var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); /** * @module ol/ImageCanvas */ import ImageBase from './ImageBase.js'; import ImageState from './ImageState.js'; /** * A function that is called to trigger asynchronous canvas drawing. It is * called with a "done" callback that should be called when drawing is done. * If any error occurs during drawing, the "done" callback should be called with * that error. * * @typedef {function(function(Error=): void): void} Loader */ var ImageCanvas = /** @class */ (function (_super) { __extends(ImageCanvas, _super); /** * @param {import("./extent.js").Extent} extent Extent. * @param {number} resolution Resolution. * @param {number} pixelRatio Pixel ratio. * @param {HTMLCanvasElement} canvas Canvas. * @param {Loader} [opt_loader] Optional loader function to * support asynchronous canvas drawing. */ function ImageCanvas(extent, resolution, pixelRatio, canvas, opt_loader) { var _this = this; var state = opt_loader !== undefined ? ImageState.IDLE : ImageState.LOADED; _this = _super.call(this, extent, resolution, pixelRatio, state) || this; /** * Optional canvas loader function. * @type {?Loader} * @private */ _this.loader_ = opt_loader !== undefined ? opt_loader : null; /** * @private * @type {HTMLCanvasElement} */ _this.canvas_ = canvas; /** * @private * @type {?Error} */ _this.error_ = null; return _this; } /** * Get any error associated with asynchronous rendering. * @return {?Error} Any error that occurred during rendering. */ ImageCanvas.prototype.getError = function () { return this.error_; }; /** * Handle async drawing complete. * @param {Error} [err] Any error during drawing. * @private */ ImageCanvas.prototype.handleLoad_ = function (err) { if (err) { this.error_ = err; this.state = ImageState.ERROR; } else { this.state = ImageState.LOADED; } this.changed(); }; /** * Load not yet loaded URI. */ ImageCanvas.prototype.load = function () { if (this.state == ImageState.IDLE) { this.state = ImageState.LOADING; this.changed(); this.loader_(this.handleLoad_.bind(this)); } }; /** * @return {HTMLCanvasElement} Canvas element. */ ImageCanvas.prototype.getImage = function () { return this.canvas_; }; return ImageCanvas; }(ImageBase)); export default ImageCanvas; //# sourceMappingURL=ImageCanvas.js.map