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coopgo/node_modules/ol/webgl/TileTexture.js
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JavaScript

/**
* @module ol/webgl/TileTexture
*/
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
import DataTile from '../DataTile.js';
import EventTarget from '../events/Target.js';
import EventType from '../events/EventType.js';
import ImageTile from '../ImageTile.js';
import ReprojTile from '../reproj/Tile.js';
import TileState from '../TileState.js';
import WebGLArrayBuffer from './Buffer.js';
import { ARRAY_BUFFER, STATIC_DRAW } from '../webgl.js';
import { toSize } from '../size.js';
/**
* @param {WebGLRenderingContext} gl The WebGL context.
* @param {WebGLTexture} texture The texture.
* @param {boolean} interpolate Interpolate when resampling.
*/
function bindAndConfigure(gl, texture, interpolate) {
var resampleFilter = interpolate ? gl.LINEAR : gl.NEAREST;
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, resampleFilter);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, resampleFilter);
}
/**
* @param {WebGLRenderingContext} gl The WebGL context.
* @param {WebGLTexture} texture The texture.
* @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} image The image.
* @param {boolean} interpolate Interpolate when resampling.
*/
function uploadImageTexture(gl, texture, image, interpolate) {
bindAndConfigure(gl, texture, interpolate);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
}
/**
* @param {import("./Helper.js").default} helper The WebGL helper.
* @param {WebGLTexture} texture The texture.
* @param {import("../DataTile.js").Data} data The pixel data.
* @param {import("../size.js").Size} size The pixel size.
* @param {number} bandCount The band count.
* @param {boolean} interpolate Interpolate when resampling.
*/
function uploadDataTexture(helper, texture, data, size, bandCount, interpolate) {
var gl = helper.getGL();
var textureType;
var canInterpolate;
if (data instanceof Float32Array) {
textureType = gl.FLOAT;
helper.getExtension('OES_texture_float');
var extension = helper.getExtension('OES_texture_float_linear');
canInterpolate = extension !== null;
}
else {
textureType = gl.UNSIGNED_BYTE;
canInterpolate = true;
}
bindAndConfigure(gl, texture, interpolate && canInterpolate);
var bytesPerRow = data.byteLength / size[1];
var unpackAlignment = 1;
if (bytesPerRow % 8 === 0) {
unpackAlignment = 8;
}
else if (bytesPerRow % 4 === 0) {
unpackAlignment = 4;
}
else if (bytesPerRow % 2 === 0) {
unpackAlignment = 2;
}
var format;
switch (bandCount) {
case 1: {
format = gl.LUMINANCE;
break;
}
case 2: {
format = gl.LUMINANCE_ALPHA;
break;
}
case 3: {
format = gl.RGB;
break;
}
case 4: {
format = gl.RGBA;
break;
}
default: {
throw new Error("Unsupported number of bands: ".concat(bandCount));
}
}
var oldUnpackAlignment = gl.getParameter(gl.UNPACK_ALIGNMENT);
gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
gl.texImage2D(gl.TEXTURE_2D, 0, format, size[0], size[1], 0, format, textureType, data);
gl.pixelStorei(gl.UNPACK_ALIGNMENT, oldUnpackAlignment);
}
/**
* @type {CanvasRenderingContext2D}
*/
var pixelContext = null;
function createPixelContext() {
var canvas = document.createElement('canvas');
canvas.width = 1;
canvas.height = 1;
pixelContext = canvas.getContext('2d');
}
/**
* @typedef {import("../DataTile.js").default|ImageTile|ReprojTile} TileType
*/
/**
* @typedef {Object} Options
* @property {TileType} tile The tile.
* @property {import("../tilegrid/TileGrid.js").default} grid Tile grid.
* @property {import("../webgl/Helper.js").default} helper WebGL helper.
* @property {number} [gutter=0] The size in pixels of the gutter around image tiles to ignore.
*/
var TileTexture = /** @class */ (function (_super) {
__extends(TileTexture, _super);
/**
* @param {Options} options The tile texture options.
*/
function TileTexture(options) {
var _this = _super.call(this) || this;
/**
* @type {TileType}
*/
_this.tile;
/**
* @type {Array<WebGLTexture>}
*/
_this.textures = [];
_this.handleTileChange_ = _this.handleTileChange_.bind(_this);
/**
* @type {import("../size.js").Size}
* @private
*/
_this.renderSize_ = toSize(options.grid.getTileSize(options.tile.tileCoord[0]));
/**
* @type {number}
* @private
*/
_this.gutter_ = options.gutter || 0;
/**
* @type {number}
*/
_this.bandCount = NaN;
/**
* @type {import("../webgl/Helper.js").default}
* @private
*/
_this.helper_ = options.helper;
var coords = new WebGLArrayBuffer(ARRAY_BUFFER, STATIC_DRAW);
coords.fromArray([
0,
1,
1,
1,
1,
0,
0,
0,
]);
_this.helper_.flushBufferData(coords);
/**
* @type {WebGLArrayBuffer}
*/
_this.coords = coords;
_this.setTile(options.tile);
return _this;
}
/**
* @param {TileType} tile Tile.
*/
TileTexture.prototype.setTile = function (tile) {
if (tile !== this.tile) {
if (this.tile) {
this.tile.removeEventListener(EventType.CHANGE, this.handleTileChange_);
}
this.tile = tile;
this.textures.length = 0;
this.loaded = tile.getState() === TileState.LOADED;
if (this.loaded) {
this.uploadTile_();
}
else {
if (tile instanceof ImageTile) {
var image = tile.getImage();
if (image instanceof Image && !image.crossOrigin) {
image.crossOrigin = 'anonymous';
}
}
tile.addEventListener(EventType.CHANGE, this.handleTileChange_);
}
}
};
TileTexture.prototype.uploadTile_ = function () {
var helper = this.helper_;
var gl = helper.getGL();
var tile = this.tile;
if (tile instanceof ImageTile || tile instanceof ReprojTile) {
var texture = gl.createTexture();
this.textures.push(texture);
this.bandCount = 4;
uploadImageTexture(gl, texture, tile.getImage(), tile.interpolate);
return;
}
var sourceTileSize = tile.getSize();
var pixelSize = [
sourceTileSize[0] + 2 * this.gutter_,
sourceTileSize[1] + 2 * this.gutter_,
];
var data = tile.getData();
var isFloat = data instanceof Float32Array;
var pixelCount = pixelSize[0] * pixelSize[1];
var DataType = isFloat ? Float32Array : Uint8Array;
var bytesPerElement = DataType.BYTES_PER_ELEMENT;
var bytesPerRow = data.byteLength / pixelSize[1];
this.bandCount = Math.floor(bytesPerRow / bytesPerElement / pixelSize[0]);
var textureCount = Math.ceil(this.bandCount / 4);
if (textureCount === 1) {
var texture = gl.createTexture();
this.textures.push(texture);
uploadDataTexture(helper, texture, data, pixelSize, this.bandCount, tile.interpolate);
return;
}
var textureDataArrays = new Array(textureCount);
for (var textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
var texture = gl.createTexture();
this.textures.push(texture);
var bandCount = textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
textureDataArrays[textureIndex] = new DataType(pixelCount * bandCount);
}
var dataIndex = 0;
var rowOffset = 0;
var colCount = pixelSize[0] * this.bandCount;
for (var rowIndex = 0; rowIndex < pixelSize[1]; ++rowIndex) {
for (var colIndex = 0; colIndex < colCount; ++colIndex) {
var dataValue = data[rowOffset + colIndex];
var pixelIndex = Math.floor(dataIndex / this.bandCount);
var bandIndex = colIndex % this.bandCount;
var textureIndex = Math.floor(bandIndex / 4);
var textureData = textureDataArrays[textureIndex];
var bandCount = textureData.length / pixelCount;
var textureBandIndex = bandIndex % 4;
textureData[pixelIndex * bandCount + textureBandIndex] = dataValue;
++dataIndex;
}
rowOffset += bytesPerRow / bytesPerElement;
}
for (var textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
var texture = this.textures[textureIndex];
var textureData = textureDataArrays[textureIndex];
var bandCount = textureData.length / pixelCount;
uploadDataTexture(helper, texture, textureData, pixelSize, bandCount, tile.interpolate);
}
};
TileTexture.prototype.handleTileChange_ = function () {
if (this.tile.getState() === TileState.LOADED) {
this.loaded = true;
this.uploadTile_();
this.dispatchEvent(EventType.CHANGE);
}
};
TileTexture.prototype.disposeInternal = function () {
var gl = this.helper_.getGL();
this.helper_.deleteBuffer(this.coords);
for (var i = 0; i < this.textures.length; ++i) {
gl.deleteTexture(this.textures[i]);
}
this.tile.removeEventListener(EventType.CHANGE, this.handleTileChange_);
};
/**
* Get data for a pixel. If the tile is not loaded, null is returned.
* @param {number} renderCol The column index (in rendered tile space).
* @param {number} renderRow The row index (in rendered tile space).
* @return {import("../DataTile.js").Data|null} The data.
*/
TileTexture.prototype.getPixelData = function (renderCol, renderRow) {
if (!this.loaded) {
return null;
}
var renderWidth = this.renderSize_[0];
var renderHeight = this.renderSize_[1];
var gutter = this.gutter_;
if (this.tile instanceof DataTile) {
var sourceSize = this.tile.getSize();
var sourceWidthWithoutGutter_1 = sourceSize[0];
var sourceHeightWithoutGutter_1 = sourceSize[1];
var sourceWidth_1 = sourceWidthWithoutGutter_1 + 2 * gutter;
var sourceHeight_1 = sourceHeightWithoutGutter_1 + 2 * gutter;
var sourceCol_1 = gutter +
Math.floor(sourceWidthWithoutGutter_1 * (renderCol / renderWidth));
var sourceRow_1 = gutter +
Math.floor(sourceHeightWithoutGutter_1 * (renderRow / renderHeight));
var data_1 = this.tile.getData();
if (data_1 instanceof DataView) {
var bytesPerPixel = data_1.byteLength / (sourceWidth_1 * sourceHeight_1);
var offset_1 = bytesPerPixel * (sourceRow_1 * sourceWidth_1 + sourceCol_1);
var buffer = data_1.buffer.slice(offset_1, offset_1 + bytesPerPixel);
return new DataView(buffer);
}
var offset = this.bandCount * (sourceRow_1 * sourceWidth_1 + sourceCol_1);
return data_1.slice(offset, offset + this.bandCount);
}
if (!pixelContext) {
createPixelContext();
}
pixelContext.clearRect(0, 0, 1, 1);
var image = this.tile.getImage();
var sourceWidth = image.width;
var sourceHeight = image.height;
var sourceWidthWithoutGutter = sourceWidth - 2 * gutter;
var sourceHeightWithoutGutter = sourceHeight - 2 * gutter;
var sourceCol = gutter + Math.floor(sourceWidthWithoutGutter * (renderCol / renderWidth));
var sourceRow = gutter +
Math.floor(sourceHeightWithoutGutter * (renderRow / renderHeight));
var data;
try {
pixelContext.drawImage(image, sourceCol, sourceRow, 1, 1, 0, 0, 1, 1);
data = pixelContext.getImageData(0, 0, 1, 1).data;
}
catch (err) {
pixelContext = null;
return null;
}
return data;
};
return TileTexture;
}(EventTarget));
export default TileTexture;
//# sourceMappingURL=TileTexture.js.map