Valhalla structs
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This commit is contained in:
Arnaud Delcasse 2024-12-30 17:16:47 +01:00
parent 0139ebdf72
commit 11405e2a99
2 changed files with 297 additions and 245 deletions

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@ -1,258 +1,52 @@
package valhalla
// #cgo LDFLAGS: -L/usr/local/lib/ -lvalhalla-go
// #include <stdio.h>
// #include <stdlib.h>
// #include "./bindings/valhalla_go.h"
import "C"
import (
"errors"
"unsafe"
"github.com/rs/zerolog/log"
)
type Actor struct {
ptr unsafe.Pointer
type ValhallaHandler struct {
Actor *Actor
}
func NewActorFromFile(configPath string) (*Actor, error) {
var isError uint8 = 0
cs := C.CString(configPath)
resp := C.actor_init_from_file(cs, (*C.char)(unsafe.Pointer(&isError)))
C.free(unsafe.Pointer(cs))
switch isError {
case 0:
return &Actor{ptr: unsafe.Pointer(resp)}, nil
case 1:
err := C.GoString((*C.char)(resp))
C.free(unsafe.Pointer(resp))
return nil, errors.New(err)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return nil, errors.New("Invalid error code from valhalla C binding")
func NewValhallaHandler() (*ValhallaHandler, error) {
actor, err := NewActorFromConfig(DefaultConfig())
if err != nil {
return nil, err
}
return &ValhallaHandler{
Actor: actor,
}, nil
}
func NewActorFromConfig(config *Config) (*Actor, error) {
var isError uint8 = 0
cs := C.CString(config.String())
resp := C.actor_init_from_config(cs, (*C.char)(unsafe.Pointer(&isError)))
C.free(unsafe.Pointer(cs))
switch isError {
case 0:
return &Actor{ptr: unsafe.Pointer(resp)}, nil
case 1:
err := C.GoString((*C.char)(resp))
C.free(unsafe.Pointer(resp))
return nil, errors.New(err)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return nil, errors.New("Invalid error code from valhalla C binding")
}
func (h *ValhallaHandler) Route(input ValhallaRouteInput) (*ValhallaRouteResponse, error) {
return nil, nil
}
func (actor *Actor) Centroid(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_centroid((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
type ValhallaRouteInput struct {
Locations []ValhallaLocation `json:"locations"`
Costing *string `json:"costing,omitempty"`
CostingOptions *ValhallaCostingOptions `json:"costing_options,omitempty"`
Language *string `json:"language,omitempty"`
}
func (actor *Actor) Expansion(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_expansion((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
type ValhallaRouteResponse struct{}
type ValhallaLocation struct {
Lat float64 `json:"lat"`
Lon float64 `json:"lon"`
Type *string `json:"type,omitempty"`
Heading *string `json:"heading,omitempty"`
HeadingTolerance *string `json:"heading_tolerance,omitempty"`
Street *string `json:"street,omitempty"`
Radius *int64 `json:"radius,omitempty"`
RankCandidates *bool `json:"rank_candidates,omitempty"`
PreferedSide *string `json:"prefered_side"`
// DisplayLat
// DisplayLon
// SearchCutoff
// NodeSnapTolerance
// StreetSideTolerance
// StreetSideMaxDistance
// StreetSideCutoff
// SearchFilters
// PreferredLayer
}
func (actor *Actor) Height(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_height((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Isochrone(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_isochrone((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Locate(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_locate((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Matrix(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_matrix((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) OptimizedRoute(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_optimized_route((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Route(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_route((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Status(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_status((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) TraceAttributes(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_trace_attributes((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) TraceRoute(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_trace_route((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) TransitAvailable(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_transit_available((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
type ValhallaCostingOptions struct{}

258
valhalla_actor.go Normal file
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@ -0,0 +1,258 @@
package valhalla
// #cgo LDFLAGS: -L/usr/local/lib/ -llibvalhalla-go
// #include <stdio.h>
// #include <stdlib.h>
// #include "./bindings/valhalla_go.h"
import "C"
import (
"errors"
"unsafe"
"github.com/rs/zerolog/log"
)
type Actor struct {
ptr unsafe.Pointer
}
func NewActorFromFile(configPath string) (*Actor, error) {
var isError uint8 = 0
cs := C.CString(configPath)
resp := C.actor_init_from_file(cs, (*C.char)(unsafe.Pointer(&isError)))
C.free(unsafe.Pointer(cs))
switch isError {
case 0:
return &Actor{ptr: unsafe.Pointer(resp)}, nil
case 1:
err := C.GoString((*C.char)(resp))
C.free(unsafe.Pointer(resp))
return nil, errors.New(err)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return nil, errors.New("Invalid error code from valhalla C binding")
}
}
func NewActorFromConfig(config *Config) (*Actor, error) {
var isError uint8 = 0
cs := C.CString(config.String())
resp := C.actor_init_from_config(cs, (*C.char)(unsafe.Pointer(&isError)))
C.free(unsafe.Pointer(cs))
switch isError {
case 0:
return &Actor{ptr: unsafe.Pointer(resp)}, nil
case 1:
err := C.GoString((*C.char)(resp))
C.free(unsafe.Pointer(resp))
return nil, errors.New(err)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return nil, errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Centroid(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_centroid((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Expansion(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_expansion((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Height(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_height((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Isochrone(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_isochrone((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Locate(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_locate((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Matrix(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_matrix((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) OptimizedRoute(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_optimized_route((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Route(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_route((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) Status(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_status((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) TraceAttributes(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_trace_attributes((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) TraceRoute(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_trace_route((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}
func (actor *Actor) TransitAvailable(request string) (string, error) {
var isError uint8 = 0
cs := C.CString(request)
cresp := C.actor_transit_available((C.Actor)(actor.ptr), cs, (*C.char)(unsafe.Pointer(&isError)))
resp := C.GoString(cresp)
C.free(unsafe.Pointer(cresp))
switch isError {
case 0:
return resp, nil
case 1:
return "", errors.New(resp)
default:
log.Panic().Msg("Invalid error code from valhalla C binding")
return "", errors.New("Invalid error code from valhalla C binding")
}
}