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coopgo/node_modules/ol/layer/Vector.js
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JavaScript

var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
/**
* @module ol/layer/Vector
*/
import BaseVectorLayer from './BaseVector.js';
import CanvasVectorLayerRenderer from '../renderer/canvas/VectorLayer.js';
/**
* @classdesc
* Vector data is rendered client-side, as vectors. This layer type provides most accurate rendering
* even during animations. Points and labels stay upright on rotated views. For very large
* amounts of vector data, performance may suffer during pan and zoom animations. In this case,
* try {@link module:ol/layer/VectorImage~VectorImageLayer}.
*
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @template {import("../source/Vector.js").default} VectorSourceType
* @extends {BaseVectorLayer<VectorSourceType, CanvasVectorLayerRenderer>}
* @api
*/
var VectorLayer = /** @class */ (function (_super) {
__extends(VectorLayer, _super);
/**
* @param {import("./BaseVector.js").Options<VectorSourceType>} [opt_options] Options.
*/
function VectorLayer(opt_options) {
return _super.call(this, opt_options) || this;
}
VectorLayer.prototype.createRenderer = function () {
return new CanvasVectorLayerRenderer(this);
};
return VectorLayer;
}(BaseVectorLayer));
export default VectorLayer;
//# sourceMappingURL=Vector.js.map