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239 lines
9.9 KiB
JavaScript
239 lines
9.9 KiB
JavaScript
var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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/**
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* @module ol/render/canvas/PolygonBuilder
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*/
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import CanvasBuilder from './Builder.js';
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import CanvasInstruction, { beginPathInstruction, closePathInstruction, fillInstruction, strokeInstruction, } from './Instruction.js';
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import { defaultFillStyle } from '../canvas.js';
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import { snap } from '../../geom/flat/simplify.js';
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var CanvasPolygonBuilder = /** @class */ (function (_super) {
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__extends(CanvasPolygonBuilder, _super);
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/**
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* @param {number} tolerance Tolerance.
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* @param {import("../../extent.js").Extent} maxExtent Maximum extent.
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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*/
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function CanvasPolygonBuilder(tolerance, maxExtent, resolution, pixelRatio) {
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return _super.call(this, tolerance, maxExtent, resolution, pixelRatio) || this;
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}
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/**
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* @param {Array<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {Array<number>} ends Ends.
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* @param {number} stride Stride.
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* @private
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* @return {number} End.
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*/
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CanvasPolygonBuilder.prototype.drawFlatCoordinatess_ = function (flatCoordinates, offset, ends, stride) {
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var state = this.state;
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var fill = state.fillStyle !== undefined;
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var stroke = state.strokeStyle !== undefined;
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var numEnds = ends.length;
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this.instructions.push(beginPathInstruction);
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this.hitDetectionInstructions.push(beginPathInstruction);
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for (var i = 0; i < numEnds; ++i) {
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var end = ends[i];
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var myBegin = this.coordinates.length;
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var myEnd = this.appendFlatLineCoordinates(flatCoordinates, offset, end, stride, true, !stroke);
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var moveToLineToInstruction = [
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CanvasInstruction.MOVE_TO_LINE_TO,
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myBegin,
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myEnd,
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];
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this.instructions.push(moveToLineToInstruction);
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this.hitDetectionInstructions.push(moveToLineToInstruction);
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if (stroke) {
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// Performance optimization: only call closePath() when we have a stroke.
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// Otherwise the ring is closed already (see appendFlatLineCoordinates above).
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this.instructions.push(closePathInstruction);
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this.hitDetectionInstructions.push(closePathInstruction);
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}
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offset = end;
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}
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if (fill) {
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this.instructions.push(fillInstruction);
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this.hitDetectionInstructions.push(fillInstruction);
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}
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if (stroke) {
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this.instructions.push(strokeInstruction);
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this.hitDetectionInstructions.push(strokeInstruction);
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}
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return offset;
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};
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/**
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* @param {import("../../geom/Circle.js").default} circleGeometry Circle geometry.
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* @param {import("../../Feature.js").default} feature Feature.
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*/
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CanvasPolygonBuilder.prototype.drawCircle = function (circleGeometry, feature) {
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var state = this.state;
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var fillStyle = state.fillStyle;
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var strokeStyle = state.strokeStyle;
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if (fillStyle === undefined && strokeStyle === undefined) {
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return;
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}
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this.setFillStrokeStyles_();
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this.beginGeometry(circleGeometry, feature);
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if (state.fillStyle !== undefined) {
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this.hitDetectionInstructions.push([
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CanvasInstruction.SET_FILL_STYLE,
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defaultFillStyle,
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]);
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}
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if (state.strokeStyle !== undefined) {
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this.hitDetectionInstructions.push([
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CanvasInstruction.SET_STROKE_STYLE,
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state.strokeStyle,
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state.lineWidth,
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state.lineCap,
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state.lineJoin,
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state.miterLimit,
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state.lineDash,
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state.lineDashOffset,
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]);
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}
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var flatCoordinates = circleGeometry.getFlatCoordinates();
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var stride = circleGeometry.getStride();
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var myBegin = this.coordinates.length;
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this.appendFlatLineCoordinates(flatCoordinates, 0, flatCoordinates.length, stride, false, false);
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var circleInstruction = [CanvasInstruction.CIRCLE, myBegin];
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this.instructions.push(beginPathInstruction, circleInstruction);
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this.hitDetectionInstructions.push(beginPathInstruction, circleInstruction);
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if (state.fillStyle !== undefined) {
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this.instructions.push(fillInstruction);
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this.hitDetectionInstructions.push(fillInstruction);
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}
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if (state.strokeStyle !== undefined) {
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this.instructions.push(strokeInstruction);
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this.hitDetectionInstructions.push(strokeInstruction);
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}
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this.endGeometry(feature);
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};
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/**
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* @param {import("../../geom/Polygon.js").default|import("../Feature.js").default} polygonGeometry Polygon geometry.
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* @param {import("../../Feature.js").FeatureLike} feature Feature.
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*/
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CanvasPolygonBuilder.prototype.drawPolygon = function (polygonGeometry, feature) {
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var state = this.state;
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var fillStyle = state.fillStyle;
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var strokeStyle = state.strokeStyle;
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if (fillStyle === undefined && strokeStyle === undefined) {
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return;
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}
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this.setFillStrokeStyles_();
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this.beginGeometry(polygonGeometry, feature);
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if (state.fillStyle !== undefined) {
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this.hitDetectionInstructions.push([
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CanvasInstruction.SET_FILL_STYLE,
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defaultFillStyle,
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]);
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}
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if (state.strokeStyle !== undefined) {
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this.hitDetectionInstructions.push([
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CanvasInstruction.SET_STROKE_STYLE,
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state.strokeStyle,
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state.lineWidth,
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state.lineCap,
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state.lineJoin,
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state.miterLimit,
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state.lineDash,
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state.lineDashOffset,
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]);
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}
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var ends = polygonGeometry.getEnds();
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var flatCoordinates = polygonGeometry.getOrientedFlatCoordinates();
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var stride = polygonGeometry.getStride();
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this.drawFlatCoordinatess_(flatCoordinates, 0,
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/** @type {Array<number>} */ (ends), stride);
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this.endGeometry(feature);
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};
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/**
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* @param {import("../../geom/MultiPolygon.js").default} multiPolygonGeometry MultiPolygon geometry.
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* @param {import("../../Feature.js").FeatureLike} feature Feature.
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*/
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CanvasPolygonBuilder.prototype.drawMultiPolygon = function (multiPolygonGeometry, feature) {
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var state = this.state;
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var fillStyle = state.fillStyle;
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var strokeStyle = state.strokeStyle;
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if (fillStyle === undefined && strokeStyle === undefined) {
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return;
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}
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this.setFillStrokeStyles_();
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this.beginGeometry(multiPolygonGeometry, feature);
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if (state.fillStyle !== undefined) {
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this.hitDetectionInstructions.push([
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CanvasInstruction.SET_FILL_STYLE,
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defaultFillStyle,
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]);
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}
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if (state.strokeStyle !== undefined) {
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this.hitDetectionInstructions.push([
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CanvasInstruction.SET_STROKE_STYLE,
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state.strokeStyle,
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state.lineWidth,
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state.lineCap,
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state.lineJoin,
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state.miterLimit,
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state.lineDash,
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state.lineDashOffset,
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]);
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}
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var endss = multiPolygonGeometry.getEndss();
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var flatCoordinates = multiPolygonGeometry.getOrientedFlatCoordinates();
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var stride = multiPolygonGeometry.getStride();
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var offset = 0;
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for (var i = 0, ii = endss.length; i < ii; ++i) {
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offset = this.drawFlatCoordinatess_(flatCoordinates, offset, endss[i], stride);
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}
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this.endGeometry(feature);
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};
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/**
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* @return {import("../canvas.js").SerializableInstructions} the serializable instructions.
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*/
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CanvasPolygonBuilder.prototype.finish = function () {
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this.reverseHitDetectionInstructions();
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this.state = null;
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// We want to preserve topology when drawing polygons. Polygons are
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// simplified using quantization and point elimination. However, we might
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// have received a mix of quantized and non-quantized geometries, so ensure
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// that all are quantized by quantizing all coordinates in the batch.
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var tolerance = this.tolerance;
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if (tolerance !== 0) {
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var coordinates = this.coordinates;
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for (var i = 0, ii = coordinates.length; i < ii; ++i) {
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coordinates[i] = snap(coordinates[i], tolerance);
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}
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}
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return _super.prototype.finish.call(this);
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};
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/**
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* @private
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*/
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CanvasPolygonBuilder.prototype.setFillStrokeStyles_ = function () {
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var state = this.state;
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var fillStyle = state.fillStyle;
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if (fillStyle !== undefined) {
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this.updateFillStyle(state, this.createFill);
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}
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if (state.strokeStyle !== undefined) {
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this.updateStrokeStyle(state, this.applyStroke);
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}
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};
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return CanvasPolygonBuilder;
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}(CanvasBuilder));
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export default CanvasPolygonBuilder;
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//# sourceMappingURL=PolygonBuilder.js.map
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