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coopgo/node_modules/ol/Map.js
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JavaScript

var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
/**
* @module ol/Map
*/
import CompositeMapRenderer from './renderer/Composite.js';
import PluggableMap from './PluggableMap.js';
import { assign } from './obj.js';
import { defaults as defaultControls } from './control.js';
import { defaults as defaultInteractions } from './interaction.js';
/**
* @classdesc
* The map is the core component of OpenLayers. For a map to render, a view,
* one or more layers, and a target container are needed:
*
* import Map from 'ol/Map';
* import View from 'ol/View';
* import TileLayer from 'ol/layer/Tile';
* import OSM from 'ol/source/OSM';
*
* var map = new Map({
* view: new View({
* center: [0, 0],
* zoom: 1
* }),
* layers: [
* new TileLayer({
* source: new OSM()
* })
* ],
* target: 'map'
* });
*
* The above snippet creates a map using a {@link module:ol/layer/Tile~TileLayer} to
* display {@link module:ol/source/OSM~OSM} OSM data and render it to a DOM
* element with the id `map`.
*
* The constructor places a viewport container (with CSS class name
* `ol-viewport`) in the target element (see `getViewport()`), and then two
* further elements within the viewport: one with CSS class name
* `ol-overlaycontainer-stopevent` for controls and some overlays, and one with
* CSS class name `ol-overlaycontainer` for other overlays (see the `stopEvent`
* option of {@link module:ol/Overlay~Overlay} for the difference). The map
* itself is placed in a further element within the viewport.
*
* Layers are stored as a {@link module:ol/Collection~Collection} in
* layerGroups. A top-level group is provided by the library. This is what is
* accessed by `getLayerGroup` and `setLayerGroup`. Layers entered in the
* options are added to this group, and `addLayer` and `removeLayer` change the
* layer collection in the group. `getLayers` is a convenience function for
* `getLayerGroup().getLayers()`. Note that {@link module:ol/layer/Group~LayerGroup}
* is a subclass of {@link module:ol/layer/Base~BaseLayer}, so layers entered in the
* options or added with `addLayer` can be groups, which can contain further
* groups, and so on.
*
* @api
*/
var Map = /** @class */ (function (_super) {
__extends(Map, _super);
/**
* @param {import("./PluggableMap.js").MapOptions} options Map options.
*/
function Map(options) {
options = assign({}, options);
if (!options.controls) {
options.controls = defaultControls();
}
if (!options.interactions) {
options.interactions = defaultInteractions({
onFocusOnly: true,
});
}
return _super.call(this, options) || this;
}
Map.prototype.createRenderer = function () {
return new CompositeMapRenderer(this);
};
return Map;
}(PluggableMap));
export default Map;
//# sourceMappingURL=Map.js.map