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331 lines
13 KiB
JavaScript
331 lines
13 KiB
JavaScript
var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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/**
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* @module ol/renderer/canvas/Layer
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*/
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import LayerRenderer from '../Layer.js';
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import RenderEvent from '../../render/Event.js';
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import RenderEventType from '../../render/EventType.js';
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import { apply as applyTransform, compose as composeTransform, create as createTransform, } from '../../transform.js';
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import { asArray } from '../../color.js';
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import { containsCoordinate, getBottomLeft, getBottomRight, getTopLeft, getTopRight, } from '../../extent.js';
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import { createCanvasContext2D } from '../../dom.js';
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import { equals } from '../../array.js';
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/**
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* @type {Array<HTMLCanvasElement>}
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*/
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export var canvasPool = [];
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/**
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* @type {CanvasRenderingContext2D}
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*/
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var pixelContext = null;
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function createPixelContext() {
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var canvas = document.createElement('canvas');
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canvas.width = 1;
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canvas.height = 1;
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pixelContext = canvas.getContext('2d');
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}
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/**
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* @abstract
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* @template {import("../../layer/Layer.js").default} LayerType
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* @extends {LayerRenderer<LayerType>}
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*/
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var CanvasLayerRenderer = /** @class */ (function (_super) {
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__extends(CanvasLayerRenderer, _super);
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/**
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* @param {LayerType} layer Layer.
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*/
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function CanvasLayerRenderer(layer) {
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var _this = _super.call(this, layer) || this;
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/**
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* @protected
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* @type {HTMLElement}
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*/
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_this.container = null;
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/**
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* @protected
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* @type {number}
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*/
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_this.renderedResolution;
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/**
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* A temporary transform. The values in this transform should only be used in a
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* function that sets the values.
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* @protected
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* @type {import("../../transform.js").Transform}
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*/
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_this.tempTransform = createTransform();
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/**
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* The transform for rendered pixels to viewport CSS pixels. This transform must
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* be set when rendering a frame and may be used by other functions after rendering.
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* @protected
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* @type {import("../../transform.js").Transform}
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*/
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_this.pixelTransform = createTransform();
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/**
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* The transform for viewport CSS pixels to rendered pixels. This transform must
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* be set when rendering a frame and may be used by other functions after rendering.
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* @protected
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* @type {import("../../transform.js").Transform}
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*/
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_this.inversePixelTransform = createTransform();
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/**
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* @type {CanvasRenderingContext2D}
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*/
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_this.context = null;
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/**
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* @type {boolean}
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*/
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_this.containerReused = false;
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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_this.pixelContext_ = null;
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/**
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* @protected
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* @type {import("../../PluggableMap.js").FrameState|null}
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*/
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_this.frameState = null;
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return _this;
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}
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/**
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* @param {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} image Image.
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* @param {number} col The column index.
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* @param {number} row The row index.
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* @return {Uint8ClampedArray|null} The image data.
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*/
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CanvasLayerRenderer.prototype.getImageData = function (image, col, row) {
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if (!pixelContext) {
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createPixelContext();
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}
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pixelContext.clearRect(0, 0, 1, 1);
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var data;
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try {
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pixelContext.drawImage(image, col, row, 1, 1, 0, 0, 1, 1);
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data = pixelContext.getImageData(0, 0, 1, 1).data;
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}
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catch (err) {
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pixelContext = null;
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return null;
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}
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return data;
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};
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/**
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* @param {import('../../PluggableMap.js').FrameState} frameState Frame state.
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* @return {string} Background color.
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*/
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CanvasLayerRenderer.prototype.getBackground = function (frameState) {
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var layer = this.getLayer();
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var background = layer.getBackground();
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if (typeof background === 'function') {
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background = background(frameState.viewState.resolution);
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}
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return background || undefined;
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};
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/**
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* Get a rendering container from an existing target, if compatible.
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* @param {HTMLElement} target Potential render target.
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* @param {string} transform CSS Transform.
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* @param {string} [opt_backgroundColor] Background color.
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*/
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CanvasLayerRenderer.prototype.useContainer = function (target, transform, opt_backgroundColor) {
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var layerClassName = this.getLayer().getClassName();
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var container, context;
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if (target &&
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target.className === layerClassName &&
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(!opt_backgroundColor ||
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(target &&
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target.style.backgroundColor &&
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equals(asArray(target.style.backgroundColor), asArray(opt_backgroundColor))))) {
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var canvas = target.firstElementChild;
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if (canvas instanceof HTMLCanvasElement) {
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context = canvas.getContext('2d');
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}
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}
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if (context && context.canvas.style.transform === transform) {
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// Container of the previous layer renderer can be used.
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this.container = target;
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this.context = context;
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this.containerReused = true;
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}
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else if (this.containerReused) {
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// Previously reused container cannot be used any more.
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this.container = null;
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this.context = null;
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this.containerReused = false;
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}
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if (!this.container) {
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container = document.createElement('div');
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container.className = layerClassName;
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var style = container.style;
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style.position = 'absolute';
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style.width = '100%';
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style.height = '100%';
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context = createCanvasContext2D();
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var canvas = context.canvas;
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container.appendChild(canvas);
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style = canvas.style;
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style.position = 'absolute';
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style.left = '0';
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style.transformOrigin = 'top left';
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this.container = container;
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this.context = context;
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}
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if (!this.containerReused &&
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opt_backgroundColor &&
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!this.container.style.backgroundColor) {
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this.container.style.backgroundColor = opt_backgroundColor;
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}
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};
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @param {import("../../extent.js").Extent} extent Clip extent.
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* @protected
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*/
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CanvasLayerRenderer.prototype.clipUnrotated = function (context, frameState, extent) {
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var topLeft = getTopLeft(extent);
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var topRight = getTopRight(extent);
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var bottomRight = getBottomRight(extent);
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var bottomLeft = getBottomLeft(extent);
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applyTransform(frameState.coordinateToPixelTransform, topLeft);
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applyTransform(frameState.coordinateToPixelTransform, topRight);
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applyTransform(frameState.coordinateToPixelTransform, bottomRight);
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applyTransform(frameState.coordinateToPixelTransform, bottomLeft);
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var inverted = this.inversePixelTransform;
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applyTransform(inverted, topLeft);
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applyTransform(inverted, topRight);
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applyTransform(inverted, bottomRight);
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applyTransform(inverted, bottomLeft);
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context.save();
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context.beginPath();
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context.moveTo(Math.round(topLeft[0]), Math.round(topLeft[1]));
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context.lineTo(Math.round(topRight[0]), Math.round(topRight[1]));
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context.lineTo(Math.round(bottomRight[0]), Math.round(bottomRight[1]));
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context.lineTo(Math.round(bottomLeft[0]), Math.round(bottomLeft[1]));
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context.clip();
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};
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/**
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* @param {import("../../render/EventType.js").default} type Event type.
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @private
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*/
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CanvasLayerRenderer.prototype.dispatchRenderEvent_ = function (type, context, frameState) {
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var layer = this.getLayer();
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if (layer.hasListener(type)) {
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var event_1 = new RenderEvent(type, this.inversePixelTransform, frameState, context);
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layer.dispatchEvent(event_1);
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}
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};
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @protected
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*/
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CanvasLayerRenderer.prototype.preRender = function (context, frameState) {
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this.frameState = frameState;
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this.dispatchRenderEvent_(RenderEventType.PRERENDER, context, frameState);
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};
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @protected
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*/
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CanvasLayerRenderer.prototype.postRender = function (context, frameState) {
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this.dispatchRenderEvent_(RenderEventType.POSTRENDER, context, frameState);
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};
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/**
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* Creates a transform for rendering to an element that will be rotated after rendering.
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* @param {import("../../coordinate.js").Coordinate} center Center.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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* @param {number} pixelRatio Pixel ratio.
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* @param {number} width Width of the rendered element (in pixels).
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* @param {number} height Height of the rendered element (in pixels).
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* @param {number} offsetX Offset on the x-axis in view coordinates.
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* @protected
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* @return {!import("../../transform.js").Transform} Transform.
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*/
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CanvasLayerRenderer.prototype.getRenderTransform = function (center, resolution, rotation, pixelRatio, width, height, offsetX) {
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var dx1 = width / 2;
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var dy1 = height / 2;
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var sx = pixelRatio / resolution;
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var sy = -sx;
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var dx2 = -center[0] + offsetX;
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var dy2 = -center[1];
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return composeTransform(this.tempTransform, dx1, dy1, sx, sy, -rotation, dx2, dy2);
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};
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/**
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* @param {import("../../pixel.js").Pixel} pixel Pixel.
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* @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
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* location, null will be returned. If there is data, but pixel values cannot be
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* returned, and empty array will be returned.
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*/
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CanvasLayerRenderer.prototype.getDataAtPixel = function (pixel, frameState, hitTolerance) {
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var renderPixel = applyTransform(this.inversePixelTransform, pixel.slice());
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var context = this.context;
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var layer = this.getLayer();
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var layerExtent = layer.getExtent();
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if (layerExtent) {
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var renderCoordinate = applyTransform(frameState.pixelToCoordinateTransform, pixel.slice());
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/** get only data inside of the layer extent */
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if (!containsCoordinate(layerExtent, renderCoordinate)) {
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return null;
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}
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}
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var x = Math.round(renderPixel[0]);
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var y = Math.round(renderPixel[1]);
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var pixelContext = this.pixelContext_;
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if (!pixelContext) {
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var pixelCanvas = document.createElement('canvas');
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pixelCanvas.width = 1;
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pixelCanvas.height = 1;
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pixelContext = pixelCanvas.getContext('2d');
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this.pixelContext_ = pixelContext;
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}
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pixelContext.clearRect(0, 0, 1, 1);
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var data;
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try {
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pixelContext.drawImage(context.canvas, x, y, 1, 1, 0, 0, 1, 1);
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data = pixelContext.getImageData(0, 0, 1, 1).data;
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}
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catch (err) {
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if (err.name === 'SecurityError') {
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// tainted canvas, we assume there is data at the given pixel (although there might not be)
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this.pixelContext_ = null;
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return new Uint8Array();
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}
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return data;
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}
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if (data[3] === 0) {
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return null;
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}
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return data;
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};
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/**
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* Clean up.
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*/
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CanvasLayerRenderer.prototype.disposeInternal = function () {
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delete this.frameState;
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_super.prototype.disposeInternal.call(this);
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};
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return CanvasLayerRenderer;
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}(LayerRenderer));
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export default CanvasLayerRenderer;
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//# sourceMappingURL=Layer.js.map
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