImage~VectorImageLayer}. * * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @template {import("../source/Vector.js").default} VectorSourceType * @extends {BaseVectorLayer} * @api */ var VectorLayer = /** @class */ (function (_super) { __extends(VectorLayer, _super); /** * @param {import("./BaseVector.js").Options} [opt_options] Options. */ function VectorLayer(opt_options) { return _super.call(this, opt_options) || this; } VectorLayer.prototype.createRenderer = function () { return new CanvasVectorLayerRenderer(this); }; return VectorLayer; }(BaseVectorLayer)); export default VectorLayer; //# sourceMappingURL=Vector.js.map