var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); /** * @module ol/geom/Circle */ import SimpleGeometry from './SimpleGeometry.js'; import { createOrUpdate, forEachCorner, intersects } from '../extent.js'; import { deflateCoordinate } from './flat/deflate.js'; import { rotate, translate } from './flat/transform.js'; /** * @classdesc * Circle geometry. * * @api */ var Circle = /** @class */ (function (_super) { __extends(Circle, _super); /** * @param {!import("../coordinate.js").Coordinate} center Center. * For internal use, flat coordinates in combination with `opt_layout` and no * `opt_radius` are also accepted. * @param {number} [opt_radius] Radius. * @param {import("./GeometryLayout.js").default} [opt_layout] Layout. */ function Circle(center, opt_radius, opt_layout) { var _this = _super.call(this) || this; if (opt_layout !== undefined && opt_radius === undefined) { _this.setFlatCoordinates(opt_layout, center); } else { var radius = opt_radius ? opt_radius : 0; _this.setCenterAndRadius(center, radius, opt_layout); } return _this; } /** * Make a complete copy of the geometry. * @return {!Circle} Clone. * @api */ Circle.prototype.clone = function () { var circle = new Circle(this.flatCoordinates.slice(), undefined, this.layout); circle.applyProperties(this); return circle; }; /** * @param {number} x X. * @param {number} y Y. * @param {import("../coordinate.js").Coordinate} closestPoint Closest point. * @param {number} minSquaredDistance Minimum squared distance. * @return {number} Minimum squared distance. */ Circle.prototype.closestPointXY = function (x, y, closestPoint, minSquaredDistance) { var flatCoordinates = this.flatCoordinates; var dx = x - flatCoordinates[0]; var dy = y - flatCoordinates[1]; var squaredDistance = dx * dx + dy * dy; if (squaredDistance < minSquaredDistance) { if (squaredDistance === 0) { for (var i = 0; i < this.stride; ++i) { closestPoint[i] = flatCoordinates[i]; } } else { var delta = this.getRadius() / Math.sqrt(squaredDistance); closestPoint[0] = flatCoordinates[0] + delta * dx; closestPoint[1] = flatCoordinates[1] + delta * dy; for (var i = 2; i < this.stride; ++i) { closestPoint[i] = flatCoordinates[i]; } } closestPoint.length = this.stride; return squaredDistance; } else { return minSquaredDistance; } }; /** * @param {number} x X. * @param {number} y Y. * @return {boolean} Contains (x, y). */ Circle.prototype.containsXY = function (x, y) { var flatCoordinates = this.flatCoordinates; var dx = x - flatCoordinates[0]; var dy = y - flatCoordinates[1]; return dx * dx + dy * dy <= this.getRadiusSquared_(); }; /** * Return the center of the circle as {@link module:ol/coordinate~Coordinate coordinate}. * @return {import("../coordinate.js").Coordinate} Center. * @api */ Circle.prototype.getCenter = function () { return this.flatCoordinates.slice(0, this.stride); }; /** * @param {import("../extent.js").Extent} extent Extent. * @protected * @return {import("../extent.js").Extent} extent Extent. */ Circle.prototype.computeExtent = function (extent) { var flatCoordinates = this.flatCoordinates; var radius = flatCoordinates[this.stride] - flatCoordinates[0]; return createOrUpdate(flatCoordinates[0] - radius, flatCoordinates[1] - radius, flatCoordinates[0] + radius, flatCoordinates[1] + radius, extent); }; /** * Return the radius of the circle. * @return {number} Radius. * @api */ Circle.prototype.getRadius = function () { return Math.sqrt(this.getRadiusSquared_()); }; /** * @private * @return {number} Radius squared. */ Circle.prototype.getRadiusSquared_ = function () { var dx = this.flatCoordinates[this.stride] - this.flatCoordinates[0]; var dy = this.flatCoordinates[this.stride + 1] - this.flatCoordinates[1]; return dx * dx + dy * dy; }; /** * Get the type of this geometry. * @return {import("./Geometry.js").Type} Geometry type. * @api */ Circle.prototype.getType = function () { return 'Circle'; }; /** * Test if the geometry and the passed extent intersect. * @param {import("../extent.js").Extent} extent Extent. * @return {boolean} `true` if the geometry and the extent intersect. * @api */ Circle.prototype.intersectsExtent = function (extent) { var circleExtent = this.getExtent(); if (intersects(extent, circleExtent)) { var center = this.getCenter(); if (extent[0] <= center[0] && extent[2] >= center[0]) { return true; } if (extent[1] <= center[1] && extent[3] >= center[1]) { return true; } return forEachCorner(extent, this.intersectsCoordinate.bind(this)); } return false; }; /** * Set the center of the circle as {@link module:ol/coordinate~Coordinate coordinate}. * @param {import("../coordinate.js").Coordinate} center Center. * @api */ Circle.prototype.setCenter = function (center) { var stride = this.stride; var radius = this.flatCoordinates[stride] - this.flatCoordinates[0]; var flatCoordinates = center.slice(); flatCoordinates[stride] = flatCoordinates[0] + radius; for (var i = 1; i < stride; ++i) { flatCoordinates[stride + i] = center[i]; } this.setFlatCoordinates(this.layout, flatCoordinates); this.changed(); }; /** * Set the center (as {@link module:ol/coordinate~Coordinate coordinate}) and the radius (as * number) of the circle. * @param {!import("../coordinate.js").Coordinate} center Center. * @param {number} radius Radius. * @param {import("./GeometryLayout.js").default} [opt_layout] Layout. * @api */ Circle.prototype.setCenterAndRadius = function (center, radius, opt_layout) { this.setLayout(opt_layout, center, 0); if (!this.flatCoordinates) { this.flatCoordinates = []; } /** @type {Array} */ var flatCoordinates = this.flatCoordinates; var offset = deflateCoordinate(flatCoordinates, 0, center, this.stride); flatCoordinates[offset++] = flatCoordinates[0] + radius; for (var i = 1, ii = this.stride; i < ii; ++i) { flatCoordinates[offset++] = flatCoordinates[i]; } flatCoordinates.length = offset; this.changed(); }; Circle.prototype.getCoordinates = function () { return null; }; Circle.prototype.setCoordinates = function (coordinates, opt_layout) { }; /** * Set the radius of the circle. The radius is in the units of the projection. * @param {number} radius Radius. * @api */ Circle.prototype.setRadius = function (radius) { this.flatCoordinates[this.stride] = this.flatCoordinates[0] + radius; this.changed(); }; /** * Rotate the geometry around a given coordinate. This modifies the geometry * coordinates in place. * @param {number} angle Rotation angle in counter-clockwise radians. * @param {import("../coordinate.js").Coordinate} anchor The rotation center. * @api */ Circle.prototype.rotate = function (angle, anchor) { var center = this.getCenter(); var stride = this.getStride(); this.setCenter(rotate(center, 0, center.length, stride, angle, anchor, center)); this.changed(); }; /** * Translate the geometry. This modifies the geometry coordinates in place. If * instead you want a new geometry, first `clone()` this geometry. * @param {number} deltaX Delta X. * @param {number} deltaY Delta Y. * @api */ Circle.prototype.translate = function (deltaX, deltaY) { var center = this.getCenter(); var stride = this.getStride(); this.setCenter(translate(center, 0, center.length, stride, deltaX, deltaY, center)); this.changed(); }; return Circle; }(SimpleGeometry)); /** * Transform each coordinate of the circle from one coordinate reference system * to another. The geometry is modified in place. * If you do not want the geometry modified in place, first clone() it and * then use this function on the clone. * * Internally a circle is currently represented by two points: the center of * the circle `[cx, cy]`, and the point to the right of the circle * `[cx + r, cy]`. This `transform` function just transforms these two points. * So the resulting geometry is also a circle, and that circle does not * correspond to the shape that would be obtained by transforming every point * of the original circle. * * @param {import("../proj.js").ProjectionLike} source The current projection. Can be a * string identifier or a {@link module:ol/proj/Projection~Projection} object. * @param {import("../proj.js").ProjectionLike} destination The desired projection. Can be a * string identifier or a {@link module:ol/proj/Projection~Projection} object. * @return {Circle} This geometry. Note that original geometry is * modified in place. * @function * @api */ Circle.prototype.transform; export default Circle; //# sourceMappingURL=Circle.js.map