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894 lines
32 KiB
JavaScript
894 lines
32 KiB
JavaScript
var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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/**
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* @module ol/source/Raster
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*/
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import Disposable from '../Disposable.js';
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import Event from '../events/Event.js';
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import EventType from '../events/EventType.js';
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import ImageCanvas from '../ImageCanvas.js';
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import ImageLayer from '../layer/Image.js';
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import ImageSource from './Image.js';
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import Source from './Source.js';
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import TileLayer from '../layer/Tile.js';
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import TileQueue from '../TileQueue.js';
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import TileSource from './Tile.js';
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import { assign } from '../obj.js';
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import { createCanvasContext2D } from '../dom.js';
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import { create as createTransform } from '../transform.js';
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import { equals, getCenter, getHeight, getWidth } from '../extent.js';
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import { getUid } from '../util.js';
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var hasImageData = true;
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try {
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new ImageData(10, 10);
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}
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catch (_) {
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hasImageData = false;
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}
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/** @type {CanvasRenderingContext2D} */
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var context;
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/**
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* @param {Uint8ClampedArray} data Image data.
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* @param {number} width Number of columns.
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* @param {number} height Number of rows.
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* @return {ImageData} Image data.
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*/
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export function newImageData(data, width, height) {
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if (hasImageData) {
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return new ImageData(data, width, height);
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}
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if (!context) {
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context = document.createElement('canvas').getContext('2d');
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}
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var imageData = context.createImageData(width, height);
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imageData.data.set(data);
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return imageData;
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}
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/**
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* @typedef {Object} MinionData
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* @property {Array<ArrayBuffer>} buffers Array of buffers.
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* @property {Object} meta Operation metadata.
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* @property {boolean} imageOps The operation is an image operation.
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* @property {number} width The width of the image.
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* @property {number} height The height of the image.
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*/
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/* istanbul ignore next */
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/**
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* Create a function for running operations. This function is serialized for
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* use in a worker.
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* @param {function(Array, Object):*} operation The operation.
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* @return {function(MinionData):ArrayBuffer} A function that takes an object with
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* buffers, meta, imageOps, width, and height properties and returns an array
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* buffer.
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*/
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function createMinion(operation) {
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var workerHasImageData = true;
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try {
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new ImageData(10, 10);
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}
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catch (_) {
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workerHasImageData = false;
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}
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function newWorkerImageData(data, width, height) {
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if (workerHasImageData) {
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return new ImageData(data, width, height);
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}
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else {
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return { data: data, width: width, height: height };
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}
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}
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return function (data) {
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// bracket notation for minification support
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var buffers = data['buffers'];
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var meta = data['meta'];
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var imageOps = data['imageOps'];
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var width = data['width'];
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var height = data['height'];
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var numBuffers = buffers.length;
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var numBytes = buffers[0].byteLength;
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if (imageOps) {
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var images = new Array(numBuffers);
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for (var b = 0; b < numBuffers; ++b) {
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images[b] = newWorkerImageData(new Uint8ClampedArray(buffers[b]), width, height);
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}
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var output_1 = operation(images, meta).data;
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return output_1.buffer;
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}
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var output = new Uint8ClampedArray(numBytes);
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var arrays = new Array(numBuffers);
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var pixels = new Array(numBuffers);
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for (var b = 0; b < numBuffers; ++b) {
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arrays[b] = new Uint8ClampedArray(buffers[b]);
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pixels[b] = [0, 0, 0, 0];
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}
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for (var i = 0; i < numBytes; i += 4) {
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for (var j = 0; j < numBuffers; ++j) {
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var array = arrays[j];
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pixels[j][0] = array[i];
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pixels[j][1] = array[i + 1];
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pixels[j][2] = array[i + 2];
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pixels[j][3] = array[i + 3];
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}
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var pixel = operation(pixels, meta);
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output[i] = pixel[0];
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output[i + 1] = pixel[1];
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output[i + 2] = pixel[2];
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output[i + 3] = pixel[3];
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}
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return output.buffer;
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};
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}
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/**
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* Create a worker for running operations.
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* @param {ProcessorOptions} config Processor options.
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* @param {function(MessageEvent): void} onMessage Called with a message event.
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* @return {Worker} The worker.
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*/
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function createWorker(config, onMessage) {
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var lib = Object.keys(config.lib || {}).map(function (name) {
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return 'var ' + name + ' = ' + config.lib[name].toString() + ';';
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});
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var lines = lib.concat([
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'var __minion__ = (' + createMinion.toString() + ')(',
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config.operation.toString(),
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');',
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'self.addEventListener("message", function(event) {',
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' var buffer = __minion__(event.data);',
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' self.postMessage({buffer: buffer, meta: event.data.meta}, [buffer]);',
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'});',
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]);
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var worker = new Worker(typeof Blob === 'undefined'
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? 'data:text/javascript;base64,' +
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Buffer.from(lines.join('\n'), 'binary').toString('base64')
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: URL.createObjectURL(new Blob(lines, { type: 'text/javascript' })));
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worker.addEventListener('message', onMessage);
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return worker;
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}
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/**
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* @typedef {Object} FauxMessageEvent
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* @property {Object} data Message data.
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*/
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/**
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* Create a faux worker for running operations.
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* @param {ProcessorOptions} config Configuration.
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* @param {function(FauxMessageEvent): void} onMessage Called with a message event.
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* @return {Object} The faux worker.
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*/
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function createFauxWorker(config, onMessage) {
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var minion = createMinion(config.operation);
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var terminated = false;
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return {
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postMessage: function (data) {
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setTimeout(function () {
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if (terminated) {
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return;
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}
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onMessage({ data: { buffer: minion(data), meta: data['meta'] } });
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}, 0);
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},
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terminate: function () {
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terminated = true;
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},
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};
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}
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/**
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* @typedef {function(Error, ImageData, (Object|Array<Object>)): void} JobCallback
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*/
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/**
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* @typedef {Object} Job
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* @property {Object} meta Job metadata.
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* @property {Array<ImageData>} inputs Array of input data.
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* @property {JobCallback} callback Called when the job is complete.
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*/
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/**
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* @typedef {Object} ProcessorOptions
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* @property {number} threads Number of workers to spawn.
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* @property {Operation} operation The operation.
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* @property {Object<string, Function>} [lib] Functions that will be made available to operations run in a worker.
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* @property {number} queue The number of queued jobs to allow.
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* @property {boolean} [imageOps=false] Pass all the image data to the operation instead of a single pixel.
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*/
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/**
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* @classdesc
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* A processor runs pixel or image operations in workers.
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*/
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var Processor = /** @class */ (function (_super) {
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__extends(Processor, _super);
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/**
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* @param {ProcessorOptions} config Configuration.
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*/
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function Processor(config) {
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var _this = _super.call(this) || this;
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_this._imageOps = !!config.imageOps;
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var threads;
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if (config.threads === 0) {
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threads = 0;
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}
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else if (_this._imageOps) {
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threads = 1;
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}
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else {
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threads = config.threads || 1;
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}
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/**
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* @type {Array<Worker>}
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*/
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var workers = new Array(threads);
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if (threads) {
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for (var i = 0; i < threads; ++i) {
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workers[i] = createWorker(config, _this._onWorkerMessage.bind(_this, i));
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}
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}
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else {
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workers[0] = createFauxWorker(config, _this._onWorkerMessage.bind(_this, 0));
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}
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_this._workers = workers;
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/**
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* @type {Array<Job>}
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* @private
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*/
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_this._queue = [];
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_this._maxQueueLength = config.queue || Infinity;
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_this._running = 0;
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/**
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* @type {Object<number, any>}
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* @private
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*/
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_this._dataLookup = {};
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/**
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* @type {Job}
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* @private
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*/
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_this._job = null;
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return _this;
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}
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/**
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* Run operation on input data.
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* @param {Array<ImageData>} inputs Array of image data.
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* @param {Object} meta A user data object. This is passed to all operations
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* and must be serializable.
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* @param {function(Error, ImageData, Object): void} callback Called when work
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* completes. The first argument is any error. The second is the ImageData
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* generated by operations. The third is the user data object.
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*/
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Processor.prototype.process = function (inputs, meta, callback) {
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this._enqueue({
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inputs: inputs,
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meta: meta,
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callback: callback,
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});
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this._dispatch();
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};
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/**
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* Add a job to the queue.
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* @param {Job} job The job.
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*/
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Processor.prototype._enqueue = function (job) {
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this._queue.push(job);
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while (this._queue.length > this._maxQueueLength) {
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this._queue.shift().callback(null, null);
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}
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};
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/**
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* Dispatch a job.
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*/
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Processor.prototype._dispatch = function () {
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if (this._running || this._queue.length === 0) {
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return;
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}
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var job = this._queue.shift();
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this._job = job;
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var width = job.inputs[0].width;
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var height = job.inputs[0].height;
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var buffers = job.inputs.map(function (input) {
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return input.data.buffer;
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});
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var threads = this._workers.length;
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this._running = threads;
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if (threads === 1) {
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this._workers[0].postMessage({
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buffers: buffers,
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meta: job.meta,
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imageOps: this._imageOps,
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width: width,
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height: height,
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}, buffers);
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return;
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}
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var length = job.inputs[0].data.length;
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var segmentLength = 4 * Math.ceil(length / 4 / threads);
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for (var i = 0; i < threads; ++i) {
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var offset = i * segmentLength;
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var slices = [];
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for (var j = 0, jj = buffers.length; j < jj; ++j) {
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slices.push(buffers[j].slice(offset, offset + segmentLength));
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}
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this._workers[i].postMessage({
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buffers: slices,
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meta: job.meta,
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imageOps: this._imageOps,
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width: width,
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height: height,
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}, slices);
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}
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};
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/**
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* Handle messages from the worker.
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* @param {number} index The worker index.
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* @param {MessageEvent} event The message event.
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*/
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Processor.prototype._onWorkerMessage = function (index, event) {
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if (this.disposed) {
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return;
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}
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this._dataLookup[index] = event.data;
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--this._running;
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if (this._running === 0) {
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this._resolveJob();
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}
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};
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/**
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* Resolve a job. If there are no more worker threads, the processor callback
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* will be called.
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*/
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Processor.prototype._resolveJob = function () {
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var job = this._job;
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var threads = this._workers.length;
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var data, meta;
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if (threads === 1) {
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data = new Uint8ClampedArray(this._dataLookup[0]['buffer']);
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meta = this._dataLookup[0]['meta'];
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}
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else {
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var length_1 = job.inputs[0].data.length;
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data = new Uint8ClampedArray(length_1);
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meta = new Array(threads);
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var segmentLength = 4 * Math.ceil(length_1 / 4 / threads);
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for (var i = 0; i < threads; ++i) {
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var buffer = this._dataLookup[i]['buffer'];
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var offset = i * segmentLength;
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data.set(new Uint8ClampedArray(buffer), offset);
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meta[i] = this._dataLookup[i]['meta'];
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}
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}
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this._job = null;
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this._dataLookup = {};
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job.callback(null, newImageData(data, job.inputs[0].width, job.inputs[0].height), meta);
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this._dispatch();
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};
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/**
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* Terminate all workers associated with the processor.
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*/
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Processor.prototype.disposeInternal = function () {
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for (var i = 0; i < this._workers.length; ++i) {
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this._workers[i].terminate();
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}
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this._workers.length = 0;
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};
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return Processor;
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}(Disposable));
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export { Processor };
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/**
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* A function that takes an array of input data, performs some operation, and
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* returns an array of output data.
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* For `pixel` type operations, the function will be called with an array of
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* pixels, where each pixel is an array of four numbers (`[r, g, b, a]`) in the
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* range of 0 - 255. It should return a single pixel array.
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* For `'image'` type operations, functions will be called with an array of
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* [ImageData](https://developer.mozilla.org/en-US/docs/Web/API/ImageData)
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* and should return a single
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* [ImageData](https://developer.mozilla.org/en-US/docs/Web/API/ImageData).
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* The operations
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* are called with a second "data" argument, which can be used for storage. The
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* data object is accessible from raster events, where it can be initialized in
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* "beforeoperations" and accessed again in "afteroperations".
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*
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* @typedef {function((Array<Array<number>>|Array<ImageData>), Object):
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* (Array<number>|ImageData)} Operation
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*/
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/**
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* @enum {string}
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*/
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var RasterEventType = {
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/**
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* Triggered before operations are run. Listeners will receive an event object with
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* a `data` property that can be used to make data available to operations.
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* @event module:ol/source/Raster.RasterSourceEvent#beforeoperations
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* @api
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*/
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BEFOREOPERATIONS: 'beforeoperations',
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/**
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* Triggered after operations are run. Listeners will receive an event object with
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* a `data` property. If more than one thread is used, `data` will be an array of
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* objects. If a single thread is used, `data` will be a single object.
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* @event module:ol/source/Raster.RasterSourceEvent#afteroperations
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* @api
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*/
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AFTEROPERATIONS: 'afteroperations',
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};
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/**
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* Raster operation type. Supported values are `'pixel'` and `'image'`.
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* @enum {string}
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*/
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var RasterOperationType = {
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PIXEL: 'pixel',
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IMAGE: 'image',
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};
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/**
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* @typedef {import("./Image.js").ImageSourceEventTypes|'beforeoperations'|'afteroperations'} RasterSourceEventTypes
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*/
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/**
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* @classdesc
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* Events emitted by {@link module:ol/source/Raster~RasterSource} instances are instances of this
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* type.
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*/
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var RasterSourceEvent = /** @class */ (function (_super) {
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__extends(RasterSourceEvent, _super);
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/**
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* @param {string} type Type.
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* @param {import("../PluggableMap.js").FrameState} frameState The frame state.
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* @param {Object|Array<Object>} data An object made available to operations. For "afteroperations" evenets
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* this will be an array of objects if more than one thread is used.
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*/
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function RasterSourceEvent(type, frameState, data) {
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var _this = _super.call(this, type) || this;
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/**
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* The raster extent.
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* @type {import("../extent.js").Extent}
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* @api
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*/
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_this.extent = frameState.extent;
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/**
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* The pixel resolution (map units per pixel).
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* @type {number}
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* @api
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*/
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_this.resolution = frameState.viewState.resolution / frameState.pixelRatio;
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/**
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* An object made available to all operations. This can be used by operations
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* as a storage object (e.g. for calculating statistics).
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* @type {Object}
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* @api
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*/
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_this.data = data;
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return _this;
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}
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return RasterSourceEvent;
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}(Event));
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export { RasterSourceEvent };
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/**
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* @typedef {Object} Options
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* @property {Array<import("./Source.js").default|import("../layer/Layer.js").default>} sources Input
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* sources or layers. For vector data, use an VectorImage layer.
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* @property {Operation} [operation] Raster operation.
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* The operation will be called with data from input sources
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* and the output will be assigned to the raster source.
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* @property {Object} [lib] Functions that will be made available to operations run in a worker.
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* @property {number} [threads] By default, operations will be run in a single worker thread.
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* To avoid using workers altogether, set `threads: 0`. For pixel operations, operations can
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* be run in multiple worker threads. Note that there is additional overhead in
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* transferring data to multiple workers, and that depending on the user's
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* system, it may not be possible to parallelize the work.
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* @property {RasterOperationType} [operationType='pixel'] Operation type.
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* Supported values are `'pixel'` and `'image'`. By default,
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* `'pixel'` operations are assumed, and operations will be called with an
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* array of pixels from input sources. If set to `'image'`, operations will
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* be called with an array of ImageData objects from input sources.
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*/
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/***
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* @template Return
|
|
* @typedef {import("../Observable").OnSignature<import("../Observable").EventTypes, import("../events/Event.js").default, Return> &
|
|
* import("../Observable").OnSignature<import("../ObjectEventType").Types, import("../Object").ObjectEvent, Return> &
|
|
* import("../Observable").OnSignature<import("./Image.js").ImageSourceEventTypes, import("./Image.js").ImageSourceEvent, Return> &
|
|
* import("../Observable").OnSignature<RasterSourceEventTypes, RasterSourceEvent, Return> &
|
|
* import("../Observable").CombinedOnSignature<import("../Observable").EventTypes|import("../ObjectEventType").Types
|
|
* |RasterSourceEventTypes, Return>} RasterSourceOnSignature
|
|
*/
|
|
/**
|
|
* @classdesc
|
|
* A source that transforms data from any number of input sources using an
|
|
* {@link module:ol/source/Raster~Operation} function to transform input pixel values into
|
|
* output pixel values.
|
|
*
|
|
* @fires module:ol/source/Raster.RasterSourceEvent
|
|
* @api
|
|
*/
|
|
var RasterSource = /** @class */ (function (_super) {
|
|
__extends(RasterSource, _super);
|
|
/**
|
|
* @param {Options} options Options.
|
|
*/
|
|
function RasterSource(options) {
|
|
var _this = _super.call(this, {
|
|
projection: null,
|
|
}) || this;
|
|
/***
|
|
* @type {RasterSourceOnSignature<import("../events").EventsKey>}
|
|
*/
|
|
_this.on;
|
|
/***
|
|
* @type {RasterSourceOnSignature<import("../events").EventsKey>}
|
|
*/
|
|
_this.once;
|
|
/***
|
|
* @type {RasterSourceOnSignature<void>}
|
|
*/
|
|
_this.un;
|
|
/**
|
|
* @private
|
|
* @type {Processor}
|
|
*/
|
|
_this.processor_ = null;
|
|
/**
|
|
* @private
|
|
* @type {RasterOperationType}
|
|
*/
|
|
_this.operationType_ =
|
|
options.operationType !== undefined
|
|
? options.operationType
|
|
: RasterOperationType.PIXEL;
|
|
/**
|
|
* @private
|
|
* @type {number}
|
|
*/
|
|
_this.threads_ = options.threads !== undefined ? options.threads : 1;
|
|
/**
|
|
* @private
|
|
* @type {Array<import("../layer/Layer.js").default>}
|
|
*/
|
|
_this.layers_ = createLayers(options.sources);
|
|
var changed = _this.changed.bind(_this);
|
|
for (var i = 0, ii = _this.layers_.length; i < ii; ++i) {
|
|
_this.layers_[i].addEventListener(EventType.CHANGE, changed);
|
|
}
|
|
/**
|
|
* @private
|
|
* @type {import("../TileQueue.js").default}
|
|
*/
|
|
_this.tileQueue_ = new TileQueue(function () {
|
|
return 1;
|
|
}, _this.changed.bind(_this));
|
|
/**
|
|
* The most recently requested frame state.
|
|
* @type {import("../PluggableMap.js").FrameState}
|
|
* @private
|
|
*/
|
|
_this.requestedFrameState_;
|
|
/**
|
|
* The most recently rendered image canvas.
|
|
* @type {import("../ImageCanvas.js").default}
|
|
* @private
|
|
*/
|
|
_this.renderedImageCanvas_ = null;
|
|
/**
|
|
* The most recently rendered revision.
|
|
* @type {number}
|
|
*/
|
|
_this.renderedRevision_;
|
|
/**
|
|
* @private
|
|
* @type {import("../PluggableMap.js").FrameState}
|
|
*/
|
|
_this.frameState_ = {
|
|
animate: false,
|
|
coordinateToPixelTransform: createTransform(),
|
|
declutterTree: null,
|
|
extent: null,
|
|
index: 0,
|
|
layerIndex: 0,
|
|
layerStatesArray: getLayerStatesArray(_this.layers_),
|
|
pixelRatio: 1,
|
|
pixelToCoordinateTransform: createTransform(),
|
|
postRenderFunctions: [],
|
|
size: [0, 0],
|
|
tileQueue: _this.tileQueue_,
|
|
time: Date.now(),
|
|
usedTiles: {},
|
|
viewState: /** @type {import("../View.js").State} */ ({
|
|
rotation: 0,
|
|
}),
|
|
viewHints: [],
|
|
wantedTiles: {},
|
|
mapId: getUid(_this),
|
|
renderTargets: {},
|
|
};
|
|
_this.setAttributions(function (frameState) {
|
|
var attributions = [];
|
|
for (var index = 0, iMax = options.sources.length; index < iMax; ++index) {
|
|
var sourceOrLayer = options.sources[index];
|
|
var source = sourceOrLayer instanceof Source
|
|
? sourceOrLayer
|
|
: sourceOrLayer.getSource();
|
|
var attributionGetter = source.getAttributions();
|
|
if (typeof attributionGetter === 'function') {
|
|
var sourceAttribution = attributionGetter(frameState);
|
|
attributions.push.apply(attributions, sourceAttribution);
|
|
}
|
|
}
|
|
return attributions.length !== 0 ? attributions : null;
|
|
});
|
|
if (options.operation !== undefined) {
|
|
_this.setOperation(options.operation, options.lib);
|
|
}
|
|
return _this;
|
|
}
|
|
/**
|
|
* Set the operation.
|
|
* @param {Operation} operation New operation.
|
|
* @param {Object} [opt_lib] Functions that will be available to operations run
|
|
* in a worker.
|
|
* @api
|
|
*/
|
|
RasterSource.prototype.setOperation = function (operation, opt_lib) {
|
|
if (this.processor_) {
|
|
this.processor_.dispose();
|
|
}
|
|
this.processor_ = new Processor({
|
|
operation: operation,
|
|
imageOps: this.operationType_ === RasterOperationType.IMAGE,
|
|
queue: 1,
|
|
lib: opt_lib,
|
|
threads: this.threads_,
|
|
});
|
|
this.changed();
|
|
};
|
|
/**
|
|
* Update the stored frame state.
|
|
* @param {import("../extent.js").Extent} extent The view extent (in map units).
|
|
* @param {number} resolution The view resolution.
|
|
* @param {import("../proj/Projection.js").default} projection The view projection.
|
|
* @return {import("../PluggableMap.js").FrameState} The updated frame state.
|
|
* @private
|
|
*/
|
|
RasterSource.prototype.updateFrameState_ = function (extent, resolution, projection) {
|
|
var frameState = /** @type {import("../PluggableMap.js").FrameState} */ (assign({}, this.frameState_));
|
|
frameState.viewState = /** @type {import("../View.js").State} */ (assign({}, frameState.viewState));
|
|
var center = getCenter(extent);
|
|
frameState.extent = extent.slice();
|
|
frameState.size[0] = Math.round(getWidth(extent) / resolution);
|
|
frameState.size[1] = Math.round(getHeight(extent) / resolution);
|
|
frameState.time = Date.now();
|
|
var viewState = frameState.viewState;
|
|
viewState.center = center;
|
|
viewState.projection = projection;
|
|
viewState.resolution = resolution;
|
|
return frameState;
|
|
};
|
|
/**
|
|
* Determine if all sources are ready.
|
|
* @return {boolean} All sources are ready.
|
|
* @private
|
|
*/
|
|
RasterSource.prototype.allSourcesReady_ = function () {
|
|
var ready = true;
|
|
var source;
|
|
for (var i = 0, ii = this.layers_.length; i < ii; ++i) {
|
|
source = this.layers_[i].getSource();
|
|
if (source.getState() !== 'ready') {
|
|
ready = false;
|
|
break;
|
|
}
|
|
}
|
|
return ready;
|
|
};
|
|
/**
|
|
* @param {import("../extent.js").Extent} extent Extent.
|
|
* @param {number} resolution Resolution.
|
|
* @param {number} pixelRatio Pixel ratio.
|
|
* @param {import("../proj/Projection.js").default} projection Projection.
|
|
* @return {import("../ImageCanvas.js").default} Single image.
|
|
*/
|
|
RasterSource.prototype.getImage = function (extent, resolution, pixelRatio, projection) {
|
|
if (!this.allSourcesReady_()) {
|
|
return null;
|
|
}
|
|
var frameState = this.updateFrameState_(extent, resolution, projection);
|
|
this.requestedFrameState_ = frameState;
|
|
// check if we can't reuse the existing ol/ImageCanvas
|
|
if (this.renderedImageCanvas_) {
|
|
var renderedResolution = this.renderedImageCanvas_.getResolution();
|
|
var renderedExtent = this.renderedImageCanvas_.getExtent();
|
|
if (resolution !== renderedResolution ||
|
|
!equals(extent, renderedExtent)) {
|
|
this.renderedImageCanvas_ = null;
|
|
}
|
|
}
|
|
if (!this.renderedImageCanvas_ ||
|
|
this.getRevision() !== this.renderedRevision_) {
|
|
this.processSources_();
|
|
}
|
|
frameState.tileQueue.loadMoreTiles(16, 16);
|
|
if (frameState.animate) {
|
|
requestAnimationFrame(this.changed.bind(this));
|
|
}
|
|
return this.renderedImageCanvas_;
|
|
};
|
|
/**
|
|
* Start processing source data.
|
|
* @private
|
|
*/
|
|
RasterSource.prototype.processSources_ = function () {
|
|
var frameState = this.requestedFrameState_;
|
|
var len = this.layers_.length;
|
|
var imageDatas = new Array(len);
|
|
for (var i = 0; i < len; ++i) {
|
|
frameState.layerIndex = i;
|
|
var imageData = getImageData(this.layers_[i], frameState);
|
|
if (imageData) {
|
|
imageDatas[i] = imageData;
|
|
}
|
|
else {
|
|
return;
|
|
}
|
|
}
|
|
var data = {};
|
|
this.dispatchEvent(new RasterSourceEvent(RasterEventType.BEFOREOPERATIONS, frameState, data));
|
|
this.processor_.process(imageDatas, data, this.onWorkerComplete_.bind(this, frameState));
|
|
};
|
|
/**
|
|
* Called when pixel processing is complete.
|
|
* @param {import("../PluggableMap.js").FrameState} frameState The frame state.
|
|
* @param {Error} err Any error during processing.
|
|
* @param {ImageData} output The output image data.
|
|
* @param {Object|Array<Object>} data The user data (or an array if more than one thread).
|
|
* @private
|
|
*/
|
|
RasterSource.prototype.onWorkerComplete_ = function (frameState, err, output, data) {
|
|
if (err || !output) {
|
|
return;
|
|
}
|
|
// do nothing if extent or resolution changed
|
|
var extent = frameState.extent;
|
|
var resolution = frameState.viewState.resolution;
|
|
if (resolution !== this.requestedFrameState_.viewState.resolution ||
|
|
!equals(extent, this.requestedFrameState_.extent)) {
|
|
return;
|
|
}
|
|
var context;
|
|
if (this.renderedImageCanvas_) {
|
|
context = this.renderedImageCanvas_.getImage().getContext('2d');
|
|
}
|
|
else {
|
|
var width = Math.round(getWidth(extent) / resolution);
|
|
var height = Math.round(getHeight(extent) / resolution);
|
|
context = createCanvasContext2D(width, height);
|
|
this.renderedImageCanvas_ = new ImageCanvas(extent, resolution, 1, context.canvas);
|
|
}
|
|
context.putImageData(output, 0, 0);
|
|
this.changed();
|
|
this.renderedRevision_ = this.getRevision();
|
|
this.dispatchEvent(new RasterSourceEvent(RasterEventType.AFTEROPERATIONS, frameState, data));
|
|
if (frameState.animate) {
|
|
requestAnimationFrame(this.changed.bind(this));
|
|
}
|
|
};
|
|
RasterSource.prototype.disposeInternal = function () {
|
|
if (this.processor_) {
|
|
this.processor_.dispose();
|
|
}
|
|
_super.prototype.disposeInternal.call(this);
|
|
};
|
|
return RasterSource;
|
|
}(ImageSource));
|
|
/**
|
|
* Clean up and unregister the worker.
|
|
* @function
|
|
* @api
|
|
*/
|
|
RasterSource.prototype.dispose;
|
|
/**
|
|
* A reusable canvas context.
|
|
* @type {CanvasRenderingContext2D}
|
|
* @private
|
|
*/
|
|
var sharedContext = null;
|
|
/**
|
|
* Get image data from a layer.
|
|
* @param {import("../layer/Layer.js").default} layer Layer to render.
|
|
* @param {import("../PluggableMap.js").FrameState} frameState The frame state.
|
|
* @return {ImageData} The image data.
|
|
*/
|
|
function getImageData(layer, frameState) {
|
|
var renderer = layer.getRenderer();
|
|
if (!renderer) {
|
|
throw new Error('Unsupported layer type: ' + layer);
|
|
}
|
|
if (!renderer.prepareFrame(frameState)) {
|
|
return null;
|
|
}
|
|
var width = frameState.size[0];
|
|
var height = frameState.size[1];
|
|
if (width === 0 || height === 0) {
|
|
return null;
|
|
}
|
|
var container = renderer.renderFrame(frameState, null);
|
|
var element;
|
|
if (container instanceof HTMLCanvasElement) {
|
|
element = container;
|
|
}
|
|
else {
|
|
if (container) {
|
|
element = container.firstElementChild;
|
|
}
|
|
if (!(element instanceof HTMLCanvasElement)) {
|
|
throw new Error('Unsupported rendered element: ' + element);
|
|
}
|
|
if (element.width === width && element.height === height) {
|
|
var context_1 = element.getContext('2d');
|
|
return context_1.getImageData(0, 0, width, height);
|
|
}
|
|
}
|
|
if (!sharedContext) {
|
|
sharedContext = createCanvasContext2D(width, height);
|
|
}
|
|
else {
|
|
var canvas = sharedContext.canvas;
|
|
if (canvas.width !== width || canvas.height !== height) {
|
|
sharedContext = createCanvasContext2D(width, height);
|
|
}
|
|
else {
|
|
sharedContext.clearRect(0, 0, width, height);
|
|
}
|
|
}
|
|
sharedContext.drawImage(element, 0, 0, width, height);
|
|
return sharedContext.getImageData(0, 0, width, height);
|
|
}
|
|
/**
|
|
* Get a list of layer states from a list of layers.
|
|
* @param {Array<import("../layer/Layer.js").default>} layers Layers.
|
|
* @return {Array<import("../layer/Layer.js").State>} The layer states.
|
|
*/
|
|
function getLayerStatesArray(layers) {
|
|
return layers.map(function (layer) {
|
|
return layer.getLayerState();
|
|
});
|
|
}
|
|
/**
|
|
* Create layers for all sources.
|
|
* @param {Array<import("./Source.js").default|import("../layer/Layer.js").default>} sources The sources.
|
|
* @return {Array<import("../layer/Layer.js").default>} Array of layers.
|
|
*/
|
|
function createLayers(sources) {
|
|
var len = sources.length;
|
|
var layers = new Array(len);
|
|
for (var i = 0; i < len; ++i) {
|
|
layers[i] = createLayer(sources[i]);
|
|
}
|
|
return layers;
|
|
}
|
|
/**
|
|
* Create a layer for the provided source.
|
|
* @param {import("./Source.js").default|import("../layer/Layer.js").default} layerOrSource The layer or source.
|
|
* @return {import("../layer/Layer.js").default} The layer.
|
|
*/
|
|
function createLayer(layerOrSource) {
|
|
// @type {import("../layer/Layer.js").default}
|
|
var layer;
|
|
if (layerOrSource instanceof Source) {
|
|
if (layerOrSource instanceof TileSource) {
|
|
layer = new TileLayer({ source: layerOrSource });
|
|
}
|
|
else if (layerOrSource instanceof ImageSource) {
|
|
layer = new ImageLayer({ source: layerOrSource });
|
|
}
|
|
}
|
|
else {
|
|
layer = layerOrSource;
|
|
}
|
|
return layer;
|
|
}
|
|
export default RasterSource;
|
|
//# sourceMappingURL=Raster.js.map
|