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270 lines
10 KiB
JavaScript
270 lines
10 KiB
JavaScript
var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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/**
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* @module ol/geom/Circle
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*/
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import SimpleGeometry from './SimpleGeometry.js';
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import { createOrUpdate, forEachCorner, intersects } from '../extent.js';
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import { deflateCoordinate } from './flat/deflate.js';
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import { rotate, translate } from './flat/transform.js';
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/**
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* @classdesc
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* Circle geometry.
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*
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* @api
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*/
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var Circle = /** @class */ (function (_super) {
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__extends(Circle, _super);
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/**
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* @param {!import("../coordinate.js").Coordinate} center Center.
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* For internal use, flat coordinates in combination with `opt_layout` and no
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* `opt_radius` are also accepted.
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* @param {number} [opt_radius] Radius.
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* @param {import("./GeometryLayout.js").default} [opt_layout] Layout.
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*/
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function Circle(center, opt_radius, opt_layout) {
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var _this = _super.call(this) || this;
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if (opt_layout !== undefined && opt_radius === undefined) {
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_this.setFlatCoordinates(opt_layout, center);
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}
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else {
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var radius = opt_radius ? opt_radius : 0;
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_this.setCenterAndRadius(center, radius, opt_layout);
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}
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return _this;
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}
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/**
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* Make a complete copy of the geometry.
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* @return {!Circle} Clone.
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* @api
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*/
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Circle.prototype.clone = function () {
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var circle = new Circle(this.flatCoordinates.slice(), undefined, this.layout);
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circle.applyProperties(this);
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return circle;
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};
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/**
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* @param {number} x X.
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* @param {number} y Y.
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* @param {import("../coordinate.js").Coordinate} closestPoint Closest point.
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* @param {number} minSquaredDistance Minimum squared distance.
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* @return {number} Minimum squared distance.
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*/
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Circle.prototype.closestPointXY = function (x, y, closestPoint, minSquaredDistance) {
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var flatCoordinates = this.flatCoordinates;
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var dx = x - flatCoordinates[0];
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var dy = y - flatCoordinates[1];
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var squaredDistance = dx * dx + dy * dy;
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if (squaredDistance < minSquaredDistance) {
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if (squaredDistance === 0) {
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for (var i = 0; i < this.stride; ++i) {
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closestPoint[i] = flatCoordinates[i];
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}
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}
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else {
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var delta = this.getRadius() / Math.sqrt(squaredDistance);
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closestPoint[0] = flatCoordinates[0] + delta * dx;
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closestPoint[1] = flatCoordinates[1] + delta * dy;
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for (var i = 2; i < this.stride; ++i) {
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closestPoint[i] = flatCoordinates[i];
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}
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}
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closestPoint.length = this.stride;
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return squaredDistance;
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}
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else {
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return minSquaredDistance;
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}
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};
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/**
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* @param {number} x X.
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* @param {number} y Y.
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* @return {boolean} Contains (x, y).
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*/
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Circle.prototype.containsXY = function (x, y) {
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var flatCoordinates = this.flatCoordinates;
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var dx = x - flatCoordinates[0];
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var dy = y - flatCoordinates[1];
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return dx * dx + dy * dy <= this.getRadiusSquared_();
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};
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/**
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* Return the center of the circle as {@link module:ol/coordinate~Coordinate coordinate}.
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* @return {import("../coordinate.js").Coordinate} Center.
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* @api
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*/
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Circle.prototype.getCenter = function () {
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return this.flatCoordinates.slice(0, this.stride);
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};
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/**
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* @param {import("../extent.js").Extent} extent Extent.
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* @protected
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* @return {import("../extent.js").Extent} extent Extent.
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*/
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Circle.prototype.computeExtent = function (extent) {
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var flatCoordinates = this.flatCoordinates;
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var radius = flatCoordinates[this.stride] - flatCoordinates[0];
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return createOrUpdate(flatCoordinates[0] - radius, flatCoordinates[1] - radius, flatCoordinates[0] + radius, flatCoordinates[1] + radius, extent);
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};
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/**
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* Return the radius of the circle.
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* @return {number} Radius.
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* @api
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*/
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Circle.prototype.getRadius = function () {
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return Math.sqrt(this.getRadiusSquared_());
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};
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/**
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* @private
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* @return {number} Radius squared.
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*/
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Circle.prototype.getRadiusSquared_ = function () {
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var dx = this.flatCoordinates[this.stride] - this.flatCoordinates[0];
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var dy = this.flatCoordinates[this.stride + 1] - this.flatCoordinates[1];
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return dx * dx + dy * dy;
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};
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/**
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* Get the type of this geometry.
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* @return {import("./Geometry.js").Type} Geometry type.
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* @api
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*/
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Circle.prototype.getType = function () {
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return 'Circle';
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};
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/**
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* Test if the geometry and the passed extent intersect.
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* @param {import("../extent.js").Extent} extent Extent.
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* @return {boolean} `true` if the geometry and the extent intersect.
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* @api
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*/
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Circle.prototype.intersectsExtent = function (extent) {
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var circleExtent = this.getExtent();
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if (intersects(extent, circleExtent)) {
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var center = this.getCenter();
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if (extent[0] <= center[0] && extent[2] >= center[0]) {
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return true;
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}
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if (extent[1] <= center[1] && extent[3] >= center[1]) {
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return true;
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}
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return forEachCorner(extent, this.intersectsCoordinate.bind(this));
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}
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return false;
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};
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/**
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* Set the center of the circle as {@link module:ol/coordinate~Coordinate coordinate}.
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* @param {import("../coordinate.js").Coordinate} center Center.
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* @api
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*/
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Circle.prototype.setCenter = function (center) {
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var stride = this.stride;
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var radius = this.flatCoordinates[stride] - this.flatCoordinates[0];
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var flatCoordinates = center.slice();
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flatCoordinates[stride] = flatCoordinates[0] + radius;
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for (var i = 1; i < stride; ++i) {
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flatCoordinates[stride + i] = center[i];
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}
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this.setFlatCoordinates(this.layout, flatCoordinates);
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this.changed();
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};
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/**
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* Set the center (as {@link module:ol/coordinate~Coordinate coordinate}) and the radius (as
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* number) of the circle.
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* @param {!import("../coordinate.js").Coordinate} center Center.
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* @param {number} radius Radius.
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* @param {import("./GeometryLayout.js").default} [opt_layout] Layout.
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* @api
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*/
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Circle.prototype.setCenterAndRadius = function (center, radius, opt_layout) {
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this.setLayout(opt_layout, center, 0);
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if (!this.flatCoordinates) {
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this.flatCoordinates = [];
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}
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/** @type {Array<number>} */
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var flatCoordinates = this.flatCoordinates;
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var offset = deflateCoordinate(flatCoordinates, 0, center, this.stride);
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flatCoordinates[offset++] = flatCoordinates[0] + radius;
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for (var i = 1, ii = this.stride; i < ii; ++i) {
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flatCoordinates[offset++] = flatCoordinates[i];
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}
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flatCoordinates.length = offset;
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this.changed();
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};
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Circle.prototype.getCoordinates = function () {
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return null;
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};
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Circle.prototype.setCoordinates = function (coordinates, opt_layout) { };
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/**
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* Set the radius of the circle. The radius is in the units of the projection.
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* @param {number} radius Radius.
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* @api
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*/
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Circle.prototype.setRadius = function (radius) {
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this.flatCoordinates[this.stride] = this.flatCoordinates[0] + radius;
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this.changed();
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};
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/**
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* Rotate the geometry around a given coordinate. This modifies the geometry
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* coordinates in place.
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* @param {number} angle Rotation angle in counter-clockwise radians.
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* @param {import("../coordinate.js").Coordinate} anchor The rotation center.
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* @api
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*/
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Circle.prototype.rotate = function (angle, anchor) {
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var center = this.getCenter();
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var stride = this.getStride();
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this.setCenter(rotate(center, 0, center.length, stride, angle, anchor, center));
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this.changed();
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};
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/**
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* Translate the geometry. This modifies the geometry coordinates in place. If
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* instead you want a new geometry, first `clone()` this geometry.
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* @param {number} deltaX Delta X.
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* @param {number} deltaY Delta Y.
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* @api
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*/
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Circle.prototype.translate = function (deltaX, deltaY) {
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var center = this.getCenter();
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var stride = this.getStride();
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this.setCenter(translate(center, 0, center.length, stride, deltaX, deltaY, center));
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this.changed();
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};
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return Circle;
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}(SimpleGeometry));
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/**
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* Transform each coordinate of the circle from one coordinate reference system
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* to another. The geometry is modified in place.
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* If you do not want the geometry modified in place, first clone() it and
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* then use this function on the clone.
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*
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* Internally a circle is currently represented by two points: the center of
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* the circle `[cx, cy]`, and the point to the right of the circle
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* `[cx + r, cy]`. This `transform` function just transforms these two points.
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* So the resulting geometry is also a circle, and that circle does not
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* correspond to the shape that would be obtained by transforming every point
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* of the original circle.
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*
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* @param {import("../proj.js").ProjectionLike} source The current projection. Can be a
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* string identifier or a {@link module:ol/proj/Projection~Projection} object.
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* @param {import("../proj.js").ProjectionLike} destination The desired projection. Can be a
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* string identifier or a {@link module:ol/proj/Projection~Projection} object.
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* @return {Circle} This geometry. Note that original geometry is
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* modified in place.
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* @function
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* @api
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*/
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Circle.prototype.transform;
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export default Circle;
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//# sourceMappingURL=Circle.js.map
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