Files
coopgo/node_modules/ol/renderer/Layer.js
sgauthier 6e64e138e2
All checks were successful
Publish To Prod / deploy_and_publish (push) Successful in 35s
planning
2024-10-14 09:15:30 +02:00

205 lines
7.8 KiB
JavaScript

var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
/**
* @module ol/renderer/Layer
*/
import EventType from '../events/EventType.js';
import ImageState from '../ImageState.js';
import Observable from '../Observable.js';
import { abstract } from '../util.js';
/**
* @template {import("../layer/Layer.js").default} LayerType
*/
var LayerRenderer = /** @class */ (function (_super) {
__extends(LayerRenderer, _super);
/**
* @param {LayerType} layer Layer.
*/
function LayerRenderer(layer) {
var _this = _super.call(this) || this;
/**
* The renderer is initialized and ready to render.
* @type {boolean}
*/
_this.ready = true;
/** @private */
_this.boundHandleImageChange_ = _this.handleImageChange_.bind(_this);
/**
* @protected
* @type {LayerType}
*/
_this.layer_ = layer;
/**
* @type {import("../render/canvas/ExecutorGroup").default}
*/
_this.declutterExecutorGroup = null;
return _this;
}
/**
* Asynchronous layer level hit detection.
* @param {import("../pixel.js").Pixel} pixel Pixel.
* @return {Promise<Array<import("../Feature").default>>} Promise that resolves with
* an array of features.
*/
LayerRenderer.prototype.getFeatures = function (pixel) {
return abstract();
};
/**
* @param {import("../pixel.js").Pixel} pixel Pixel.
* @return {Uint8ClampedArray|Uint8Array|Float32Array|DataView|null} Pixel data.
*/
LayerRenderer.prototype.getData = function (pixel) {
return null;
};
/**
* Determine whether render should be called.
* @abstract
* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
* @return {boolean} Layer is ready to be rendered.
*/
LayerRenderer.prototype.prepareFrame = function (frameState) {
return abstract();
};
/**
* Render the layer.
* @abstract
* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
* @param {HTMLElement} target Target that may be used to render content to.
* @return {HTMLElement} The rendered element.
*/
LayerRenderer.prototype.renderFrame = function (frameState, target) {
return abstract();
};
/**
* @param {Object<number, Object<string, import("../Tile.js").default>>} tiles Lookup of loaded tiles by zoom level.
* @param {number} zoom Zoom level.
* @param {import("../Tile.js").default} tile Tile.
* @return {boolean|void} If `false`, the tile will not be considered loaded.
*/
LayerRenderer.prototype.loadedTileCallback = function (tiles, zoom, tile) {
if (!tiles[zoom]) {
tiles[zoom] = {};
}
tiles[zoom][tile.tileCoord.toString()] = tile;
return undefined;
};
/**
* Create a function that adds loaded tiles to the tile lookup.
* @param {import("../source/Tile.js").default} source Tile source.
* @param {import("../proj/Projection.js").default} projection Projection of the tiles.
* @param {Object<number, Object<string, import("../Tile.js").default>>} tiles Lookup of loaded tiles by zoom level.
* @return {function(number, import("../TileRange.js").default):boolean} A function that can be
* called with a zoom level and a tile range to add loaded tiles to the lookup.
* @protected
*/
LayerRenderer.prototype.createLoadedTileFinder = function (source, projection, tiles) {
return (
/**
* @param {number} zoom Zoom level.
* @param {import("../TileRange.js").default} tileRange Tile range.
* @return {boolean} The tile range is fully loaded.
* @this {LayerRenderer}
*/
function (zoom, tileRange) {
var callback = this.loadedTileCallback.bind(this, tiles, zoom);
return source.forEachLoadedTile(projection, zoom, tileRange, callback);
}.bind(this));
};
/**
* @abstract
* @param {import("../coordinate.js").Coordinate} coordinate Coordinate.
* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {import("./vector.js").FeatureCallback<T>} callback Feature callback.
* @param {Array<import("./Map.js").HitMatch<T>>} matches The hit detected matches with tolerance.
* @return {T|undefined} Callback result.
* @template T
*/
LayerRenderer.prototype.forEachFeatureAtCoordinate = function (coordinate, frameState, hitTolerance, callback, matches) {
return undefined;
};
/**
* @abstract
* @param {import("../pixel.js").Pixel} pixel Pixel.
* @param {import("../PluggableMap.js").FrameState} frameState FrameState.
* @param {number} hitTolerance Hit tolerance in pixels.
* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
* location, null will be returned. If there is data, but pixel values cannot be
* returned, and empty array will be returned.
*/
LayerRenderer.prototype.getDataAtPixel = function (pixel, frameState, hitTolerance) {
return null;
};
/**
* @return {LayerType} Layer.
*/
LayerRenderer.prototype.getLayer = function () {
return this.layer_;
};
/**
* Perform action necessary to get the layer rendered after new fonts have loaded
* @abstract
*/
LayerRenderer.prototype.handleFontsChanged = function () { };
/**
* Handle changes in image state.
* @param {import("../events/Event.js").default} event Image change event.
* @private
*/
LayerRenderer.prototype.handleImageChange_ = function (event) {
var image = /** @type {import("../Image.js").default} */ (event.target);
if (image.getState() === ImageState.LOADED) {
this.renderIfReadyAndVisible();
}
};
/**
* Load the image if not already loaded, and register the image change
* listener if needed.
* @param {import("../ImageBase.js").default} image Image.
* @return {boolean} `true` if the image is already loaded, `false` otherwise.
* @protected
*/
LayerRenderer.prototype.loadImage = function (image) {
var imageState = image.getState();
if (imageState != ImageState.LOADED && imageState != ImageState.ERROR) {
image.addEventListener(EventType.CHANGE, this.boundHandleImageChange_);
}
if (imageState == ImageState.IDLE) {
image.load();
imageState = image.getState();
}
return imageState == ImageState.LOADED;
};
/**
* @protected
*/
LayerRenderer.prototype.renderIfReadyAndVisible = function () {
var layer = this.getLayer();
if (layer && layer.getVisible() && layer.getSourceState() === 'ready') {
layer.changed();
}
};
/**
* Clean up.
*/
LayerRenderer.prototype.disposeInternal = function () {
delete this.layer_;
_super.prototype.disposeInternal.call(this);
};
return LayerRenderer;
}(Observable));
export default LayerRenderer;
//# sourceMappingURL=Layer.js.map