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coopgo/node_modules/ol/geom/Polygon.js
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var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
/**
* @module ol/geom/Polygon
*/
import GeometryLayout from './GeometryLayout.js';
import LinearRing from './LinearRing.js';
import Point from './Point.js';
import SimpleGeometry from './SimpleGeometry.js';
import { arrayMaxSquaredDelta, assignClosestArrayPoint } from './flat/closest.js';
import { closestSquaredDistanceXY, getCenter } from '../extent.js';
import { deflateCoordinatesArray } from './flat/deflate.js';
import { extend } from '../array.js';
import { getInteriorPointOfArray } from './flat/interiorpoint.js';
import { inflateCoordinatesArray } from './flat/inflate.js';
import { intersectsLinearRingArray } from './flat/intersectsextent.js';
import { linearRingsAreOriented, orientLinearRings } from './flat/orient.js';
import { linearRings as linearRingsArea } from './flat/area.js';
import { linearRingsContainsXY } from './flat/contains.js';
import { modulo } from '../math.js';
import { quantizeArray } from './flat/simplify.js';
import { offset as sphereOffset } from '../sphere.js';
/**
* @classdesc
* Polygon geometry.
*
* @api
*/
var Polygon = /** @class */ (function (_super) {
__extends(Polygon, _super);
/**
* @param {!Array<Array<import("../coordinate.js").Coordinate>>|!Array<number>} coordinates
* Array of linear rings that define the polygon. The first linear ring of the
* array defines the outer-boundary or surface of the polygon. Each subsequent
* linear ring defines a hole in the surface of the polygon. A linear ring is
* an array of vertices' coordinates where the first coordinate and the last are
* equivalent. (For internal use, flat coordinates in combination with
* `opt_layout` and `opt_ends` are also accepted.)
* @param {import("./GeometryLayout.js").default} [opt_layout] Layout.
* @param {Array<number>} [opt_ends] Ends (for internal use with flat coordinates).
*/
function Polygon(coordinates, opt_layout, opt_ends) {
var _this = _super.call(this) || this;
/**
* @type {Array<number>}
* @private
*/
_this.ends_ = [];
/**
* @private
* @type {number}
*/
_this.flatInteriorPointRevision_ = -1;
/**
* @private
* @type {import("../coordinate.js").Coordinate}
*/
_this.flatInteriorPoint_ = null;
/**
* @private
* @type {number}
*/
_this.maxDelta_ = -1;
/**
* @private
* @type {number}
*/
_this.maxDeltaRevision_ = -1;
/**
* @private
* @type {number}
*/
_this.orientedRevision_ = -1;
/**
* @private
* @type {Array<number>}
*/
_this.orientedFlatCoordinates_ = null;
if (opt_layout !== undefined && opt_ends) {
_this.setFlatCoordinates(opt_layout,
/** @type {Array<number>} */ (coordinates));
_this.ends_ = opt_ends;
}
else {
_this.setCoordinates(
/** @type {Array<Array<import("../coordinate.js").Coordinate>>} */ (coordinates), opt_layout);
}
return _this;
}
/**
* Append the passed linear ring to this polygon.
* @param {LinearRing} linearRing Linear ring.
* @api
*/
Polygon.prototype.appendLinearRing = function (linearRing) {
if (!this.flatCoordinates) {
this.flatCoordinates = linearRing.getFlatCoordinates().slice();
}
else {
extend(this.flatCoordinates, linearRing.getFlatCoordinates());
}
this.ends_.push(this.flatCoordinates.length);
this.changed();
};
/**
* Make a complete copy of the geometry.
* @return {!Polygon} Clone.
* @api
*/
Polygon.prototype.clone = function () {
var polygon = new Polygon(this.flatCoordinates.slice(), this.layout, this.ends_.slice());
polygon.applyProperties(this);
return polygon;
};
/**
* @param {number} x X.
* @param {number} y Y.
* @param {import("../coordinate.js").Coordinate} closestPoint Closest point.
* @param {number} minSquaredDistance Minimum squared distance.
* @return {number} Minimum squared distance.
*/
Polygon.prototype.closestPointXY = function (x, y, closestPoint, minSquaredDistance) {
if (minSquaredDistance < closestSquaredDistanceXY(this.getExtent(), x, y)) {
return minSquaredDistance;
}
if (this.maxDeltaRevision_ != this.getRevision()) {
this.maxDelta_ = Math.sqrt(arrayMaxSquaredDelta(this.flatCoordinates, 0, this.ends_, this.stride, 0));
this.maxDeltaRevision_ = this.getRevision();
}
return assignClosestArrayPoint(this.flatCoordinates, 0, this.ends_, this.stride, this.maxDelta_, true, x, y, closestPoint, minSquaredDistance);
};
/**
* @param {number} x X.
* @param {number} y Y.
* @return {boolean} Contains (x, y).
*/
Polygon.prototype.containsXY = function (x, y) {
return linearRingsContainsXY(this.getOrientedFlatCoordinates(), 0, this.ends_, this.stride, x, y);
};
/**
* Return the area of the polygon on projected plane.
* @return {number} Area (on projected plane).
* @api
*/
Polygon.prototype.getArea = function () {
return linearRingsArea(this.getOrientedFlatCoordinates(), 0, this.ends_, this.stride);
};
/**
* Get the coordinate array for this geometry. This array has the structure
* of a GeoJSON coordinate array for polygons.
*
* @param {boolean} [opt_right] Orient coordinates according to the right-hand
* rule (counter-clockwise for exterior and clockwise for interior rings).
* If `false`, coordinates will be oriented according to the left-hand rule
* (clockwise for exterior and counter-clockwise for interior rings).
* By default, coordinate orientation will depend on how the geometry was
* constructed.
* @return {Array<Array<import("../coordinate.js").Coordinate>>} Coordinates.
* @api
*/
Polygon.prototype.getCoordinates = function (opt_right) {
var flatCoordinates;
if (opt_right !== undefined) {
flatCoordinates = this.getOrientedFlatCoordinates().slice();
orientLinearRings(flatCoordinates, 0, this.ends_, this.stride, opt_right);
}
else {
flatCoordinates = this.flatCoordinates;
}
return inflateCoordinatesArray(flatCoordinates, 0, this.ends_, this.stride);
};
/**
* @return {Array<number>} Ends.
*/
Polygon.prototype.getEnds = function () {
return this.ends_;
};
/**
* @return {Array<number>} Interior point.
*/
Polygon.prototype.getFlatInteriorPoint = function () {
if (this.flatInteriorPointRevision_ != this.getRevision()) {
var flatCenter = getCenter(this.getExtent());
this.flatInteriorPoint_ = getInteriorPointOfArray(this.getOrientedFlatCoordinates(), 0, this.ends_, this.stride, flatCenter, 0);
this.flatInteriorPointRevision_ = this.getRevision();
}
return this.flatInteriorPoint_;
};
/**
* Return an interior point of the polygon.
* @return {Point} Interior point as XYM coordinate, where M is the
* length of the horizontal intersection that the point belongs to.
* @api
*/
Polygon.prototype.getInteriorPoint = function () {
return new Point(this.getFlatInteriorPoint(), GeometryLayout.XYM);
};
/**
* Return the number of rings of the polygon, this includes the exterior
* ring and any interior rings.
*
* @return {number} Number of rings.
* @api
*/
Polygon.prototype.getLinearRingCount = function () {
return this.ends_.length;
};
/**
* Return the Nth linear ring of the polygon geometry. Return `null` if the
* given index is out of range.
* The exterior linear ring is available at index `0` and the interior rings
* at index `1` and beyond.
*
* @param {number} index Index.
* @return {LinearRing|null} Linear ring.
* @api
*/
Polygon.prototype.getLinearRing = function (index) {
if (index < 0 || this.ends_.length <= index) {
return null;
}
return new LinearRing(this.flatCoordinates.slice(index === 0 ? 0 : this.ends_[index - 1], this.ends_[index]), this.layout);
};
/**
* Return the linear rings of the polygon.
* @return {Array<LinearRing>} Linear rings.
* @api
*/
Polygon.prototype.getLinearRings = function () {
var layout = this.layout;
var flatCoordinates = this.flatCoordinates;
var ends = this.ends_;
var linearRings = [];
var offset = 0;
for (var i = 0, ii = ends.length; i < ii; ++i) {
var end = ends[i];
var linearRing = new LinearRing(flatCoordinates.slice(offset, end), layout);
linearRings.push(linearRing);
offset = end;
}
return linearRings;
};
/**
* @return {Array<number>} Oriented flat coordinates.
*/
Polygon.prototype.getOrientedFlatCoordinates = function () {
if (this.orientedRevision_ != this.getRevision()) {
var flatCoordinates = this.flatCoordinates;
if (linearRingsAreOriented(flatCoordinates, 0, this.ends_, this.stride)) {
this.orientedFlatCoordinates_ = flatCoordinates;
}
else {
this.orientedFlatCoordinates_ = flatCoordinates.slice();
this.orientedFlatCoordinates_.length = orientLinearRings(this.orientedFlatCoordinates_, 0, this.ends_, this.stride);
}
this.orientedRevision_ = this.getRevision();
}
return this.orientedFlatCoordinates_;
};
/**
* @param {number} squaredTolerance Squared tolerance.
* @return {Polygon} Simplified Polygon.
* @protected
*/
Polygon.prototype.getSimplifiedGeometryInternal = function (squaredTolerance) {
var simplifiedFlatCoordinates = [];
var simplifiedEnds = [];
simplifiedFlatCoordinates.length = quantizeArray(this.flatCoordinates, 0, this.ends_, this.stride, Math.sqrt(squaredTolerance), simplifiedFlatCoordinates, 0, simplifiedEnds);
return new Polygon(simplifiedFlatCoordinates, GeometryLayout.XY, simplifiedEnds);
};
/**
* Get the type of this geometry.
* @return {import("./Geometry.js").Type} Geometry type.
* @api
*/
Polygon.prototype.getType = function () {
return 'Polygon';
};
/**
* Test if the geometry and the passed extent intersect.
* @param {import("../extent.js").Extent} extent Extent.
* @return {boolean} `true` if the geometry and the extent intersect.
* @api
*/
Polygon.prototype.intersectsExtent = function (extent) {
return intersectsLinearRingArray(this.getOrientedFlatCoordinates(), 0, this.ends_, this.stride, extent);
};
/**
* Set the coordinates of the polygon.
* @param {!Array<Array<import("../coordinate.js").Coordinate>>} coordinates Coordinates.
* @param {import("./GeometryLayout.js").default} [opt_layout] Layout.
* @api
*/
Polygon.prototype.setCoordinates = function (coordinates, opt_layout) {
this.setLayout(opt_layout, coordinates, 2);
if (!this.flatCoordinates) {
this.flatCoordinates = [];
}
var ends = deflateCoordinatesArray(this.flatCoordinates, 0, coordinates, this.stride, this.ends_);
this.flatCoordinates.length = ends.length === 0 ? 0 : ends[ends.length - 1];
this.changed();
};
return Polygon;
}(SimpleGeometry));
export default Polygon;
/**
* Create an approximation of a circle on the surface of a sphere.
* @param {import("../coordinate.js").Coordinate} center Center (`[lon, lat]` in degrees).
* @param {number} radius The great-circle distance from the center to
* the polygon vertices in meters.
* @param {number} [opt_n] Optional number of vertices for the resulting
* polygon. Default is `32`.
* @param {number} [opt_sphereRadius] Optional radius for the sphere (defaults to
* the Earth's mean radius using the WGS84 ellipsoid).
* @return {Polygon} The "circular" polygon.
* @api
*/
export function circular(center, radius, opt_n, opt_sphereRadius) {
var n = opt_n ? opt_n : 32;
/** @type {Array<number>} */
var flatCoordinates = [];
for (var i = 0; i < n; ++i) {
extend(flatCoordinates, sphereOffset(center, radius, (2 * Math.PI * i) / n, opt_sphereRadius));
}
flatCoordinates.push(flatCoordinates[0], flatCoordinates[1]);
return new Polygon(flatCoordinates, GeometryLayout.XY, [
flatCoordinates.length,
]);
}
/**
* Create a polygon from an extent. The layout used is `XY`.
* @param {import("../extent.js").Extent} extent The extent.
* @return {Polygon} The polygon.
* @api
*/
export function fromExtent(extent) {
var minX = extent[0];
var minY = extent[1];
var maxX = extent[2];
var maxY = extent[3];
var flatCoordinates = [
minX,
minY,
minX,
maxY,
maxX,
maxY,
maxX,
minY,
minX,
minY,
];
return new Polygon(flatCoordinates, GeometryLayout.XY, [
flatCoordinates.length,
]);
}
/**
* Create a regular polygon from a circle.
* @param {import("./Circle.js").default} circle Circle geometry.
* @param {number} [opt_sides] Number of sides of the polygon. Default is 32.
* @param {number} [opt_angle] Start angle for the first vertex of the polygon in
* counter-clockwise radians. 0 means East. Default is 0.
* @return {Polygon} Polygon geometry.
* @api
*/
export function fromCircle(circle, opt_sides, opt_angle) {
var sides = opt_sides ? opt_sides : 32;
var stride = circle.getStride();
var layout = circle.getLayout();
var center = circle.getCenter();
var arrayLength = stride * (sides + 1);
var flatCoordinates = new Array(arrayLength);
for (var i = 0; i < arrayLength; i += stride) {
flatCoordinates[i] = 0;
flatCoordinates[i + 1] = 0;
for (var j = 2; j < stride; j++) {
flatCoordinates[i + j] = center[j];
}
}
var ends = [flatCoordinates.length];
var polygon = new Polygon(flatCoordinates, layout, ends);
makeRegular(polygon, center, circle.getRadius(), opt_angle);
return polygon;
}
/**
* Modify the coordinates of a polygon to make it a regular polygon.
* @param {Polygon} polygon Polygon geometry.
* @param {import("../coordinate.js").Coordinate} center Center of the regular polygon.
* @param {number} radius Radius of the regular polygon.
* @param {number} [opt_angle] Start angle for the first vertex of the polygon in
* counter-clockwise radians. 0 means East. Default is 0.
*/
export function makeRegular(polygon, center, radius, opt_angle) {
var flatCoordinates = polygon.getFlatCoordinates();
var stride = polygon.getStride();
var sides = flatCoordinates.length / stride - 1;
var startAngle = opt_angle ? opt_angle : 0;
for (var i = 0; i <= sides; ++i) {
var offset = i * stride;
var angle = startAngle + (modulo(i, sides) * 2 * Math.PI) / sides;
flatCoordinates[offset] = center[0] + radius * Math.cos(angle);
flatCoordinates[offset + 1] = center[1] + radius * Math.sin(angle);
}
polygon.changed();
}
//# sourceMappingURL=Polygon.js.map