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coopgo/node_modules/ol/renderer/canvas/VectorTileLayer.js
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var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
/**
* @module ol/renderer/canvas/VectorTileLayer
*/
import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
import CanvasExecutorGroup from '../../render/canvas/ExecutorGroup.js';
import CanvasTileLayerRenderer from './TileLayer.js';
import TileState from '../../TileState.js';
import VectorTileRenderType from '../../layer/VectorTileRenderType.js';
import ViewHint from '../../ViewHint.js';
import { HIT_DETECT_RESOLUTION, createHitDetectionImageData, hitDetect, } from '../../render/canvas/hitdetect.js';
import { apply as applyTransform, create as createTransform, multiply, reset as resetTransform, scale, scale as scaleTransform, translate as translateTransform, } from '../../transform.js';
import { boundingExtent, buffer, containsExtent, equals, getIntersection, getTopLeft, intersects, } from '../../extent.js';
import { getSquaredTolerance as getSquaredRenderTolerance, renderFeature, } from '../vector.js';
import { getUid } from '../../util.js';
import { toSize } from '../../size.js';
import { wrapX } from '../../coordinate.js';
/**
* @type {!Object<string, Array<import("../../render/canvas.js").BuilderType>>}
*/
var IMAGE_REPLAYS = {
'image': ['Polygon', 'Circle', 'LineString', 'Image', 'Text'],
'hybrid': ['Polygon', 'LineString'],
'vector': [],
};
/**
* @type {!Object<string, Array<import("../../render/canvas.js").BuilderType>>}
*/
var VECTOR_REPLAYS = {
'hybrid': ['Image', 'Text', 'Default'],
'vector': ['Polygon', 'Circle', 'LineString', 'Image', 'Text', 'Default'],
};
/**
* @classdesc
* Canvas renderer for vector tile layers.
* @api
* @extends {CanvasTileLayerRenderer<import("../../layer/VectorTile.js").default>}
*/
var CanvasVectorTileLayerRenderer = /** @class */ (function (_super) {
__extends(CanvasVectorTileLayerRenderer, _super);
/**
* @param {import("../../layer/VectorTile.js").default} layer VectorTile layer.
*/
function CanvasVectorTileLayerRenderer(layer) {
var _this = _super.call(this, layer) || this;
/** @private */
_this.boundHandleStyleImageChange_ = _this.handleStyleImageChange_.bind(_this);
/**
* @private
* @type {number}
*/
_this.renderedLayerRevision_;
/**
* @private
* @type {import("../../transform").Transform}
*/
_this.renderedPixelToCoordinateTransform_ = null;
/**
* @private
* @type {number}
*/
_this.renderedRotation_;
/**
* @private
* @type {import("../../transform.js").Transform}
*/
_this.tmpTransform_ = createTransform();
return _this;
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../proj/Projection").default} projection Projection.
* @return {boolean|undefined} Tile needs to be rendered.
*/
CanvasVectorTileLayerRenderer.prototype.prepareTile = function (tile, pixelRatio, projection) {
var render;
var state = tile.getState();
if (state === TileState.LOADED || state === TileState.ERROR) {
this.updateExecutorGroup_(tile, pixelRatio, projection);
if (this.tileImageNeedsRender_(tile)) {
render = true;
}
}
return render;
};
/**
* @param {number} z Tile coordinate z.
* @param {number} x Tile coordinate x.
* @param {number} y Tile coordinate y.
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @return {!import("../../Tile.js").default} Tile.
*/
CanvasVectorTileLayerRenderer.prototype.getTile = function (z, x, y, frameState) {
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var resolution = viewState.resolution;
var projection = viewState.projection;
var layer = this.getLayer();
var tile = layer.getSource().getTile(z, x, y, pixelRatio, projection);
var viewHints = frameState.viewHints;
var hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
if (hifi || !tile.wantedResolution) {
tile.wantedResolution = resolution;
}
var render = this.prepareTile(tile, pixelRatio, projection);
if (render &&
(hifi || Date.now() - frameState.time < 8) &&
layer.getRenderMode() !== VectorTileRenderType.VECTOR) {
this.renderTileImage_(tile, frameState);
}
return _super.prototype.getTile.call(this, z, x, y, frameState);
};
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @return {boolean} Tile is drawable.
*/
CanvasVectorTileLayerRenderer.prototype.isDrawableTile = function (tile) {
var layer = this.getLayer();
return (_super.prototype.isDrawableTile.call(this, tile) &&
(layer.getRenderMode() === VectorTileRenderType.VECTOR
? getUid(layer) in tile.executorGroups
: tile.hasContext(layer)));
};
/**
* @inheritDoc
*/
CanvasVectorTileLayerRenderer.prototype.getTileImage = function (tile) {
return tile.getImage(this.getLayer());
};
/**
* Determine whether render should be called.
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @return {boolean} Layer is ready to be rendered.
*/
CanvasVectorTileLayerRenderer.prototype.prepareFrame = function (frameState) {
var layerRevision = this.getLayer().getRevision();
if (this.renderedLayerRevision_ !== layerRevision) {
this.renderedLayerRevision_ = layerRevision;
this.renderedTiles.length = 0;
}
return _super.prototype.prepareFrame.call(this, frameState);
};
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../proj/Projection.js").default} projection Projection.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.updateExecutorGroup_ = function (tile, pixelRatio, projection) {
var layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
var revision = layer.getRevision();
var renderOrder = layer.getRenderOrder() || null;
var resolution = tile.wantedResolution;
var builderState = tile.getReplayState(layer);
if (!builderState.dirty &&
builderState.renderedResolution === resolution &&
builderState.renderedRevision == revision &&
builderState.renderedRenderOrder == renderOrder) {
return;
}
var source = layer.getSource();
var declutter = layer.getDeclutter();
var sourceTileGrid = source.getTileGrid();
var tileGrid = source.getTileGridForProjection(projection);
var tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
var sourceTiles = source.getSourceTiles(pixelRatio, projection, tile);
var layerUid = getUid(layer);
delete tile.hitDetectionImageData[layerUid];
tile.executorGroups[layerUid] = [];
if (declutter) {
tile.declutterExecutorGroups[layerUid] = [];
}
builderState.dirty = false;
var _loop_1 = function (t, tt) {
var sourceTile = sourceTiles[t];
if (sourceTile.getState() != TileState.LOADED) {
return "continue";
}
var sourceTileCoord = sourceTile.tileCoord;
var sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
var sharedExtent = getIntersection(tileExtent, sourceTileExtent);
var builderExtent = buffer(sharedExtent, layer.getRenderBuffer() * resolution, this_1.tmpExtent);
var bufferedExtent = equals(sourceTileExtent, sharedExtent)
? null
: builderExtent;
var builderGroup = new CanvasBuilderGroup(0, builderExtent, resolution, pixelRatio);
var declutterBuilderGroup = declutter
? new CanvasBuilderGroup(0, sharedExtent, resolution, pixelRatio)
: undefined;
var squaredTolerance = getSquaredRenderTolerance(resolution, pixelRatio);
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @this {CanvasVectorTileLayerRenderer}
*/
var render = function (feature) {
var styles;
var styleFunction = feature.getStyleFunction() || layer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
var dirty = this.renderFeature(feature, squaredTolerance, styles, builderGroup, declutterBuilderGroup);
builderState.dirty = builderState.dirty || dirty;
}
};
var features = sourceTile.getFeatures();
if (renderOrder && renderOrder !== builderState.renderedRenderOrder) {
features.sort(renderOrder);
}
for (var i = 0, ii = features.length; i < ii; ++i) {
var feature = features[i];
if (!bufferedExtent ||
intersects(bufferedExtent, feature.getGeometry().getExtent())) {
render.call(this_1, feature);
}
}
var executorGroupInstructions = builderGroup.finish();
// no need to clip when the render tile is covered by a single source tile
var replayExtent = layer.getRenderMode() !== VectorTileRenderType.VECTOR &&
declutter &&
sourceTiles.length === 1
? null
: sharedExtent;
var renderingReplayGroup = new CanvasExecutorGroup(replayExtent, resolution, pixelRatio, source.getOverlaps(), executorGroupInstructions, layer.getRenderBuffer());
tile.executorGroups[layerUid].push(renderingReplayGroup);
if (declutterBuilderGroup) {
var declutterExecutorGroup = new CanvasExecutorGroup(null, resolution, pixelRatio, source.getOverlaps(), declutterBuilderGroup.finish(), layer.getRenderBuffer());
tile.declutterExecutorGroups[layerUid].push(declutterExecutorGroup);
}
};
var this_1 = this;
for (var t = 0, tt = sourceTiles.length; t < tt; ++t) {
_loop_1(t, tt);
}
builderState.renderedRevision = revision;
builderState.renderedRenderOrder = renderOrder;
builderState.renderedResolution = resolution;
};
/**
* @param {import("../../coordinate.js").Coordinate} coordinate Coordinate.
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {import("../vector.js").FeatureCallback<T>} callback Feature callback.
* @param {Array<import("../Map.js").HitMatch<T>>} matches The hit detected matches with tolerance.
* @return {T|undefined} Callback result.
* @template T
*/
CanvasVectorTileLayerRenderer.prototype.forEachFeatureAtCoordinate = function (coordinate, frameState, hitTolerance, callback, matches) {
var resolution = frameState.viewState.resolution;
var rotation = frameState.viewState.rotation;
hitTolerance = hitTolerance == undefined ? 0 : hitTolerance;
var layer = this.getLayer();
var source = layer.getSource();
var tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
var hitExtent = boundingExtent([coordinate]);
buffer(hitExtent, resolution * hitTolerance, hitExtent);
/** @type {!Object<string, import("../Map.js").HitMatch<T>|true>} */
var features = {};
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @param {import("../../geom/SimpleGeometry.js").default} geometry Geometry.
* @param {number} distanceSq The squared distance to the click position.
* @return {T|undefined} Callback result.
*/
var featureCallback = function (feature, geometry, distanceSq) {
var key = feature.getId();
if (key === undefined) {
key = getUid(feature);
}
var match = features[key];
if (!match) {
if (distanceSq === 0) {
features[key] = true;
return callback(feature, layer, geometry);
}
matches.push((features[key] = {
feature: feature,
layer: layer,
geometry: geometry,
distanceSq: distanceSq,
callback: callback,
}));
}
else if (match !== true && distanceSq < match.distanceSq) {
if (distanceSq === 0) {
features[key] = true;
matches.splice(matches.lastIndexOf(match), 1);
return callback(feature, layer, geometry);
}
match.geometry = geometry;
match.distanceSq = distanceSq;
}
return undefined;
};
var renderedTiles =
/** @type {Array<import("../../VectorRenderTile.js").default>} */ (this.renderedTiles);
var found;
var _loop_2 = function (i, ii) {
var tile = renderedTiles[i];
var tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
if (!intersects(tileExtent, hitExtent)) {
return "continue";
}
var layerUid = getUid(layer);
var executorGroups = [tile.executorGroups[layerUid]];
var declutterExecutorGroups = tile.declutterExecutorGroups[layerUid];
if (declutterExecutorGroups) {
executorGroups.push(declutterExecutorGroups);
}
executorGroups.some(function (executorGroups) {
var declutteredFeatures = executorGroups === declutterExecutorGroups
? frameState.declutterTree.all().map(function (item) { return item.value; })
: null;
for (var t = 0, tt = executorGroups.length; t < tt; ++t) {
var executorGroup = executorGroups[t];
found = executorGroup.forEachFeatureAtCoordinate(coordinate, resolution, rotation, hitTolerance, featureCallback, declutteredFeatures);
if (found) {
return true;
}
}
});
};
for (var i = 0, ii = renderedTiles.length; !found && i < ii; ++i) {
_loop_2(i, ii);
}
return found;
};
/**
* Asynchronous layer level hit detection.
* @param {import("../../pixel.js").Pixel} pixel Pixel.
* @return {Promise<Array<import("../../Feature").default>>} Promise that resolves with an array of features.
*/
CanvasVectorTileLayerRenderer.prototype.getFeatures = function (pixel) {
return new Promise(function (resolve, reject) {
var layer =
/** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
var layerUid = getUid(layer);
var source = layer.getSource();
var projection = this.renderedProjection;
var projectionExtent = projection.getExtent();
var resolution = this.renderedResolution;
var tileGrid = source.getTileGridForProjection(projection);
var coordinate = applyTransform(this.renderedPixelToCoordinateTransform_, pixel.slice());
var tileCoord = tileGrid.getTileCoordForCoordAndResolution(coordinate, resolution);
var tile;
for (var i = 0, ii = this.renderedTiles.length; i < ii; ++i) {
if (tileCoord.toString() === this.renderedTiles[i].tileCoord.toString()) {
tile = this.renderedTiles[i];
if (tile.getState() === TileState.LOADED) {
var extent_1 = tileGrid.getTileCoordExtent(tile.tileCoord);
if (source.getWrapX() &&
projection.canWrapX() &&
!containsExtent(projectionExtent, extent_1)) {
wrapX(coordinate, projection);
}
break;
}
tile = undefined;
}
}
if (!tile || tile.loadingSourceTiles > 0) {
resolve([]);
return;
}
var extent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
var corner = getTopLeft(extent);
var tilePixel = [
(coordinate[0] - corner[0]) / resolution,
(corner[1] - coordinate[1]) / resolution,
];
var features = tile
.getSourceTiles()
.reduce(function (accumulator, sourceTile) {
return accumulator.concat(sourceTile.getFeatures());
}, []);
var hitDetectionImageData = tile.hitDetectionImageData[layerUid];
if (!hitDetectionImageData && !this.animatingOrInteracting_) {
var tileSize = toSize(tileGrid.getTileSize(tileGrid.getZForResolution(resolution, source.zDirection)));
var rotation = this.renderedRotation_;
var transforms = [
this.getRenderTransform(tileGrid.getTileCoordCenter(tile.wrappedTileCoord), resolution, 0, HIT_DETECT_RESOLUTION, tileSize[0] * HIT_DETECT_RESOLUTION, tileSize[1] * HIT_DETECT_RESOLUTION, 0),
];
hitDetectionImageData = createHitDetectionImageData(tileSize, transforms, features, layer.getStyleFunction(), tileGrid.getTileCoordExtent(tile.wrappedTileCoord), tile.getReplayState(layer).renderedResolution, rotation);
tile.hitDetectionImageData[layerUid] = hitDetectionImageData;
}
resolve(hitDetect(tilePixel, features, hitDetectionImageData));
}.bind(this));
};
/**
* Perform action necessary to get the layer rendered after new fonts have loaded
*/
CanvasVectorTileLayerRenderer.prototype.handleFontsChanged = function () {
var layer = this.getLayer();
if (layer.getVisible() && this.renderedLayerRevision_ !== undefined) {
layer.changed();
}
};
/**
* Handle changes in image style state.
* @param {import("../../events/Event.js").default} event Image style change event.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.handleStyleImageChange_ = function (event) {
this.renderIfReadyAndVisible();
};
/**
* Render declutter items for this layer
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
*/
CanvasVectorTileLayerRenderer.prototype.renderDeclutter = function (frameState) {
var context = this.context;
var alpha = context.globalAlpha;
context.globalAlpha = this.getLayer().getOpacity();
var viewHints = frameState.viewHints;
var hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
var tiles =
/** @type {Array<import("../../VectorRenderTile.js").default>} */ (this.renderedTiles);
for (var i = 0, ii = tiles.length; i < ii; ++i) {
var tile = tiles[i];
var declutterExecutorGroups = tile.declutterExecutorGroups[getUid(this.getLayer())];
if (declutterExecutorGroups) {
for (var j = declutterExecutorGroups.length - 1; j >= 0; --j) {
declutterExecutorGroups[j].execute(this.context, 1, this.getTileRenderTransform(tile, frameState), frameState.viewState.rotation, hifi, undefined, frameState.declutterTree);
}
}
}
context.globalAlpha = alpha;
};
CanvasVectorTileLayerRenderer.prototype.getTileRenderTransform = function (tile, frameState) {
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var center = viewState.center;
var resolution = viewState.resolution;
var rotation = viewState.rotation;
var size = frameState.size;
var width = Math.round(size[0] * pixelRatio);
var height = Math.round(size[1] * pixelRatio);
var source = this.getLayer().getSource();
var tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
var tileCoord = tile.tileCoord;
var tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
var worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tileExtent[0];
var transform = multiply(scale(this.inversePixelTransform.slice(), 1 / pixelRatio, 1 / pixelRatio), this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, worldOffset));
return transform;
};
/**
* Render the layer.
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @param {HTMLElement} target Target that may be used to render content to.
* @return {HTMLElement} The rendered element.
*/
CanvasVectorTileLayerRenderer.prototype.renderFrame = function (frameState, target) {
var viewHints = frameState.viewHints;
var hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
_super.prototype.renderFrame.call(this, frameState, target);
this.renderedPixelToCoordinateTransform_ =
frameState.pixelToCoordinateTransform.slice();
this.renderedRotation_ = frameState.viewState.rotation;
var layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
var renderMode = layer.getRenderMode();
var context = this.context;
var alpha = context.globalAlpha;
context.globalAlpha = layer.getOpacity();
var replayTypes = VECTOR_REPLAYS[renderMode];
var viewState = frameState.viewState;
var rotation = viewState.rotation;
var tileSource = layer.getSource();
var tileGrid = tileSource.getTileGridForProjection(viewState.projection);
var z = tileGrid.getZForResolution(viewState.resolution, tileSource.zDirection);
var tiles = this.renderedTiles;
var clips = [];
var clipZs = [];
var ready = true;
for (var i = tiles.length - 1; i >= 0; --i) {
var tile = /** @type {import("../../VectorRenderTile.js").default} */ (tiles[i]);
ready = ready && !tile.getReplayState(layer).dirty;
var executorGroups = tile.executorGroups[getUid(layer)].filter(function (group) { return group.hasExecutors(replayTypes); });
if (executorGroups.length === 0) {
continue;
}
var transform = this.getTileRenderTransform(tile, frameState);
var currentZ = tile.tileCoord[0];
var contextSaved = false;
// Clip mask for regions in this tile that already filled by a higher z tile
var currentClip = executorGroups[0].getClipCoords(transform);
if (currentClip) {
for (var j = 0, jj = clips.length; j < jj; ++j) {
if (z !== currentZ && currentZ < clipZs[j]) {
var clip = clips[j];
if (intersects([
currentClip[0],
currentClip[3],
currentClip[4],
currentClip[7],
], [clip[0], clip[3], clip[4], clip[7]])) {
if (!contextSaved) {
context.save();
contextSaved = true;
}
context.beginPath();
// counter-clockwise (outer ring) for current tile
context.moveTo(currentClip[0], currentClip[1]);
context.lineTo(currentClip[2], currentClip[3]);
context.lineTo(currentClip[4], currentClip[5]);
context.lineTo(currentClip[6], currentClip[7]);
// clockwise (inner ring) for higher z tile
context.moveTo(clip[6], clip[7]);
context.lineTo(clip[4], clip[5]);
context.lineTo(clip[2], clip[3]);
context.lineTo(clip[0], clip[1]);
context.clip();
}
}
}
clips.push(currentClip);
clipZs.push(currentZ);
}
for (var t = 0, tt = executorGroups.length; t < tt; ++t) {
var executorGroup = executorGroups[t];
executorGroup.execute(context, 1, transform, rotation, hifi, replayTypes);
}
if (contextSaved) {
context.restore();
}
}
context.globalAlpha = alpha;
this.ready = ready;
return this.container;
};
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @param {number} squaredTolerance Squared tolerance.
* @param {import("../../style/Style.js").default|Array<import("../../style/Style.js").default>} styles The style or array of styles.
* @param {import("../../render/canvas/BuilderGroup.js").default} builderGroup Replay group.
* @param {import("../../render/canvas/BuilderGroup.js").default} [opt_declutterBuilderGroup] Builder group for decluttering.
* @return {boolean} `true` if an image is loading.
*/
CanvasVectorTileLayerRenderer.prototype.renderFeature = function (feature, squaredTolerance, styles, builderGroup, opt_declutterBuilderGroup) {
if (!styles) {
return false;
}
var loading = false;
if (Array.isArray(styles)) {
for (var i = 0, ii = styles.length; i < ii; ++i) {
loading =
renderFeature(builderGroup, feature, styles[i], squaredTolerance, this.boundHandleStyleImageChange_, undefined, opt_declutterBuilderGroup) || loading;
}
}
else {
loading = renderFeature(builderGroup, feature, styles, squaredTolerance, this.boundHandleStyleImageChange_, undefined, opt_declutterBuilderGroup);
}
return loading;
};
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @return {boolean} A new tile image was rendered.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.tileImageNeedsRender_ = function (tile) {
var layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
if (layer.getRenderMode() === VectorTileRenderType.VECTOR) {
return false;
}
var replayState = tile.getReplayState(layer);
var revision = layer.getRevision();
var resolution = tile.wantedResolution;
return (replayState.renderedTileResolution !== resolution ||
replayState.renderedTileRevision !== revision);
};
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {import("../../PluggableMap").FrameState} frameState Frame state.
* @private
*/
CanvasVectorTileLayerRenderer.prototype.renderTileImage_ = function (tile, frameState) {
var layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
var replayState = tile.getReplayState(layer);
var revision = layer.getRevision();
var executorGroups = tile.executorGroups[getUid(layer)];
replayState.renderedTileRevision = revision;
var tileCoord = tile.wrappedTileCoord;
var z = tileCoord[0];
var source = layer.getSource();
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var projection = viewState.projection;
var tileGrid = source.getTileGridForProjection(projection);
var tileResolution = tileGrid.getResolution(tile.tileCoord[0]);
var renderPixelRatio = (frameState.pixelRatio / tile.wantedResolution) * tileResolution;
var resolution = tileGrid.getResolution(z);
var context = tile.getContext(layer);
// Increase tile size when overzooming for low pixel ratio, to avoid blurry tiles
pixelRatio = Math.round(Math.max(pixelRatio, renderPixelRatio / pixelRatio));
var size = source.getTilePixelSize(z, pixelRatio, projection);
context.canvas.width = size[0];
context.canvas.height = size[1];
var renderScale = pixelRatio / renderPixelRatio;
if (renderScale !== 1) {
var canvasTransform = resetTransform(this.tmpTransform_);
scaleTransform(canvasTransform, renderScale, renderScale);
context.setTransform.apply(context, canvasTransform);
}
var tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
var pixelScale = renderPixelRatio / resolution;
var transform = resetTransform(this.tmpTransform_);
scaleTransform(transform, pixelScale, -pixelScale);
translateTransform(transform, -tileExtent[0], -tileExtent[3]);
for (var i = 0, ii = executorGroups.length; i < ii; ++i) {
var executorGroup = executorGroups[i];
executorGroup.execute(context, renderScale, transform, 0, true, IMAGE_REPLAYS[layer.getRenderMode()]);
}
replayState.renderedTileResolution = tile.wantedResolution;
};
return CanvasVectorTileLayerRenderer;
}(CanvasTileLayerRenderer));
export default CanvasVectorTileLayerRenderer;
//# sourceMappingURL=VectorTileLayer.js.map