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419 lines
16 KiB
JavaScript
419 lines
16 KiB
JavaScript
var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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/**
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* @module ol/geom/Polygon
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*/
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import GeometryLayout from './GeometryLayout.js';
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import LinearRing from './LinearRing.js';
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import Point from './Point.js';
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import SimpleGeometry from './SimpleGeometry.js';
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import { arrayMaxSquaredDelta, assignClosestArrayPoint } from './flat/closest.js';
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import { closestSquaredDistanceXY, getCenter } from '../extent.js';
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import { deflateCoordinatesArray } from './flat/deflate.js';
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import { extend } from '../array.js';
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import { getInteriorPointOfArray } from './flat/interiorpoint.js';
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import { inflateCoordinatesArray } from './flat/inflate.js';
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import { intersectsLinearRingArray } from './flat/intersectsextent.js';
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import { linearRingsAreOriented, orientLinearRings } from './flat/orient.js';
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import { linearRings as linearRingsArea } from './flat/area.js';
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import { linearRingsContainsXY } from './flat/contains.js';
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import { modulo } from '../math.js';
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import { quantizeArray } from './flat/simplify.js';
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import { offset as sphereOffset } from '../sphere.js';
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/**
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* @classdesc
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* Polygon geometry.
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*
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* @api
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*/
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var Polygon = /** @class */ (function (_super) {
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__extends(Polygon, _super);
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/**
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* @param {!Array<Array<import("../coordinate.js").Coordinate>>|!Array<number>} coordinates
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* Array of linear rings that define the polygon. The first linear ring of the
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* array defines the outer-boundary or surface of the polygon. Each subsequent
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* linear ring defines a hole in the surface of the polygon. A linear ring is
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* an array of vertices' coordinates where the first coordinate and the last are
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* equivalent. (For internal use, flat coordinates in combination with
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* `opt_layout` and `opt_ends` are also accepted.)
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* @param {import("./GeometryLayout.js").default} [opt_layout] Layout.
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* @param {Array<number>} [opt_ends] Ends (for internal use with flat coordinates).
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*/
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function Polygon(coordinates, opt_layout, opt_ends) {
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var _this = _super.call(this) || this;
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/**
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* @type {Array<number>}
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* @private
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*/
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_this.ends_ = [];
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/**
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* @private
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* @type {number}
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*/
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_this.flatInteriorPointRevision_ = -1;
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/**
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* @private
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* @type {import("../coordinate.js").Coordinate}
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*/
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_this.flatInteriorPoint_ = null;
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/**
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* @private
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* @type {number}
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*/
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_this.maxDelta_ = -1;
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/**
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* @private
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* @type {number}
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*/
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_this.maxDeltaRevision_ = -1;
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/**
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* @private
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* @type {number}
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*/
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_this.orientedRevision_ = -1;
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/**
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* @private
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* @type {Array<number>}
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*/
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_this.orientedFlatCoordinates_ = null;
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if (opt_layout !== undefined && opt_ends) {
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_this.setFlatCoordinates(opt_layout,
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/** @type {Array<number>} */ (coordinates));
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_this.ends_ = opt_ends;
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}
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else {
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_this.setCoordinates(
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/** @type {Array<Array<import("../coordinate.js").Coordinate>>} */ (coordinates), opt_layout);
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}
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return _this;
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}
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/**
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* Append the passed linear ring to this polygon.
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* @param {LinearRing} linearRing Linear ring.
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* @api
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*/
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Polygon.prototype.appendLinearRing = function (linearRing) {
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if (!this.flatCoordinates) {
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this.flatCoordinates = linearRing.getFlatCoordinates().slice();
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}
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else {
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extend(this.flatCoordinates, linearRing.getFlatCoordinates());
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}
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this.ends_.push(this.flatCoordinates.length);
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this.changed();
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};
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/**
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* Make a complete copy of the geometry.
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* @return {!Polygon} Clone.
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* @api
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*/
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Polygon.prototype.clone = function () {
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var polygon = new Polygon(this.flatCoordinates.slice(), this.layout, this.ends_.slice());
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polygon.applyProperties(this);
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return polygon;
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};
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/**
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* @param {number} x X.
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* @param {number} y Y.
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* @param {import("../coordinate.js").Coordinate} closestPoint Closest point.
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* @param {number} minSquaredDistance Minimum squared distance.
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* @return {number} Minimum squared distance.
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*/
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Polygon.prototype.closestPointXY = function (x, y, closestPoint, minSquaredDistance) {
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if (minSquaredDistance < closestSquaredDistanceXY(this.getExtent(), x, y)) {
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return minSquaredDistance;
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}
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if (this.maxDeltaRevision_ != this.getRevision()) {
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this.maxDelta_ = Math.sqrt(arrayMaxSquaredDelta(this.flatCoordinates, 0, this.ends_, this.stride, 0));
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this.maxDeltaRevision_ = this.getRevision();
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}
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return assignClosestArrayPoint(this.flatCoordinates, 0, this.ends_, this.stride, this.maxDelta_, true, x, y, closestPoint, minSquaredDistance);
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};
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/**
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* @param {number} x X.
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* @param {number} y Y.
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* @return {boolean} Contains (x, y).
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*/
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Polygon.prototype.containsXY = function (x, y) {
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return linearRingsContainsXY(this.getOrientedFlatCoordinates(), 0, this.ends_, this.stride, x, y);
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};
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/**
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* Return the area of the polygon on projected plane.
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* @return {number} Area (on projected plane).
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* @api
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*/
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Polygon.prototype.getArea = function () {
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return linearRingsArea(this.getOrientedFlatCoordinates(), 0, this.ends_, this.stride);
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};
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/**
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* Get the coordinate array for this geometry. This array has the structure
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* of a GeoJSON coordinate array for polygons.
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*
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* @param {boolean} [opt_right] Orient coordinates according to the right-hand
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* rule (counter-clockwise for exterior and clockwise for interior rings).
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* If `false`, coordinates will be oriented according to the left-hand rule
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* (clockwise for exterior and counter-clockwise for interior rings).
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* By default, coordinate orientation will depend on how the geometry was
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* constructed.
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* @return {Array<Array<import("../coordinate.js").Coordinate>>} Coordinates.
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* @api
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*/
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Polygon.prototype.getCoordinates = function (opt_right) {
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var flatCoordinates;
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if (opt_right !== undefined) {
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flatCoordinates = this.getOrientedFlatCoordinates().slice();
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orientLinearRings(flatCoordinates, 0, this.ends_, this.stride, opt_right);
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}
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else {
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flatCoordinates = this.flatCoordinates;
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}
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return inflateCoordinatesArray(flatCoordinates, 0, this.ends_, this.stride);
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};
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/**
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* @return {Array<number>} Ends.
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*/
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Polygon.prototype.getEnds = function () {
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return this.ends_;
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};
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/**
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* @return {Array<number>} Interior point.
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*/
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Polygon.prototype.getFlatInteriorPoint = function () {
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if (this.flatInteriorPointRevision_ != this.getRevision()) {
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var flatCenter = getCenter(this.getExtent());
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this.flatInteriorPoint_ = getInteriorPointOfArray(this.getOrientedFlatCoordinates(), 0, this.ends_, this.stride, flatCenter, 0);
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this.flatInteriorPointRevision_ = this.getRevision();
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}
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return this.flatInteriorPoint_;
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};
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/**
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* Return an interior point of the polygon.
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* @return {Point} Interior point as XYM coordinate, where M is the
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* length of the horizontal intersection that the point belongs to.
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* @api
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*/
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Polygon.prototype.getInteriorPoint = function () {
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return new Point(this.getFlatInteriorPoint(), GeometryLayout.XYM);
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};
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/**
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* Return the number of rings of the polygon, this includes the exterior
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* ring and any interior rings.
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*
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* @return {number} Number of rings.
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* @api
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*/
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Polygon.prototype.getLinearRingCount = function () {
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return this.ends_.length;
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};
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/**
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* Return the Nth linear ring of the polygon geometry. Return `null` if the
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* given index is out of range.
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* The exterior linear ring is available at index `0` and the interior rings
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* at index `1` and beyond.
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*
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* @param {number} index Index.
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* @return {LinearRing|null} Linear ring.
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* @api
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*/
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Polygon.prototype.getLinearRing = function (index) {
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if (index < 0 || this.ends_.length <= index) {
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return null;
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}
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return new LinearRing(this.flatCoordinates.slice(index === 0 ? 0 : this.ends_[index - 1], this.ends_[index]), this.layout);
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};
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/**
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* Return the linear rings of the polygon.
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* @return {Array<LinearRing>} Linear rings.
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* @api
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*/
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Polygon.prototype.getLinearRings = function () {
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var layout = this.layout;
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var flatCoordinates = this.flatCoordinates;
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var ends = this.ends_;
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var linearRings = [];
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var offset = 0;
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for (var i = 0, ii = ends.length; i < ii; ++i) {
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var end = ends[i];
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var linearRing = new LinearRing(flatCoordinates.slice(offset, end), layout);
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linearRings.push(linearRing);
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offset = end;
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}
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return linearRings;
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};
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/**
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* @return {Array<number>} Oriented flat coordinates.
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*/
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Polygon.prototype.getOrientedFlatCoordinates = function () {
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if (this.orientedRevision_ != this.getRevision()) {
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var flatCoordinates = this.flatCoordinates;
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if (linearRingsAreOriented(flatCoordinates, 0, this.ends_, this.stride)) {
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this.orientedFlatCoordinates_ = flatCoordinates;
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}
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else {
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this.orientedFlatCoordinates_ = flatCoordinates.slice();
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this.orientedFlatCoordinates_.length = orientLinearRings(this.orientedFlatCoordinates_, 0, this.ends_, this.stride);
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}
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this.orientedRevision_ = this.getRevision();
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}
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return this.orientedFlatCoordinates_;
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};
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/**
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* @param {number} squaredTolerance Squared tolerance.
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* @return {Polygon} Simplified Polygon.
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* @protected
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*/
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Polygon.prototype.getSimplifiedGeometryInternal = function (squaredTolerance) {
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var simplifiedFlatCoordinates = [];
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var simplifiedEnds = [];
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simplifiedFlatCoordinates.length = quantizeArray(this.flatCoordinates, 0, this.ends_, this.stride, Math.sqrt(squaredTolerance), simplifiedFlatCoordinates, 0, simplifiedEnds);
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return new Polygon(simplifiedFlatCoordinates, GeometryLayout.XY, simplifiedEnds);
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};
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/**
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* Get the type of this geometry.
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* @return {import("./Geometry.js").Type} Geometry type.
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* @api
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*/
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Polygon.prototype.getType = function () {
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return 'Polygon';
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};
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/**
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* Test if the geometry and the passed extent intersect.
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* @param {import("../extent.js").Extent} extent Extent.
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* @return {boolean} `true` if the geometry and the extent intersect.
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* @api
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*/
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Polygon.prototype.intersectsExtent = function (extent) {
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return intersectsLinearRingArray(this.getOrientedFlatCoordinates(), 0, this.ends_, this.stride, extent);
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};
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/**
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* Set the coordinates of the polygon.
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* @param {!Array<Array<import("../coordinate.js").Coordinate>>} coordinates Coordinates.
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* @param {import("./GeometryLayout.js").default} [opt_layout] Layout.
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* @api
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*/
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Polygon.prototype.setCoordinates = function (coordinates, opt_layout) {
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this.setLayout(opt_layout, coordinates, 2);
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if (!this.flatCoordinates) {
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this.flatCoordinates = [];
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}
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var ends = deflateCoordinatesArray(this.flatCoordinates, 0, coordinates, this.stride, this.ends_);
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this.flatCoordinates.length = ends.length === 0 ? 0 : ends[ends.length - 1];
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this.changed();
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};
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return Polygon;
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}(SimpleGeometry));
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export default Polygon;
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/**
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* Create an approximation of a circle on the surface of a sphere.
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* @param {import("../coordinate.js").Coordinate} center Center (`[lon, lat]` in degrees).
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* @param {number} radius The great-circle distance from the center to
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* the polygon vertices in meters.
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* @param {number} [opt_n] Optional number of vertices for the resulting
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* polygon. Default is `32`.
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* @param {number} [opt_sphereRadius] Optional radius for the sphere (defaults to
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* the Earth's mean radius using the WGS84 ellipsoid).
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* @return {Polygon} The "circular" polygon.
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* @api
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*/
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export function circular(center, radius, opt_n, opt_sphereRadius) {
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var n = opt_n ? opt_n : 32;
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/** @type {Array<number>} */
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var flatCoordinates = [];
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for (var i = 0; i < n; ++i) {
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extend(flatCoordinates, sphereOffset(center, radius, (2 * Math.PI * i) / n, opt_sphereRadius));
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}
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flatCoordinates.push(flatCoordinates[0], flatCoordinates[1]);
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return new Polygon(flatCoordinates, GeometryLayout.XY, [
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flatCoordinates.length,
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]);
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}
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/**
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* Create a polygon from an extent. The layout used is `XY`.
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* @param {import("../extent.js").Extent} extent The extent.
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* @return {Polygon} The polygon.
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* @api
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*/
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export function fromExtent(extent) {
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var minX = extent[0];
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var minY = extent[1];
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var maxX = extent[2];
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var maxY = extent[3];
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var flatCoordinates = [
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minX,
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minY,
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minX,
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maxY,
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maxX,
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maxY,
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maxX,
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minY,
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minX,
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minY,
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];
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return new Polygon(flatCoordinates, GeometryLayout.XY, [
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flatCoordinates.length,
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]);
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}
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/**
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* Create a regular polygon from a circle.
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* @param {import("./Circle.js").default} circle Circle geometry.
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* @param {number} [opt_sides] Number of sides of the polygon. Default is 32.
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* @param {number} [opt_angle] Start angle for the first vertex of the polygon in
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* counter-clockwise radians. 0 means East. Default is 0.
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* @return {Polygon} Polygon geometry.
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* @api
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*/
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export function fromCircle(circle, opt_sides, opt_angle) {
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var sides = opt_sides ? opt_sides : 32;
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var stride = circle.getStride();
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var layout = circle.getLayout();
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var center = circle.getCenter();
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var arrayLength = stride * (sides + 1);
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var flatCoordinates = new Array(arrayLength);
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for (var i = 0; i < arrayLength; i += stride) {
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flatCoordinates[i] = 0;
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flatCoordinates[i + 1] = 0;
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for (var j = 2; j < stride; j++) {
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flatCoordinates[i + j] = center[j];
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}
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}
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var ends = [flatCoordinates.length];
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var polygon = new Polygon(flatCoordinates, layout, ends);
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makeRegular(polygon, center, circle.getRadius(), opt_angle);
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return polygon;
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}
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/**
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* Modify the coordinates of a polygon to make it a regular polygon.
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* @param {Polygon} polygon Polygon geometry.
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* @param {import("../coordinate.js").Coordinate} center Center of the regular polygon.
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* @param {number} radius Radius of the regular polygon.
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* @param {number} [opt_angle] Start angle for the first vertex of the polygon in
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* counter-clockwise radians. 0 means East. Default is 0.
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*/
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export function makeRegular(polygon, center, radius, opt_angle) {
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var flatCoordinates = polygon.getFlatCoordinates();
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var stride = polygon.getStride();
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var sides = flatCoordinates.length / stride - 1;
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var startAngle = opt_angle ? opt_angle : 0;
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for (var i = 0; i <= sides; ++i) {
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var offset = i * stride;
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var angle = startAngle + (modulo(i, sides) * 2 * Math.PI) / sides;
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flatCoordinates[offset] = center[0] + radius * Math.cos(angle);
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flatCoordinates[offset + 1] = center[1] + radius * Math.sin(angle);
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}
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polygon.changed();
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}
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//# sourceMappingURL=Polygon.js.map
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