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coopgo/node_modules/ol/geom/Circle.js
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JavaScript

var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
/**
* @module ol/geom/Circle
*/
import SimpleGeometry from './SimpleGeometry.js';
import { createOrUpdate, forEachCorner, intersects } from '../extent.js';
import { deflateCoordinate } from './flat/deflate.js';
import { rotate, translate } from './flat/transform.js';
/**
* @classdesc
* Circle geometry.
*
* @api
*/
var Circle = /** @class */ (function (_super) {
__extends(Circle, _super);
/**
* @param {!import("../coordinate.js").Coordinate} center Center.
* For internal use, flat coordinates in combination with `opt_layout` and no
* `opt_radius` are also accepted.
* @param {number} [opt_radius] Radius.
* @param {import("./GeometryLayout.js").default} [opt_layout] Layout.
*/
function Circle(center, opt_radius, opt_layout) {
var _this = _super.call(this) || this;
if (opt_layout !== undefined && opt_radius === undefined) {
_this.setFlatCoordinates(opt_layout, center);
}
else {
var radius = opt_radius ? opt_radius : 0;
_this.setCenterAndRadius(center, radius, opt_layout);
}
return _this;
}
/**
* Make a complete copy of the geometry.
* @return {!Circle} Clone.
* @api
*/
Circle.prototype.clone = function () {
var circle = new Circle(this.flatCoordinates.slice(), undefined, this.layout);
circle.applyProperties(this);
return circle;
};
/**
* @param {number} x X.
* @param {number} y Y.
* @param {import("../coordinate.js").Coordinate} closestPoint Closest point.
* @param {number} minSquaredDistance Minimum squared distance.
* @return {number} Minimum squared distance.
*/
Circle.prototype.closestPointXY = function (x, y, closestPoint, minSquaredDistance) {
var flatCoordinates = this.flatCoordinates;
var dx = x - flatCoordinates[0];
var dy = y - flatCoordinates[1];
var squaredDistance = dx * dx + dy * dy;
if (squaredDistance < minSquaredDistance) {
if (squaredDistance === 0) {
for (var i = 0; i < this.stride; ++i) {
closestPoint[i] = flatCoordinates[i];
}
}
else {
var delta = this.getRadius() / Math.sqrt(squaredDistance);
closestPoint[0] = flatCoordinates[0] + delta * dx;
closestPoint[1] = flatCoordinates[1] + delta * dy;
for (var i = 2; i < this.stride; ++i) {
closestPoint[i] = flatCoordinates[i];
}
}
closestPoint.length = this.stride;
return squaredDistance;
}
else {
return minSquaredDistance;
}
};
/**
* @param {number} x X.
* @param {number} y Y.
* @return {boolean} Contains (x, y).
*/
Circle.prototype.containsXY = function (x, y) {
var flatCoordinates = this.flatCoordinates;
var dx = x - flatCoordinates[0];
var dy = y - flatCoordinates[1];
return dx * dx + dy * dy <= this.getRadiusSquared_();
};
/**
* Return the center of the circle as {@link module:ol/coordinate~Coordinate coordinate}.
* @return {import("../coordinate.js").Coordinate} Center.
* @api
*/
Circle.prototype.getCenter = function () {
return this.flatCoordinates.slice(0, this.stride);
};
/**
* @param {import("../extent.js").Extent} extent Extent.
* @protected
* @return {import("../extent.js").Extent} extent Extent.
*/
Circle.prototype.computeExtent = function (extent) {
var flatCoordinates = this.flatCoordinates;
var radius = flatCoordinates[this.stride] - flatCoordinates[0];
return createOrUpdate(flatCoordinates[0] - radius, flatCoordinates[1] - radius, flatCoordinates[0] + radius, flatCoordinates[1] + radius, extent);
};
/**
* Return the radius of the circle.
* @return {number} Radius.
* @api
*/
Circle.prototype.getRadius = function () {
return Math.sqrt(this.getRadiusSquared_());
};
/**
* @private
* @return {number} Radius squared.
*/
Circle.prototype.getRadiusSquared_ = function () {
var dx = this.flatCoordinates[this.stride] - this.flatCoordinates[0];
var dy = this.flatCoordinates[this.stride + 1] - this.flatCoordinates[1];
return dx * dx + dy * dy;
};
/**
* Get the type of this geometry.
* @return {import("./Geometry.js").Type} Geometry type.
* @api
*/
Circle.prototype.getType = function () {
return 'Circle';
};
/**
* Test if the geometry and the passed extent intersect.
* @param {import("../extent.js").Extent} extent Extent.
* @return {boolean} `true` if the geometry and the extent intersect.
* @api
*/
Circle.prototype.intersectsExtent = function (extent) {
var circleExtent = this.getExtent();
if (intersects(extent, circleExtent)) {
var center = this.getCenter();
if (extent[0] <= center[0] && extent[2] >= center[0]) {
return true;
}
if (extent[1] <= center[1] && extent[3] >= center[1]) {
return true;
}
return forEachCorner(extent, this.intersectsCoordinate.bind(this));
}
return false;
};
/**
* Set the center of the circle as {@link module:ol/coordinate~Coordinate coordinate}.
* @param {import("../coordinate.js").Coordinate} center Center.
* @api
*/
Circle.prototype.setCenter = function (center) {
var stride = this.stride;
var radius = this.flatCoordinates[stride] - this.flatCoordinates[0];
var flatCoordinates = center.slice();
flatCoordinates[stride] = flatCoordinates[0] + radius;
for (var i = 1; i < stride; ++i) {
flatCoordinates[stride + i] = center[i];
}
this.setFlatCoordinates(this.layout, flatCoordinates);
this.changed();
};
/**
* Set the center (as {@link module:ol/coordinate~Coordinate coordinate}) and the radius (as
* number) of the circle.
* @param {!import("../coordinate.js").Coordinate} center Center.
* @param {number} radius Radius.
* @param {import("./GeometryLayout.js").default} [opt_layout] Layout.
* @api
*/
Circle.prototype.setCenterAndRadius = function (center, radius, opt_layout) {
this.setLayout(opt_layout, center, 0);
if (!this.flatCoordinates) {
this.flatCoordinates = [];
}
/** @type {Array<number>} */
var flatCoordinates = this.flatCoordinates;
var offset = deflateCoordinate(flatCoordinates, 0, center, this.stride);
flatCoordinates[offset++] = flatCoordinates[0] + radius;
for (var i = 1, ii = this.stride; i < ii; ++i) {
flatCoordinates[offset++] = flatCoordinates[i];
}
flatCoordinates.length = offset;
this.changed();
};
Circle.prototype.getCoordinates = function () {
return null;
};
Circle.prototype.setCoordinates = function (coordinates, opt_layout) { };
/**
* Set the radius of the circle. The radius is in the units of the projection.
* @param {number} radius Radius.
* @api
*/
Circle.prototype.setRadius = function (radius) {
this.flatCoordinates[this.stride] = this.flatCoordinates[0] + radius;
this.changed();
};
/**
* Rotate the geometry around a given coordinate. This modifies the geometry
* coordinates in place.
* @param {number} angle Rotation angle in counter-clockwise radians.
* @param {import("../coordinate.js").Coordinate} anchor The rotation center.
* @api
*/
Circle.prototype.rotate = function (angle, anchor) {
var center = this.getCenter();
var stride = this.getStride();
this.setCenter(rotate(center, 0, center.length, stride, angle, anchor, center));
this.changed();
};
/**
* Translate the geometry. This modifies the geometry coordinates in place. If
* instead you want a new geometry, first `clone()` this geometry.
* @param {number} deltaX Delta X.
* @param {number} deltaY Delta Y.
* @api
*/
Circle.prototype.translate = function (deltaX, deltaY) {
var center = this.getCenter();
var stride = this.getStride();
this.setCenter(translate(center, 0, center.length, stride, deltaX, deltaY, center));
this.changed();
};
return Circle;
}(SimpleGeometry));
/**
* Transform each coordinate of the circle from one coordinate reference system
* to another. The geometry is modified in place.
* If you do not want the geometry modified in place, first clone() it and
* then use this function on the clone.
*
* Internally a circle is currently represented by two points: the center of
* the circle `[cx, cy]`, and the point to the right of the circle
* `[cx + r, cy]`. This `transform` function just transforms these two points.
* So the resulting geometry is also a circle, and that circle does not
* correspond to the shape that would be obtained by transforming every point
* of the original circle.
*
* @param {import("../proj.js").ProjectionLike} source The current projection. Can be a
* string identifier or a {@link module:ol/proj/Projection~Projection} object.
* @param {import("../proj.js").ProjectionLike} destination The desired projection. Can be a
* string identifier or a {@link module:ol/proj/Projection~Projection} object.
* @return {Circle} This geometry. Note that original geometry is
* modified in place.
* @function
* @api
*/
Circle.prototype.transform;
export default Circle;
//# sourceMappingURL=Circle.js.map