var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); /** * @module ol/interaction/Pointer */ import Interaction from './Interaction.js'; import MapBrowserEventType from '../MapBrowserEventType.js'; /** * @typedef {Object} Options * @property {function(import("../MapBrowserEvent.js").default):boolean} [handleDownEvent] * Function handling "down" events. If the function returns `true` then a drag * sequence is started. * @property {function(import("../MapBrowserEvent.js").default):void} [handleDragEvent] * Function handling "drag" events. This function is called on "move" events * during a drag sequence. * @property {function(import("../MapBrowserEvent.js").default):boolean} [handleEvent] * Method called by the map to notify the interaction that a browser event was * dispatched to the map. The function may return `false` to prevent the * propagation of the event to other interactions in the map's interactions * chain. * @property {function(import("../MapBrowserEvent.js").default):void} [handleMoveEvent] * Function handling "move" events. This function is called on "move" events. * This functions is also called during a drag sequence, so during a drag * sequence both the `handleDragEvent` function and this function are called. * If `handleDownEvent` is defined and it returns true this function will not * be called during a drag sequence. * @property {function(import("../MapBrowserEvent.js").default):boolean} [handleUpEvent] * Function handling "up" events. If the function returns `false` then the * current drag sequence is stopped. * @property {function(boolean):boolean} [stopDown] * Should the down event be propagated to other interactions, or should be * stopped? */ /** * @classdesc * Base class that calls user-defined functions on `down`, `move` and `up` * events. This class also manages "drag sequences". * * When the `handleDownEvent` user function returns `true` a drag sequence is * started. During a drag sequence the `handleDragEvent` user function is * called on `move` events. The drag sequence ends when the `handleUpEvent` * user function is called and returns `false`. * @api */ var PointerInteraction = /** @class */ (function (_super) { __extends(PointerInteraction, _super); /** * @param {Options} [opt_options] Options. */ function PointerInteraction(opt_options) { var _this = this; var options = opt_options ? opt_options : {}; _this = _super.call(this, /** @type {import("./Interaction.js").InteractionOptions} */ (options)) || this; if (options.handleDownEvent) { _this.handleDownEvent = options.handleDownEvent; } if (options.handleDragEvent) { _this.handleDragEvent = options.handleDragEvent; } if (options.handleMoveEvent) { _this.handleMoveEvent = options.handleMoveEvent; } if (options.handleUpEvent) { _this.handleUpEvent = options.handleUpEvent; } if (options.stopDown) { _this.stopDown = options.stopDown; } /** * @type {boolean} * @protected */ _this.handlingDownUpSequence = false; /** * @type {Array} * @protected */ _this.targetPointers = []; return _this; } /** * Returns the current number of pointers involved in the interaction, * e.g. `2` when two fingers are used. * @return {number} The number of pointers. * @api */ PointerInteraction.prototype.getPointerCount = function () { return this.targetPointers.length; }; /** * Handle pointer down events. * @param {import("../MapBrowserEvent.js").default} mapBrowserEvent Event. * @return {boolean} If the event was consumed. * @protected */ PointerInteraction.prototype.handleDownEvent = function (mapBrowserEvent) { return false; }; /** * Handle pointer drag events. * @param {import("../MapBrowserEvent.js").default} mapBrowserEvent Event. * @protected */ PointerInteraction.prototype.handleDragEvent = function (mapBrowserEvent) { }; /** * Handles the {@link module:ol/MapBrowserEvent~MapBrowserEvent map browser event} and may call into * other functions, if event sequences like e.g. 'drag' or 'down-up' etc. are * detected. * @param {import("../MapBrowserEvent.js").default} mapBrowserEvent Map browser event. * @return {boolean} `false` to stop event propagation. * @api */ PointerInteraction.prototype.handleEvent = function (mapBrowserEvent) { if (!mapBrowserEvent.originalEvent) { return true; } var stopEvent = false; this.updateTrackedPointers_(mapBrowserEvent); if (this.handlingDownUpSequence) { if (mapBrowserEvent.type == MapBrowserEventType.POINTERDRAG) { this.handleDragEvent(mapBrowserEvent); // prevent page scrolling during dragging mapBrowserEvent.originalEvent.preventDefault(); } else if (mapBrowserEvent.type == MapBrowserEventType.POINTERUP) { var handledUp = this.handleUpEvent(mapBrowserEvent); this.handlingDownUpSequence = handledUp && this.targetPointers.length > 0; } } else { if (mapBrowserEvent.type == MapBrowserEventType.POINTERDOWN) { var handled = this.handleDownEvent(mapBrowserEvent); this.handlingDownUpSequence = handled; stopEvent = this.stopDown(handled); } else if (mapBrowserEvent.type == MapBrowserEventType.POINTERMOVE) { this.handleMoveEvent(mapBrowserEvent); } } return !stopEvent; }; /** * Handle pointer move events. * @param {import("../MapBrowserEvent.js").default} mapBrowserEvent Event. * @protected */ PointerInteraction.prototype.handleMoveEvent = function (mapBrowserEvent) { }; /** * Handle pointer up events. * @param {import("../MapBrowserEvent.js").default} mapBrowserEvent Event. * @return {boolean} If the event was consumed. * @protected */ PointerInteraction.prototype.handleUpEvent = function (mapBrowserEvent) { return false; }; /** * This function is used to determine if "down" events should be propagated * to other interactions or should be stopped. * @param {boolean} handled Was the event handled by the interaction? * @return {boolean} Should the `down` event be stopped? */ PointerInteraction.prototype.stopDown = function (handled) { return handled; }; /** * @param {import("../MapBrowserEvent.js").default} mapBrowserEvent Event. * @private */ PointerInteraction.prototype.updateTrackedPointers_ = function (mapBrowserEvent) { if (mapBrowserEvent.activePointers) { this.targetPointers = mapBrowserEvent.activePointers; } }; return PointerInteraction; }(Interaction)); /** * @param {Array} pointerEvents List of events. * @return {import("../pixel.js").Pixel} Centroid pixel. */ export function centroid(pointerEvents) { var length = pointerEvents.length; var clientX = 0; var clientY = 0; for (var i = 0; i < length; i++) { clientX += pointerEvents[i].clientX; clientY += pointerEvents[i].clientY; } return [clientX / length, clientY / length]; } export default PointerInteraction; //# sourceMappingURL=Pointer.js.map