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429 lines
18 KiB
JavaScript
429 lines
18 KiB
JavaScript
var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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/**
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* @module ol/source/TileImage
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*/
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import EventType from '../events/EventType.js';
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import ImageTile from '../ImageTile.js';
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import ReprojTile from '../reproj/Tile.js';
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import TileCache from '../TileCache.js';
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import TileState from '../TileState.js';
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import UrlTile from './UrlTile.js';
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import { ENABLE_RASTER_REPROJECTION } from '../reproj/common.js';
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import { equivalent, get as getProjection } from '../proj.js';
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import { getKey, getKeyZXY } from '../tilecoord.js';
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import { getForProjection as getTileGridForProjection } from '../tilegrid.js';
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import { getUid } from '../util.js';
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/**
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* @typedef {Object} Options
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* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
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* @property {boolean} [attributionsCollapsible=true] Attributions are collapsible.
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* @property {number} [cacheSize] Initial tile cache size. Will auto-grow to hold at least the number of tiles in the viewport.
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* @property {null|string} [crossOrigin] The `crossOrigin` attribute for loaded images. Note that
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* you must provide a `crossOrigin` value if you want to access pixel data with the Canvas renderer.
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* See https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_enabled_image for more detail.
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* @property {boolean} [imageSmoothing=true] Deprecated. Use the `interpolate` option instead.
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* @property {boolean} [interpolate=true] Use interpolated values when resampling. By default,
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* linear interpolation is used when resampling. Set to false to use the nearest neighbor instead.
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* @property {boolean} [opaque=false] Whether the layer is opaque.
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* @property {import("../proj.js").ProjectionLike} [projection] Projection. Default is the view projection.
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* @property {number} [reprojectionErrorThreshold=0.5] Maximum allowed reprojection error (in pixels).
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* Higher values can increase reprojection performance, but decrease precision.
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* @property {import("./Source.js").State} [state] Source state.
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* @property {typeof import("../ImageTile.js").default} [tileClass] Class used to instantiate image tiles.
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* Default is {@link module:ol/ImageTile~ImageTile}.
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* @property {import("../tilegrid/TileGrid.js").default} [tileGrid] Tile grid.
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* @property {import("../Tile.js").LoadFunction} [tileLoadFunction] Optional function to load a tile given a URL. The default is
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* ```js
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* function(imageTile, src) {
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* imageTile.getImage().src = src;
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* };
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* ```
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* @property {number} [tilePixelRatio=1] The pixel ratio used by the tile service. For example, if the tile
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* service advertizes 256px by 256px tiles but actually sends 512px
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* by 512px images (for retina/hidpi devices) then `tilePixelRatio`
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* should be set to `2`.
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* @property {import("../Tile.js").UrlFunction} [tileUrlFunction] Optional function to get tile URL given a tile coordinate and the projection.
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* @property {string} [url] URL template. Must include `{x}`, `{y}` or `{-y}`, and `{z}` placeholders.
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* A `{?-?}` template pattern, for example `subdomain{a-f}.domain.com`, may be
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* used instead of defining each one separately in the `urls` option.
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* @property {Array<string>} [urls] An array of URL templates.
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* @property {boolean} [wrapX] Whether to wrap the world horizontally. The default, is to
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* request out-of-bounds tiles from the server. When set to `false`, only one
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* world will be rendered. When set to `true`, tiles will be requested for one
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* world only, but they will be wrapped horizontally to render multiple worlds.
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* @property {number} [transition] Duration of the opacity transition for rendering.
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* To disable the opacity transition, pass `transition: 0`.
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* @property {string} [key] Optional tile key for proper cache fetching
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* @property {number|import("../array.js").NearestDirectionFunction} [zDirection=0]
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* Choose whether to use tiles with a higher or lower zoom level when between integer
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* zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
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*/
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/**
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* @classdesc
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* Base class for sources providing images divided into a tile grid.
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*
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* @fires import("./Tile.js").TileSourceEvent
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* @api
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*/
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var TileImage = /** @class */ (function (_super) {
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__extends(TileImage, _super);
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/**
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* @param {!Options} options Image tile options.
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*/
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function TileImage(options) {
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var _this = this;
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var interpolate = options.imageSmoothing !== undefined ? options.imageSmoothing : true;
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if (options.interpolate !== undefined) {
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interpolate = options.interpolate;
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}
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_this = _super.call(this, {
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attributions: options.attributions,
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cacheSize: options.cacheSize,
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opaque: options.opaque,
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projection: options.projection,
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state: options.state,
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tileGrid: options.tileGrid,
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tileLoadFunction: options.tileLoadFunction
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? options.tileLoadFunction
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: defaultTileLoadFunction,
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tilePixelRatio: options.tilePixelRatio,
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tileUrlFunction: options.tileUrlFunction,
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url: options.url,
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urls: options.urls,
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wrapX: options.wrapX,
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transition: options.transition,
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interpolate: interpolate,
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key: options.key,
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attributionsCollapsible: options.attributionsCollapsible,
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zDirection: options.zDirection,
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}) || this;
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/**
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* @protected
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* @type {?string}
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*/
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_this.crossOrigin =
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options.crossOrigin !== undefined ? options.crossOrigin : null;
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/**
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* @protected
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* @type {typeof ImageTile}
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*/
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_this.tileClass =
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options.tileClass !== undefined ? options.tileClass : ImageTile;
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/**
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* @protected
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* @type {!Object<string, TileCache>}
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*/
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_this.tileCacheForProjection = {};
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/**
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* @protected
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* @type {!Object<string, import("../tilegrid/TileGrid.js").default>}
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*/
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_this.tileGridForProjection = {};
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/**
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* @private
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* @type {number|undefined}
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*/
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_this.reprojectionErrorThreshold_ = options.reprojectionErrorThreshold;
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/**
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* @private
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* @type {boolean}
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*/
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_this.renderReprojectionEdges_ = false;
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return _this;
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}
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/**
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* @return {boolean} Can expire cache.
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*/
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TileImage.prototype.canExpireCache = function () {
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if (!ENABLE_RASTER_REPROJECTION) {
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return _super.prototype.canExpireCache.call(this);
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}
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if (this.tileCache.canExpireCache()) {
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return true;
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}
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else {
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for (var key in this.tileCacheForProjection) {
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if (this.tileCacheForProjection[key].canExpireCache()) {
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return true;
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}
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}
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}
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return false;
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};
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/**
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* @param {import("../proj/Projection.js").default} projection Projection.
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* @param {!Object<string, boolean>} usedTiles Used tiles.
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*/
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TileImage.prototype.expireCache = function (projection, usedTiles) {
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if (!ENABLE_RASTER_REPROJECTION) {
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_super.prototype.expireCache.call(this, projection, usedTiles);
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return;
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}
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var usedTileCache = this.getTileCacheForProjection(projection);
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this.tileCache.expireCache(this.tileCache == usedTileCache ? usedTiles : {});
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for (var id in this.tileCacheForProjection) {
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var tileCache = this.tileCacheForProjection[id];
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tileCache.expireCache(tileCache == usedTileCache ? usedTiles : {});
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}
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};
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/**
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* @param {import("../proj/Projection.js").default} projection Projection.
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* @return {number} Gutter.
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*/
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TileImage.prototype.getGutterForProjection = function (projection) {
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if (ENABLE_RASTER_REPROJECTION &&
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this.getProjection() &&
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projection &&
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!equivalent(this.getProjection(), projection)) {
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return 0;
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}
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else {
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return this.getGutter();
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}
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};
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/**
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* @return {number} Gutter.
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*/
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TileImage.prototype.getGutter = function () {
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return 0;
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};
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/**
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* Return the key to be used for all tiles in the source.
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* @return {string} The key for all tiles.
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*/
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TileImage.prototype.getKey = function () {
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var key = _super.prototype.getKey.call(this);
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if (!this.getInterpolate()) {
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key += ':disable-interpolation';
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}
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return key;
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};
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/**
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* @param {import("../proj/Projection.js").default} projection Projection.
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* @return {boolean} Opaque.
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*/
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TileImage.prototype.getOpaque = function (projection) {
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if (ENABLE_RASTER_REPROJECTION &&
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this.getProjection() &&
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projection &&
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!equivalent(this.getProjection(), projection)) {
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return false;
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}
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else {
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return _super.prototype.getOpaque.call(this, projection);
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}
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};
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/**
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* @param {import("../proj/Projection.js").default} projection Projection.
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* @return {!import("../tilegrid/TileGrid.js").default} Tile grid.
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*/
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TileImage.prototype.getTileGridForProjection = function (projection) {
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if (!ENABLE_RASTER_REPROJECTION) {
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return _super.prototype.getTileGridForProjection.call(this, projection);
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}
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var thisProj = this.getProjection();
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if (this.tileGrid && (!thisProj || equivalent(thisProj, projection))) {
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return this.tileGrid;
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}
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else {
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var projKey = getUid(projection);
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if (!(projKey in this.tileGridForProjection)) {
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this.tileGridForProjection[projKey] =
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getTileGridForProjection(projection);
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}
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return this.tileGridForProjection[projKey];
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}
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};
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/**
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* @param {import("../proj/Projection.js").default} projection Projection.
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* @return {import("../TileCache.js").default} Tile cache.
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*/
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TileImage.prototype.getTileCacheForProjection = function (projection) {
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if (!ENABLE_RASTER_REPROJECTION) {
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return _super.prototype.getTileCacheForProjection.call(this, projection);
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}
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var thisProj = this.getProjection();
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if (!thisProj || equivalent(thisProj, projection)) {
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return this.tileCache;
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}
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else {
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var projKey = getUid(projection);
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if (!(projKey in this.tileCacheForProjection)) {
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this.tileCacheForProjection[projKey] = new TileCache(this.tileCache.highWaterMark);
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}
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return this.tileCacheForProjection[projKey];
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}
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};
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/**
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* @param {number} z Tile coordinate z.
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* @param {number} x Tile coordinate x.
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* @param {number} y Tile coordinate y.
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* @param {number} pixelRatio Pixel ratio.
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* @param {import("../proj/Projection.js").default} projection Projection.
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* @param {string} key The key set on the tile.
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* @return {!ImageTile} Tile.
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* @private
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*/
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TileImage.prototype.createTile_ = function (z, x, y, pixelRatio, projection, key) {
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var tileCoord = [z, x, y];
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var urlTileCoord = this.getTileCoordForTileUrlFunction(tileCoord, projection);
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var tileUrl = urlTileCoord
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? this.tileUrlFunction(urlTileCoord, pixelRatio, projection)
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: undefined;
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var tile = new this.tileClass(tileCoord, tileUrl !== undefined ? TileState.IDLE : TileState.EMPTY, tileUrl !== undefined ? tileUrl : '', this.crossOrigin, this.tileLoadFunction, this.tileOptions);
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tile.key = key;
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tile.addEventListener(EventType.CHANGE, this.handleTileChange.bind(this));
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return tile;
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};
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/**
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* @param {number} z Tile coordinate z.
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* @param {number} x Tile coordinate x.
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* @param {number} y Tile coordinate y.
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* @param {number} pixelRatio Pixel ratio.
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* @param {import("../proj/Projection.js").default} projection Projection.
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* @return {!(ImageTile|ReprojTile)} Tile.
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*/
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TileImage.prototype.getTile = function (z, x, y, pixelRatio, projection) {
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var sourceProjection = this.getProjection();
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if (!ENABLE_RASTER_REPROJECTION ||
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!sourceProjection ||
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!projection ||
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equivalent(sourceProjection, projection)) {
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return this.getTileInternal(z, x, y, pixelRatio, sourceProjection || projection);
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}
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else {
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var cache = this.getTileCacheForProjection(projection);
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var tileCoord = [z, x, y];
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var tile = void 0;
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var tileCoordKey = getKey(tileCoord);
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if (cache.containsKey(tileCoordKey)) {
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tile = cache.get(tileCoordKey);
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}
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var key = this.getKey();
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if (tile && tile.key == key) {
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return tile;
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}
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else {
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var sourceTileGrid = this.getTileGridForProjection(sourceProjection);
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var targetTileGrid = this.getTileGridForProjection(projection);
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var wrappedTileCoord = this.getTileCoordForTileUrlFunction(tileCoord, projection);
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var newTile = new ReprojTile(sourceProjection, sourceTileGrid, projection, targetTileGrid, tileCoord, wrappedTileCoord, this.getTilePixelRatio(pixelRatio), this.getGutter(), function (z, x, y, pixelRatio) {
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return this.getTileInternal(z, x, y, pixelRatio, sourceProjection);
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}.bind(this), this.reprojectionErrorThreshold_, this.renderReprojectionEdges_, this.getInterpolate());
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newTile.key = key;
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if (tile) {
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newTile.interimTile = tile;
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newTile.refreshInterimChain();
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cache.replace(tileCoordKey, newTile);
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}
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else {
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cache.set(tileCoordKey, newTile);
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}
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return newTile;
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}
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}
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};
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/**
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* @param {number} z Tile coordinate z.
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* @param {number} x Tile coordinate x.
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* @param {number} y Tile coordinate y.
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* @param {number} pixelRatio Pixel ratio.
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* @param {!import("../proj/Projection.js").default} projection Projection.
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* @return {!(ImageTile|ReprojTile)} Tile.
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* @protected
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*/
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TileImage.prototype.getTileInternal = function (z, x, y, pixelRatio, projection) {
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var tile = null;
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var tileCoordKey = getKeyZXY(z, x, y);
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var key = this.getKey();
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if (!this.tileCache.containsKey(tileCoordKey)) {
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tile = this.createTile_(z, x, y, pixelRatio, projection, key);
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this.tileCache.set(tileCoordKey, tile);
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}
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else {
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tile = this.tileCache.get(tileCoordKey);
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if (tile.key != key) {
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// The source's params changed. If the tile has an interim tile and if we
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// can use it then we use it. Otherwise we create a new tile. In both
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// cases we attempt to assign an interim tile to the new tile.
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var interimTile = tile;
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tile = this.createTile_(z, x, y, pixelRatio, projection, key);
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//make the new tile the head of the list,
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if (interimTile.getState() == TileState.IDLE) {
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//the old tile hasn't begun loading yet, and is now outdated, so we can simply discard it
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tile.interimTile = interimTile.interimTile;
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}
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else {
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tile.interimTile = interimTile;
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}
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tile.refreshInterimChain();
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this.tileCache.replace(tileCoordKey, tile);
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}
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}
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return tile;
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};
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/**
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* Sets whether to render reprojection edges or not (usually for debugging).
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* @param {boolean} render Render the edges.
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* @api
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*/
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TileImage.prototype.setRenderReprojectionEdges = function (render) {
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if (!ENABLE_RASTER_REPROJECTION ||
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this.renderReprojectionEdges_ == render) {
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return;
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}
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this.renderReprojectionEdges_ = render;
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for (var id in this.tileCacheForProjection) {
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this.tileCacheForProjection[id].clear();
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}
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this.changed();
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};
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/**
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* Sets the tile grid to use when reprojecting the tiles to the given
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* projection instead of the default tile grid for the projection.
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*
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* This can be useful when the default tile grid cannot be created
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* (e.g. projection has no extent defined) or
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* for optimization reasons (custom tile size, resolutions, ...).
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*
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* @param {import("../proj.js").ProjectionLike} projection Projection.
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* @param {import("../tilegrid/TileGrid.js").default} tilegrid Tile grid to use for the projection.
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* @api
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*/
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TileImage.prototype.setTileGridForProjection = function (projection, tilegrid) {
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if (ENABLE_RASTER_REPROJECTION) {
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var proj = getProjection(projection);
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if (proj) {
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var projKey = getUid(proj);
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if (!(projKey in this.tileGridForProjection)) {
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this.tileGridForProjection[projKey] = tilegrid;
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}
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}
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}
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};
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return TileImage;
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}(UrlTile));
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/**
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* @param {ImageTile} imageTile Image tile.
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* @param {string} src Source.
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*/
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function defaultTileLoadFunction(imageTile, src) {
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/** @type {HTMLImageElement|HTMLVideoElement} */ (imageTile.getImage()).src =
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src;
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}
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export default TileImage;
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//# sourceMappingURL=TileImage.js.map
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