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coopgo/node_modules/ol/geom/flat/textpath.js
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JavaScript

/**
* @module ol/geom/flat/textpath
*/
import { lerp } from '../../math.js';
import { rotate } from './transform.js';
/**
* @param {Array<number>} flatCoordinates Path to put text on.
* @param {number} offset Start offset of the `flatCoordinates`.
* @param {number} end End offset of the `flatCoordinates`.
* @param {number} stride Stride.
* @param {string} text Text to place on the path.
* @param {number} startM m along the path where the text starts.
* @param {number} maxAngle Max angle between adjacent chars in radians.
* @param {number} scale The product of the text scale and the device pixel ratio.
* @param {function(string, string, Object<string, number>):number} measureAndCacheTextWidth Measure and cache text width.
* @param {string} font The font.
* @param {Object<string, number>} cache A cache of measured widths.
* @param {number} rotation Rotation to apply to the flatCoordinates to determine whether text needs to be reversed.
* @return {Array<Array<*>>|null} The result array (or null if `maxAngle` was
* exceeded). Entries of the array are x, y, anchorX, angle, chunk.
*/
export function drawTextOnPath(flatCoordinates, offset, end, stride, text, startM, maxAngle, scale, measureAndCacheTextWidth, font, cache, rotation) {
var x2 = flatCoordinates[offset];
var y2 = flatCoordinates[offset + 1];
var x1 = 0;
var y1 = 0;
var segmentLength = 0;
var segmentM = 0;
function advance() {
x1 = x2;
y1 = y2;
offset += stride;
x2 = flatCoordinates[offset];
y2 = flatCoordinates[offset + 1];
segmentM += segmentLength;
segmentLength = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
}
do {
advance();
} while (offset < end - stride && segmentM + segmentLength < startM);
var interpolate = segmentLength === 0 ? 0 : (startM - segmentM) / segmentLength;
var beginX = lerp(x1, x2, interpolate);
var beginY = lerp(y1, y2, interpolate);
var startOffset = offset - stride;
var startLength = segmentM;
var endM = startM + scale * measureAndCacheTextWidth(font, text, cache);
while (offset < end - stride && segmentM + segmentLength < endM) {
advance();
}
interpolate = segmentLength === 0 ? 0 : (endM - segmentM) / segmentLength;
var endX = lerp(x1, x2, interpolate);
var endY = lerp(y1, y2, interpolate);
// Keep text upright
var reverse;
if (rotation) {
var flat = [beginX, beginY, endX, endY];
rotate(flat, 0, 4, 2, rotation, flat, flat);
reverse = flat[0] > flat[2];
}
else {
reverse = beginX > endX;
}
var PI = Math.PI;
var result = [];
var singleSegment = startOffset + stride === offset;
offset = startOffset;
segmentLength = 0;
segmentM = startLength;
x2 = flatCoordinates[offset];
y2 = flatCoordinates[offset + 1];
var previousAngle;
// All on the same segment
if (singleSegment) {
advance();
previousAngle = Math.atan2(y2 - y1, x2 - x1);
if (reverse) {
previousAngle += previousAngle > 0 ? -PI : PI;
}
var x = (endX + beginX) / 2;
var y = (endY + beginY) / 2;
result[0] = [x, y, (endM - startM) / 2, previousAngle, text];
return result;
}
// rendering across line segments
text = text.replace(/\n/g, ' '); // ensure rendering in single-line as all calculations below don't handle multi-lines
for (var i = 0, ii = text.length; i < ii;) {
advance();
var angle = Math.atan2(y2 - y1, x2 - x1);
if (reverse) {
angle += angle > 0 ? -PI : PI;
}
if (previousAngle !== undefined) {
var delta = angle - previousAngle;
delta += delta > PI ? -2 * PI : delta < -PI ? 2 * PI : 0;
if (Math.abs(delta) > maxAngle) {
return null;
}
}
previousAngle = angle;
var iStart = i;
var charLength = 0;
for (; i < ii; ++i) {
var index = reverse ? ii - i - 1 : i;
var len = scale * measureAndCacheTextWidth(font, text[index], cache);
if (offset + stride < end &&
segmentM + segmentLength < startM + charLength + len / 2) {
break;
}
charLength += len;
}
if (i === iStart) {
continue;
}
var chars = reverse
? text.substring(ii - iStart, ii - i)
: text.substring(iStart, i);
interpolate =
segmentLength === 0
? 0
: (startM + charLength / 2 - segmentM) / segmentLength;
var x = lerp(x1, x2, interpolate);
var y = lerp(y1, y2, interpolate);
result.push([x, y, charLength / 2, angle, chars]);
startM += charLength;
}
return result;
}
//# sourceMappingURL=textpath.js.map